UPDATE 0.723 [FAMILIES - AI COUPLES]
Author: indiefoldcreator
Date:
Wed, 26 Jun 2024
Game: KINGDOMS
Genre:
Action, Adventure, Indie, RPG, Simulation, Early Access
Developer: Oreol
Release Date: Fri, 23 Oct 2015
Developer: Oreol
Release Date: Fri, 23 Oct 2015
Welcome, lords and ladies of KINGDOMS!
As you can see this update title is "AI couples", but the most of changes are about performance improvements. I want to get rid from most of performance issues before adding something massive to the families. Sooo, for today's update I decided go through the most reported and most annoying ones - RAM leaks and saves crashes. The final list of fixes is quite large and I really hope that most of the issues are gone - smooth game experience is one of important things here. There is no point in adding new stuff, when the game runs like potato, right? Thanks you all for participation, I try to look through all Community discussions and your help is priceless 100% of the time, friends!
Now a few words about family stuff: now AI can form a couple when settling in the city - for now it's just a prep for further family forming, that will come in next updates, but basic (code-wise) is already here. Please, feel free to look at the roadmap for better understanding of what to expect next.
Have a nice and smooth (!) play, folks!
CHANGES
FIXES
LOCALIZATIONS
ROADMAP
FULL LIST OF UPDATES
PATREON
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd
As you can see this update title is "AI couples", but the most of changes are about performance improvements. I want to get rid from most of performance issues before adding something massive to the families. Sooo, for today's update I decided go through the most reported and most annoying ones - RAM leaks and saves crashes. The final list of fixes is quite large and I really hope that most of the issues are gone - smooth game experience is one of important things here. There is no point in adding new stuff, when the game runs like potato, right? Thanks you all for participation, I try to look through all Community discussions and your help is priceless 100% of the time, friends!
Now a few words about family stuff: now AI can form a couple when settling in the city - for now it's just a prep for further family forming, that will come in next updates, but basic (code-wise) is already here. Please, feel free to look at the roadmap for better understanding of what to expect next.
Have a nice and smooth (!) play, folks!
CHANGES
- Now AI can find a couple when reaching the settlement;
- For now only citizens can form a couple - farmers, bandits etc. are coming later;
- The chance to form a couple is random;
FIXES
- Siege fires particles were tweaked - in order to increase performance during siege;
- Fixed issue when players title could gone missing sometimes from the UI;
- Fixed issue when destination icon could miss distance number of location name was too large;
- AI body spawn script was tweaked a bit in order to reduce lags in large settlements;
- AI body LOD script was changed in order to improve average FPS in large settlements;
- Various structures meshes were optimized in order to improve FPS in large settlements;
- Many small objects of structures now don't cast shadows in order to increase FPS;
- Wild plants spawn script was changed a bit in order to increase performance;
- Now AI body is using pooling system - this should decrease RAM usage;
- AI body texture size was decreased in order to reduce RAM usage and improve performance;
- Fixed rare issue when AI body could half clip in the ground sometimes;
- Fixed issue when "NOBLE" and "COMMONER" description didn't fit the window;
- Optimized more than 100 UI text elements in order to increase performance when calculation UI size;
- Fixed issue when FPC could go down when left side notification was visible;
- Walls and gates models were optimized in order to increase performance;
- Shadows quality was tweaked a bit in order to increase performance;
- Fixed shop history script in order to increase performance;
- Ship history list now can clean itself if its loo long - in order to reduce save size;
- Fixed performance of gates lanterns;
- Now wall size can't be more than 500m - larger size can heavily affect performance - works both for player and AI;
- Some lighting settings were tweaked in order to increase performance;
- Forest generation script was changed a bit - old system is now completely removed from the code;
- Cleaned up some very old code that still using GUI system - in order to increase performance;
- Fixed issue when game could crash when loading the save sometimes;
- Size of some in-game fonts was changed;
LOCALIZATIONS
- Russian translation was updated;
- Brazilian Portuguese translation was updated (big thanks to Kyo!);
ROADMAP
FULL LIST OF UPDATES
PATREON
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd
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