Hi all, this patch is full of bug fixes and tunings. We are slowly refactoring our code for the new Java 17 and the overall performance should be better.Change log: Traps (as well as a few other speci
Hi all, recently we have been working on making our games launch on Steam Deck and we have first results:(the photo is courtesy of Micah - thank you very much for all your help!)It required re-impleme
Over the last few months, we have finalized the story and battles for the Ratmen campaign. There is still a lot of polishing to be done; however, the campaign is now playable from start to end. We hav
Hi all, over the last few weeks we were working on customisations required to play the series on Steam Deck.You must have noticed after this patch are larger fonts, buttons and other interactive eleme
Hi all, after a long wait, we've finally added a completely new faction with complex stealth mechanics! Please enjoy our latest release.Have fun and take care,Les & AOF Team
YOU ASKED AND WE LISTENED! After a long wait we finally released the stand-alone version of our series! This package includes not only all games in the series, but it will also be updated with any and
Hi there, there are a couple of new enhancements we have done while refactoring ui for Steam Deck compatibility. All our games are now fully compatilble with Steam Deck!All DLCs were updated with batt
Hi everyone, with this post, I want to wish you all a Merry Christmas and a Happy New Year! This year has been quite busy for us; we released a new game while working on the upcoming Ratmen campaign.
Hi all,It has been a while since the last update, but now we are back!In this patch we introduced a new mini-boss - Sandworm! Sandworms are colossal, worm-like creatures that live in the desert. As it
Hi all, after a bit of waiting we have pushed another update to the Ratmen campaign. Right now, around one-third of content is playable and includes a few interesting additions like stealth missions (
Hi all, over the last few days we have released a number of patches focused on further ui enhancements (e.g. gesture scrolling of listings) and also substantial changes in crafting.Changes:Gesture scr
Happy New Year to you all! That was quite a year, both personally and also in series development. We have made many fixes and patches, and also added a few great additions like pushing mechanics, illu
Hi everyone! Recently we have been focused on improving stealth mechanics and also adding better support for items in our series.First of all, some of you have played games with items enabled on all u
Hi all, it is with immense pleasure that we announce the completion of the Ratmen faction, which will be introduced to the Age of Fear series on April 12th!Hidden beneath Sorodon, the Ratmen are a cle
Hi all, with this patch, we are introducing procedurally generated AI heroes. We've been working on this feature for some time, and while some mechanics were released earlier, the feature is now fully
Hi all, with the recent update, we've introduced an AI-only Pirates faction that will randomly attack your ships. The Pirates are fast units with ranged attacks and are occasionally armed with cannons
Hi everyone, recently, a player named Fliedner has shared a link to his recorded let's play. While there are several videos on YouTube, what sets this one apart is Fliedner's mastery of Age of Fear me
Hi all, building on the last patch featuring AI heroes, we've added even more unique skills to their arsenal. These include rare and powerful abilities like Meteor, Calling Reinforcements, Dance Macab
Hi all, with the recent update, we have added or improved a collection of mini-games such as Dice, Poker, Roulette, etc.These are simple random-based scripts that let you win (or lose) small amounts o
Hi all, whether you’ve helped us fix bugs, shared feedback, or simply enjoyed the Age of Fear series, you’ve made this year truly legendary.This Christmas, we hope your days are filled with joy, laugh
Compared with alpha version, version 1.0 would have: - 22 new types of equipment - 12 new types of rooms - 3 difficulty levels (Casual, with choosing of starting equipment and weaker enemies, Normal -
Compared with alpha version, version 1.0 would have: - 22 new types of equipment - 12 new types of rooms - 3 difficulty levels (Casual, with choosing of starting equipment and weaker enemies, Normal -
rooMaze goes free on STEAM from February 7, 2022. This decision was made by a development team who does not have the opportunity to support rooMaze and want more players to be able to try it. GG!
More or less redacted: Hello and thank you for all your feedback. I would like to say that I'm really sad about the update situation, as you all, but the opportunity to update something was lost after
More or less redacted: Hello and thank you for all your feedback. I would like to say that I'm really sad about the update situation, as you all, but the opportunity to update something was lost after
Updates, corrections, innovations will not be. This is the final version of the game.
Updates, corrections, innovations will not be. This is the final version of the game.
Today we are thrilled to announce the release of Luna for all of those without a VR headset! The 2D version runs the same as the VR version, but it's adapted to be fully playable with mouse and keyboa
Luna is 30% off during the Summer Sale! Now's the perfect time to get Luna, in case you haven't picked it up yet. ;) We're honored that Luna has won four awards over the past few months: Taipei Game S
Luna is Now Available on Steam!Luna is an interactive PC and VR fairytale. Solve puzzles in stardust and grow magical gardens in musical terrariums. Re-awaken shadowy forests and sparkling lakes, disc
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