UPDATE 0.743 [WILD FLOWERS]

Date: Wed, 26 Jun 2024
Game: KINGDOMS
KINGDOMS Game Banner
Genre: Action, Adventure, Indie, RPG, Simulation, Early Access
Developer: Oreol
Release Date: Fri, 23 Oct 2015
Welcome, lords and ladies of KINGDOMS!
Today's update will add to the game new resource type - flowers. There are 9 types of different flowers that can be found in the wild. Later they'll be used for couples interaction and various craft - i.e. in alchemy. Adding new item was very important step - development-wise - and I'll explain why. Previously adding any type of new item required new game from the player - old saves just didn't work anymore. Items lists were used in too many scripts - prices calculation, loot, trading, AI crafting, farming - etc.etc. and all these lines were written into save. To fix this issue some areas of save script needed to be completely rewritten. With current update schedule (3 update a week with planned new items on the roadmap) this issue should have been fixed asap, so here we are. For now on I can (finally!) add new items and this won't break saves - old ones will work perfectly. Some of you could think "And what?" but I really worked on this issue for a long time and finding the solution was a small victory. We're on track, so more updates are coming!

CHANGES

  • 9 New flowers were added to vegetation:
    Bouncing Bet
    Cornflower
    Emperor's Wort
    Poppy
    Chicory
    Chamomile
    Brown Ray Knapweed
    Goldenrod
    Sunroot

  • Each plant recovers 1 HP - not much, I tried to stay realistic here;
  • New item - bouquet - was added;
  • Player can craft bouquet right from the inventory;
  • Main screen logo was replaced;

FIXES

  • Fixed issue when player couldn't pick up quest "Farmer asks to kill a wolf";
  • Fixed issue when player's save could got broken if there were too many stored items on horse's back;
  • Fixed issue when prices in shops weren't correctly calculated sometimes - AI traders perks weren't properly loaded to formula;
  • Fixed issue when "Buy" and "Sell" parameters in shops weren't saved correctly sometimes;
  • Fixed issue when game couldn't be loaded when new item was added;

LOCALIZATIONS

  • Russian translation was updated;

ROADMAP
FULL LIST OF UPDATES
PATREON

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

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