UPDATE 0.755 [BUGFIXING]
Author: indiefoldcreator
Date:
Wed, 26 Jun 2024
Game: KINGDOMS
Genre:
Action, Adventure, Indie, RPG, Simulation, Early Access
Developer: Oreol
Release Date: Fri, 23 Oct 2015
Developer: Oreol
Release Date: Fri, 23 Oct 2015
Welcome, lords and ladies of KINGDOMS!
It's Friday and we have new pack of bugfixes arrived. The most reported one was "floating and clipping settlers" issue, that was happening mostly near houses entrances. Fixed. Also I've tweaked cornflower spawn (Thanks to this thread in the community) to make it easier to find. As always, thanks a LOT for all reports you're sending to me (f11 in game!) - we're moving forward really nice thanks to your efforts, friends. According to roadmap we'll start next week with marriage proposals, so stay tuned and have a nice weekend!
The rest changes/fixes follows:
CHANGES
FIXES
LOCALIZATIONS
ROADMAP
FULL LIST OF UPDATES
PATREON
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd
It's Friday and we have new pack of bugfixes arrived. The most reported one was "floating and clipping settlers" issue, that was happening mostly near houses entrances. Fixed. Also I've tweaked cornflower spawn (Thanks to this thread in the community) to make it easier to find. As always, thanks a LOT for all reports you're sending to me (f11 in game!) - we're moving forward really nice thanks to your efforts, friends. According to roadmap we'll start next week with marriage proposals, so stay tuned and have a nice weekend!
The rest changes/fixes follows:
CHANGES
- Cornflower's size and density were changed in order to make them a bit easier to spot;
- Poppy model was changed in order to make this flower a bit easier to spot;
- All flowers LOD settings were tweaked a bit;
- More colors variations were added to flowers;
- When creating a character game will show amount of LP needed to spend if player didn't spend enough and pressed "Continue";
FIXES
- Flowers models rendering was improved a bit in order to increase performance;
- Fixed issue when addition parameters descriptions were unable to read when using not English language in game;
- Fixed issue when poppy was unable to gather sometimes;
- Fixed issue when settlers could sometimes fly over house entrance;
- Fixed issue when settlers could sometime stuck near house entrance in a looped walking animation;
- Small smith animations positions ad rotations were tweaked a bit;
- Fixed bugged naming for steel ring with crystal;
- Fixed issue when settlers didn't gather crystals and sell it in shops;
- Fixed issue when settler sometimes became invisible inside houses;
- Male and female walking animations speed were tweaked in order to fix sliding effect;
- Fixed issue when settlers can clip inside of each other when exiting various structures;
- Fixed issue if settler was 50m away and moved he/she could look in a wrong direction;
- Fixed bugged "table working" animation for City Hall staff;
- Fixed issue when creating populated island ship position could be too close to the port and player didn't have enough time to speak with settlers;
- Fixed issue when player could spawn underwater right after world's creation;
LOCALIZATIONS
- Russian translation was updated;
- French translation was updated (big thanks to KiFouine!);
ROADMAP
FULL LIST OF UPDATES
PATREON
IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd
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