UPDATE 0.735 [BUGFIXING]
Author: indiefoldcreator
Date:
Wed, 26 Jun 2024
Game: KINGDOMS
Genre:
Action, Adventure, Indie, RPG, Simulation, Early Access
Developer: Oreol
Release Date: Fri, 23 Oct 2015
Developer: Oreol
Release Date: Fri, 23 Oct 2015
Welcome, lords and ladies of KINGDOMS!
It's Friday and it's time to fix bugs! Before we'll go to the fixes I would like to comment some gameplay changes that this update will add. First one is a siege change. Now during the sieges non-aggressive civilians will run for their lives and hide inside houses - no more burning settlers who is buying stuff in the tavern during sieges. Another change is map navigation, and first of all - max zooming. Now max map zoom really makes sense and let you to see settlements, not only ugly island name. Plus angle and max zoom values were changed. And the last thing is blacksmith perks progression - I saw a discussion in the community - and balanced blacksmith perks a bit by decreasing points, that a needed for progression.
And as usual - I'll never be tired of repeating this! - thanks to all the players who is reporting bugs! Your help is priceless, friends - each report (f11) makes KINGDOMS a bit closer to the game it will eventually become, so thank you!
Have a nice weekend!
CHANGES
FIXES
LOCALIZATIONS
ROADMAP
FULL LIST OF UPDATES
PATREON
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd
It's Friday and it's time to fix bugs! Before we'll go to the fixes I would like to comment some gameplay changes that this update will add. First one is a siege change. Now during the sieges non-aggressive civilians will run for their lives and hide inside houses - no more burning settlers who is buying stuff in the tavern during sieges. Another change is map navigation, and first of all - max zooming. Now max map zoom really makes sense and let you to see settlements, not only ugly island name. Plus angle and max zoom values were changed. And the last thing is blacksmith perks progression - I saw a discussion in the community - and balanced blacksmith perks a bit by decreasing points, that a needed for progression.
And as usual - I'll never be tired of repeating this! - thanks to all the players who is reporting bugs! Your help is priceless, friends - each report (f11) makes KINGDOMS a bit closer to the game it will eventually become, so thank you!
Have a nice weekend!
CHANGES
- Map camera angle change was tweaked a bit;
- Max map camera zoom view was reworked a bit;
- Now settlements icon are visible when using max zooming;
- Island name was removed from the zoomed out map view;
- Player's map icon was reworked - icon was added, font size was decreased;
- Now player's icon will be visible over all other icons on the map;
- Now civilians behave more naturally during siege - run into the houses and hide there;
- Fear animations were added for civilians;
- Run animation of AI was replaced with better one;
- Perk progression for blacksmith perks was balanced a bit - perks needed for progression were decreased (5, 10, 25, 50, 75);
- Settlements font size on the global map was decreased a bit;
- Quest "Settler asks to kill a racoon" was added;
FIXES
- Overall global map performance was increased a bit;
- Fixed issue when settler could teleport somewhere right after the fight;
- Fixed issue when settler could just stand at one place right after the fight;
- AI navigation script was optimized a bit in order to improve performance;
- Fixed issue when soldiers could teleport somewhere right after siege - now they'll march back to the city/war-camp;
- Fixed issue when AI couldn't get into structure sometimes and just stands outside;
- Fixed issue when some women could have open mouth when walking;
LOCALIZATIONS
- Russian translation was updated;
ROADMAP
FULL LIST OF UPDATES
PATREON
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd
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