UPDATE 0.745 [BUGFIXING]
Author: indiefoldcreator
Date:
Wed, 26 Jun 2024
Game: KINGDOMS
Genre:
Action, Adventure, Indie, RPG, Simulation, Early Access
Developer: Oreol
Release Date: Fri, 23 Oct 2015
Developer: Oreol
Release Date: Fri, 23 Oct 2015
Welcome, lords and ladies of KINGDOMS!
Another Friday has come and new pack of fixes has arrived! Before saying few words about fixes I want to thank all the player who is actively reporting game bugs using in-game tool (Found a bug? - Press F11 and report it!) - your help is really very important for KINGDOMS development and I really appreciate your efforts, friends! And now few words about bugs:
The most reported bug of this week (after females mouths were fixed:)) was door physics bug. Physics bugs are always most complicate ones, because physics is basically unpredictable and hard to control thing, so I really hope that this annoying issue is gone. Second one is settlers flipping through floors. Most of the time it happens right after loading, this one was tricky one but everything is working fine. Still happens though, but not that often - so still on the list of polishing.
As for gameplay changes. I've added new activity for gatherers-settlers - now they can gather flowers and sell them in shops.
Next week we'll start with marriage proposals, make sure you've picked enough flowers near your settlements! See you next week!
CHANGES
FIXES
LOCALIZATIONS
ROADMAP
FULL LIST OF UPDATES
PATREON
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd
Another Friday has come and new pack of fixes has arrived! Before saying few words about fixes I want to thank all the player who is actively reporting game bugs using in-game tool (Found a bug? - Press F11 and report it!) - your help is really very important for KINGDOMS development and I really appreciate your efforts, friends! And now few words about bugs:
The most reported bug of this week (after females mouths were fixed:)) was door physics bug. Physics bugs are always most complicate ones, because physics is basically unpredictable and hard to control thing, so I really hope that this annoying issue is gone. Second one is settlers flipping through floors. Most of the time it happens right after loading, this one was tricky one but everything is working fine. Still happens though, but not that often - so still on the list of polishing.
As for gameplay changes. I've added new activity for gatherers-settlers - now they can gather flowers and sell them in shops.
Next week we'll start with marriage proposals, make sure you've picked enough flowers near your settlements! See you next week!
CHANGES
- Now settlers can gather flowers and sell it in shops;
- Small balancing - all meat-eaters spawn was removed from starting location and moved deeper into the island;
- Now stamina consumption when mining depends on perks as well;
- Some cosmetic change - now is settler has a tavernkeeper cloth, helmet will be automatically disabled. Yes, helmet showed that this settler has good fighting perks, but the result was hilarious;
FIXES
- Fixed issue with bugged spacebar in some lines of the text;
- Fixed issue when stamina was regenerating when chopping;
- Fixed issue when stamina was regenerating when mining;
- Flowers distances were increased a bit in order to improve performance;
- Now doors positions will reset every time doors physics was activated/deactivated - that should solve the issue of doors bugged physics;
- Fixed issue when beard was visible through plate helmet;
- Fixed issue when after loading settler could spawn in house fundament;
- Fixed issue when Common House and City Hall could have missing doors;
- Fixed bugged City Hall lighting;
- Fixed issue when player could build a notice board in another settlement and become a leader of this settlement;
- Fixed issue when player could build Common House or a City Hall not in player's settlement;
- Flowers textures were compressed a bit in order to reduce GPU memory usage;
LOCALIZATIONS
- Russian translation was updated;
- Brazilian Portuguese translation was updated (big thanks to Kyo!);
- French translation was updated (big thanks to KiFouine!);
ROADMAP
FULL LIST OF UPDATES
PATREON
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd
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