Views: 3
Welcome, lords and ladies of KINGDOMS!As you can see this update title is "AI couples", but the most of changes are about performance improvements. I want to get rid from most of performance issues b
Welcome, lords and ladies of KINGDOMS!As it was announced last week today's update will finally add marriage proposals for the player. Player can ask about marriage if relationship is higher than 50.
Welcome, lords and ladies of KINGDOMS!Today's update is about new items and new gameplay features. First of, more jewelry types were added + jewels mining mechanics. When mining stone or iron player
Welcome, lords and ladies of KINGDOMS!It's Friday and we have new pack of bugfixes arrived. The most reported one was "floating and clipping settlers" issue, that was happening mostly near houses ent
Welcome, lords and ladies of KINGDOMS!Today we have * marked thing on the roadmap. Thant means, that content of planned update is not 100% connected with current global theme (FAMILIES), but adds som
Welcome, lords and ladies of KINGDOMS!In today's update we'll continue with couples mechanics. New tweaking sliders were added to game options, i.e couple creation chance or max amount of kids by AI
Welcome, lords and ladies of KINGDOMS!Today's update content was initially set a bit later on the roadmap, but after previous update, when marriage proposals were added, I decided to move it. From no
Welcome, lords and ladies of KINGDOMS!Today is new Friday and new fixes are coming! Before you'll look at fixes list I would like to comment few things. In the last update I've changed max wall size
Welcome, lords and ladies of KINGDOMS!Now, when we can finally add new items to the updates (more about it can be found here) I decided to make a little more preparations before marriage proposals, p
Welcome, lords and ladies of KINGDOMS!Todays is Friday and that means that fixes are coming! For this update I focused only on fixing, the final list is quite large. Fixes are various - from serious
Welcome, lords and ladies of KINGDOMS!It's Friday and bugs fixes are coming! Before you'll jump to the full list of changes/fixes here are some most important ones that I would like to point: 1) Smal
Welcome, lords and ladies of KINGDOMS!According to the roadmap today's update is about AI nicknames, so here we go! For now on settlers can have unique nicknames that depends either on their appearan
Welcome, lords and ladies of KINGDOMS!Today's update will add to the game new resource type - flowers. There are 9 types of different flowers that can be found in the wild. Later they'll be used for
Welcome, lords and ladies of KINGDOMS!Today's update will finally add common house for settlers couples. This feature is not visual only, but also has some affect on gameplay - couples now have commo
Welcome, lords and ladies of KINGDOMS!Today's update will add to the game new parameter: relationship. Relationship is needed for crating a couple. There are two ways to improve it: conversations and
Welcome, lords and ladies of KINGDOMS!It's Friday and it's time to fix bugs! Before we'll go to the fixes I would like to comment some gameplay changes that this update will add. First one is a siege
Welcome, lords and ladies of KINGDOMS!As it was announced in the previous update, today's update will be about settlers animations. Before we'll jump to marriage proposals next week (already!) I woul
Welcome, lords and ladies of KINGDOMS!We're moving further and further along the roadmap and today's update will be about additional dialogs. Now player can ask about single male or female settlers i
Welcome, lords and ladies of KINGDOMS!Before we'll finally jump to marriage proposals, I want to polish, balance and finish recently introduced relationship system, so this is what todays update will
Welcome, lords and ladies of KINGDOMS!Another Friday has come and new pack of fixes has arrived! Before saying few words about fixes I want to thank all the player who is actively reporting game bugs