UPDATE 0.725 [BUGFIXING]

Author: From Steam
Date: Wed, 26 Jun 2024
Game: KINGDOMS
KINGDOMS Game Banner
Genre: Action, Adventure, Indie, RPG, Simulation, Early Access
Developer: Oreol
Release Date: Fri, 23 Oct 2015
Welcome, lords and ladies of KINGDOMS!
Today is new Friday and new fixes are coming! Before you'll look at fixes list I would like to comment few things. In the last update I've changed max wall size to 500m and some player find out that their walls are disappeared. to solve the problem I made "was wall size" customizable - now it can be changed in game settings. Careful though - big walls still have significant affect on performance, so use this carefully!
As I mentioned before in one of updates announcements - my plan is to finish war mechanics by adding them to Friday's fixes. So here we go - alongside with numerous fixes for sieges new important and very useful thing was added - banners for soldiers. Now player can see enemies on the battlefield more clearly. I decided to play with perks here a bit too - there are 3 tiers for banners to display and it depends on commanding perks.
1) No perks - no banners or "enemy-ally" color icon are visible;
2)"Recruit" - only banner is visible;
3)"Sergeant" - banner and color icon are visible. Icon marks allies with green and enemies with red;
The full list of changes follows. And again - thank you all for reporting bugs - this is really important for development of Kingdoms, and I really appreciate that! Now, have a nice play!

CHANGES

  • Now settler have icons and banners over their heads during the siege in order to make enemies and allies easier to find on the battlefield;
  • Player with "Recruit" perk can see banner over AI head during siege;
  • Player with "Sergeant" perk can see color icon over AI head during siege;
  • Green icon - ally, red one - enemy;
  • Now player can expand max walls size in Settings>>Game settings - careful though - large walls can heavily affect your performance!
  • Now player can loot swords from dead AI bodies;

FIXES

  • Some AI back objects textures were optimized in order to improve performance;
  • War-camp small objects textures were optimized in order to improve performance;
  • Houses meshed in bandit's camp were optimized in order to improve performance;
  • Normal, metallic and occlusion maps size for most of the structures were reduced in order to improve performance;
  • Optimized some particles shadows in order to improve performance;>
  • Fixed issue when Destination icon font was to big;
  • Fixed issue when destination icon font wasn't white most of the time;
  • Fixed issue when player's nobility wasn't correctly saved;
  • Fixed issue when "Points to win the war" parameter was calculated incorrect;
  • Fixed issue when "Farm to Farm distance" parameter was calculated incorrect;
  • Now player can see how large his potential wall is comparing to max wall size setting - when trying to build it;
  • Fixed issue when player couldn't win siege sometimes because of bugged percentage calculation;
  • Fixed issue when AI sieges could last forever sometimes;
  • Fixed issue when AI body was sometimes impossible to loot;
  • Fixed issue when AI didn't change his sword when buying new one in the shop;
  • Fixed issue when war-camp building icons displayed info incorrect;
  • Fixed issue when player could slide somewhere random right after loading the save;
  • Fixed issue when player could spawn off board when spawning on the ship;
  • Fixed issue when player could fall under commander's tent model when exiting war-camp management with ECS;
  • Map icon position is a bit smoother now;
  • Fixed issue when female models spawned with mouth open;
  • Now settlers can blink;
  • Fixed issue when tracking animal icon was jittering too much;

LOCALIZATIONS

  • Russian translation was updated;

ROADMAP
FULL LIST OF UPDATES
PATREON

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

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