UPDATE 0.731 [COUPLES SETTINGS]

Date: Wed, 26 Jun 2024
Game: KINGDOMS
KINGDOMS Game Banner
Genre: Action, Adventure, Indie, RPG, Simulation, Early Access
Developer: Oreol
Release Date: Fri, 23 Oct 2015
Welcome, lords and ladies of KINGDOMS!
In today's update we'll continue with couples mechanics. New tweaking sliders were added to game options, i.e couple creation chance or max amount of kids by AI (kids will come a bit later, see roadmap for more info). Plus now if player has a settlement notification will be shown if couple was created in your settlement. Also when creating the world player can choose the way couples will function in game. I.e. toggle "same-sex couples" option and as addition to that "historically accurate same-sex couples". Full list of changes follows.
In the next update couples will finally live together. I wanted to add it by today's one, but amount of work here is quite large - dialogs + basically rework of all interior animations spots, to make sure, that couples will have free place to eat and sleep together. Of course, I wish I could add things faster here - but unfortunately I'm not a machine + I want to make sure all new stuff is working as planned.
Also, some fixes were made there and there - thanks to all the player who is using in-game bug reporting tool (f11)!

CHANGES

  • Now player can change the chance for AI for creating a couple using game settings;
  • Default couple chance is 50%;
  • Max amount of desired kinds if AI now can be adjusted using game options;
  • AI can form the couple only with AI who also with to create a couple;
  • Now couples will have common family name;
  • Player now will receive a notification of new couple was created in settlement;
  • If one on the couple is noble, the other one will become noble as well;
  • Option "Same-sex couples possible" was added to world creation (new game is needed);
  • Option "Historically accurate same-sex couples gameplay" option was added to world creation (new game is needed);
  • If "Historically accurate same-sex couples" were enabled it's % from total population can be still tweaked in game options;
  • Option "Wife family name is used in couple" was added to world creation (new game is needed);

FIXES

  • Fixed issue when killed wolf could stuck in howling animation;
  • Fixed issue when stamina could rain when pressing sprint button just standing at place;
  • Now time can be changed with numpad +- only when using god-mode (G+o);
  • Fixed issue when saddled horse could disappear when player exits the cave;
  • Fixed issue when structures could disappear when player exits the cave;
  • Fixed issue when soldier was on march sword damage was calculated incorrect sometimes;

LOCALIZATIONS

  • Russian translation was updated;

ROADMAP
FULL LIST OF UPDATES
PATREON

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

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