UPDATE 0.753 [NEW AI ANIMATIONS]
Author: indiefoldcreator
Date:
Wed, 26 Jun 2024
Game: KINGDOMS
Genre:
Action, Adventure, Indie, RPG, Simulation, Early Access
Developer: Oreol
Release Date: Fri, 23 Oct 2015
Developer: Oreol
Release Date: Fri, 23 Oct 2015
Welcome, lords and ladies of KINGDOMS!
As it was announced in the previous update, today's update will be about settlers animations. Before we'll jump to marriage proposals next week (already!) I would like to improve some animations aspects to make all this relations/marriage stuff more visually convincing. Now males and females have some different walking animations - first of all, walking and carrying one. No more cowboys carrying logs! Alongside with that I've fixed some interior animation bugs there and there, some animations were replaced, some were added, some were reworked. Anyway, after testing all new animations today I can totally say, that immersion-wise is was 100% worth time spend on these improvements (I doubt at first, to de honest).
Also, important thing I wanted to mention - houses selling bug was fixed - it was caused by recently added couple houses, that can also sell their houses. Anyway, fixed:) Full list of changes/fixes follows:
CHANGES
FIXES
LOCALIZATIONS
ROADMAP
FULL LIST OF UPDATES
PATREON
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd
As it was announced in the previous update, today's update will be about settlers animations. Before we'll jump to marriage proposals next week (already!) I would like to improve some animations aspects to make all this relations/marriage stuff more visually convincing. Now males and females have some different walking animations - first of all, walking and carrying one. No more cowboys carrying logs! Alongside with that I've fixed some interior animation bugs there and there, some animations were replaced, some were added, some were reworked. Anyway, after testing all new animations today I can totally say, that immersion-wise is was 100% worth time spend on these improvements (I doubt at first, to de honest).
Also, important thing I wanted to mention - houses selling bug was fixed - it was caused by recently added couple houses, that can also sell their houses. Anyway, fixed:) Full list of changes/fixes follows:
CHANGES
- AI "picking up" animation was changed;
- AI default "walking" animation was changed, new keys for starting and ending walking were added;
- "Walking with torch" animation was changed;
- "Walking with log" animation was changed;
- "Walking with crate" animation was changed;
- "Walking animation" for males was changed;
- "Walking animation" for females was added;
- "Table writing" animation was changed;
- Hammer model was added to blacksmithing animation as well as sparkling and sound effects;
- AI wood chopping sound was changed;
- "Look around" settlers animation was changed;
- "Counting" settlers animation was changed;
- Settlers animations in shops were changed;
FIXES
- !!! Fixed critical issue, when player didn't got the money for selling the house;
- Fixed notification about player's house selling;
- Fixed issue when settler couldn't enter the house sometimes if this house was visited by another settler previously;
- Fixed issue when settler visited shop too quickly;
- Fixed issue when a house, previously owned by couple couldn't be bought by other settlers;
- Fixed issue when settlers could suddenly teleport from one shop to another;
LOCALIZATIONS
- Russian translation was updated;
ROADMAP
FULL LIST OF UPDATES
PATREON
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd
Write your comment!