UPDATE 0.763 [RELATIONSHIP IMPROVEMENTS]

Date: Wed, 26 Jun 2024
Game: KINGDOMS
KINGDOMS Game Banner
Genre: Action, Adventure, Indie, RPG, Simulation, Early Access
Developer: Oreol
Release Date: Fri, 23 Oct 2015
Welcome, lords and ladies of KINGDOMS!
Before we'll finally jump to marriage proposals, I want to polish, balance and finish recently introduced relationship system, so this is what todays update will be about. Plus I've fixed some couples bugs there and there, because all couples mechanics that are already working for AI should work the same way for the player and this experience should be smooth as well.
First addition I want to mention is the second way to increase relationship - conversation. Now player can talk with settler about various topics. Each settler has favorite and hated topics, and that will have effect on final result. In order to balance and make relationship system more or less realistic player can talk about topics and send gift only once a day. Nobility from both sides also affects conversation's result.
Also question about favorite stuff were balanced - now player can't learn everything from start (only with high Scholar perks), given info now depends on relationship number.
Now, to the proposals - today I've worked on their preparations a bit - moved players couple to player's house, everything seems working fine, so the next content update will finally (!) add marriage proposals. So, that's it for today - nave a nice play and see you on Friday already!

CHANGES

  • Now player can increase/decrease relationship by talking with a person;
  • There are 6 topics to talk about - politics, family, business, fighting, craft and travelling;
  • Scholar line perks now used to learn about settlers favorite/hated items/topics;
  • To learn about disliked topic player should have at least 5 relationship or Scholar perk;
  • To learn about disliked item player should have at least 10 relationship or Scrivener perk;
  • To learn about liked topic player should have at least 15 relationship or Scrollmaster perk;
  • To learn about liked item player should have at least 20 relationship or Wiseman perk;
  • New non-cyclic quest was added - "Talk to farmer about the island";
  • Player can gain -5, -2, 1, 2 or 5 relationship when talking to the settler;
  • Player can talk about various topics with a settler once a day;
  • Player can send only one gift a day;

FIXES

  • Fixed issue when AI could stuck at place when deciding to eat in common house when common wasn't build.
  • Fixed issue when one in the couple couldn't move to couple's house sometimes.
  • Fixed issue when AI couple wasn't correctly loaded sometimes;
  • Fixed issue when AI was still counting as coupled even if wife/husband were dead;
  • Fixed issue when gifting disliked item didn't decrease relationship sometimes;
  • Fixed bugged AI chopping animation;
  • Some grammar in English lines was fixed;

LOCALIZATIONS

  • Russian translation was updated;

ROADMAP
FULL LIST OF UPDATES
PATREON

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

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