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KINGDOMS

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No. of Players: Single Release Date: 2015-10-23 Genre: Action, Adventure, Indie, RPG, Simulation, Early Access Developer: Oreol Publisher: Oreol Website: https://store.steampowered.com/app/409590/KINGDOMS/

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Game Description

KINGDOMS is a procedural medieval RPG in a randomly generated open world. The main feature of KINGDOMS is a smart AI system that completely controls NPC behavior. As the player, you can fully interact with this massive world and become any person you want to be.

MAIN FEATURES

>>DYNAMIC WORLD
During the game, the world changes constantly: settlements appear, new houses, taverns, and shops are built. NPCs decide for themselves what to build next and how their settlement should be developed; and of course this living world reacts to any players' actions.

>>LIVING AI
Each npc has his own life goal and acts depending on this goal. Every NPC is unique - temper, motivation, reputation, skills and many other parameters affect NPC behavior. Even when NPCs have the same goal, this goal can be reached in different ways depending on situation.

>>FREEDOM
You can do anything you want, you can go anywhere you want. Explore caves and ruins, fight wild animals and bandits, trade with other characters, open shops, taverns or manufactories, create settlements or even whole kingdoms and manage them or just help other people. It’s up to you!

Announcements

UPDATE 0.723 [FAMILIES - AI COUPLES]

Welcome, lords and ladies of KINGDOMS!As you can see this update title is "AI couples", but the most of changes are about performance improvements. I want to get rid from most of performance issues b

UPDATE 0.771 [MARRIAGE PROPOSALS]

Welcome, lords and ladies of KINGDOMS!As it was announced last week today's update will finally add marriage proposals for the player. Player can ask about marriage if relationship is higher than 50.

UPDATE 0.781 [NEW ITEMS]

Welcome, lords and ladies of KINGDOMS!Today's update is about new items and new gameplay features. First of, more jewelry types were added + jewels mining mechanics. When mining stone or iron player

UPDATE 0.755 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!It's Friday and we have new pack of bugfixes arrived. The most reported one was "floating and clipping settlers" issue, that was happening mostly near houses ent

UPDATE 0.721 [TRACKING ANIMALS]

Welcome, lords and ladies of KINGDOMS!Today we have * marked thing on the roadmap. Thant means, that content of planned update is not 100% connected with current global theme (FAMILIES), but adds som

UPDATE 0.731 [COUPLES SETTINGS]

Welcome, lords and ladies of KINGDOMS!In today's update we'll continue with couples mechanics. New tweaking sliders were added to game options, i.e couple creation chance or max amount of kids by AI

UPDATE 0.773 [TRACKING SETTLERS]

Welcome, lords and ladies of KINGDOMS!Today's update content was initially set a bit later on the roadmap, but after previous update, when marriage proposals were added, I decided to move it. From no

UPDATE 0.725 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!Today is new Friday and new fixes are coming! Before you'll look at fixes list I would like to comment few things. In the last update I've changed max wall size

UPDATE 0.751 [CRYSTALS]

Welcome, lords and ladies of KINGDOMS!Now, when we can finally add new items to the updates (more about it can be found here) I decided to make a little more preparations before marriage proposals, p

UPDATE 0.775 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!Todays is Friday and that means that fixes are coming! For this update I focused only on fixing, the final list is quite large. Fixes are various - from serious

UPDATE 0.765 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!It's Friday and bugs fixes are coming! Before you'll jump to the full list of changes/fixes here are some most important ones that I would like to point: 1) Smal

UPDATE 0.733 [SETTLERS NICKNAMES]

Welcome, lords and ladies of KINGDOMS!According to the roadmap today's update is about AI nicknames, so here we go! For now on settlers can have unique nicknames that depends either on their appearan

UPDATE 0.743 [WILD FLOWERS]

Welcome, lords and ladies of KINGDOMS!Today's update will add to the game new resource type - flowers. There are 9 types of different flowers that can be found in the wild. Later they'll be used for

UPDATE 0.741 [COUPLES HOUSES]

Welcome, lords and ladies of KINGDOMS!Today's update will finally add common house for settlers couples. This feature is not visual only, but also has some affect on gameplay - couples now have commo

UPDATE 0.761 [GIFTS AND RELATIONSHIPS]

Welcome, lords and ladies of KINGDOMS!Today's update will add to the game new parameter: relationship. Relationship is needed for crating a couple. There are two ways to improve it: conversations and

UPDATE 0.735 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!It's Friday and it's time to fix bugs! Before we'll go to the fixes I would like to comment some gameplay changes that this update will add. First one is a siege

UPDATE 0.753 [NEW AI ANIMATIONS]

Welcome, lords and ladies of KINGDOMS!As it was announced in the previous update, today's update will be about settlers animations. Before we'll jump to marriage proposals next week (already!) I woul

UPDATE 0.7815 [ASKING FOR SINGLE SETTLERS]

Welcome, lords and ladies of KINGDOMS!We're moving further and further along the roadmap and today's update will be about additional dialogs. Now player can ask about single male or female settlers i

UPDATE 0.763 [RELATIONSHIP IMPROVEMENTS]

Welcome, lords and ladies of KINGDOMS!Before we'll finally jump to marriage proposals, I want to polish, balance and finish recently introduced relationship system, so this is what todays update will

UPDATE 0.745 [BUGFIXING]

Welcome, lords and ladies of KINGDOMS!Another Friday has come and new pack of fixes has arrived! Before saying few words about fixes I want to thank all the player who is actively reporting game bugs