UPDATE 0.741 [COUPLES HOUSES]

Date: Wed, 26 Jun 2024
Game: KINGDOMS
KINGDOMS Game Banner
Genre: Action, Adventure, Indie, RPG, Simulation, Early Access
Developer: Oreol
Release Date: Fri, 23 Oct 2015
Welcome, lords and ladies of KINGDOMS!
Today's update will finally add common house for settlers couples. This feature is not visual only, but also has some affect on gameplay - couples now have common house, meaning they'll build it together = a bit faster. If both in the couple had a house when couple was created the second house will be set as owner-free - other settlers will take this empty house.
Another feature I want to mention is small animals rework - their speed and notice radios was changed in order to make their tracking more comfortable - now player can catch them even without sprinting. As a small bonus rabbits models size was increased a bit.
The rest if today's changes and fixes follow:

CHANGES

  • Now AI family will have a common house to live together;
  • AI with family now can help his/her couple to build a house;
  • Of one in the couple has a house, partner will automatically use this house. Old house will reset owner and will become owner-free;
  • All members of the family can use their house as common place for sleeping-eating-resting;
  • Manufactories will remain individual - for now;
  • Quest "Farmer asks to kill a wolf" was added;
  • Rabbit's running speed and notice radius were decreased in order to make their killing a bit easier;
  • Racoon's running speed and notice radius were decreased in order to make their killing a bit easier;
  • Rabbit's size was increased a bit in order to balance hunting;
  • Now houses of dead settler can be taken by new arrived settlers;
  • If one in the family couple has a house, he/she can sell this house to new arrived settlers;
  • Now settlers will use their homes for relax or work more often;

FIXES

  • Fixed issue in quest "Kill racoon" when racoon was names as a "rabbit" on the destination icon;
  • Fixed issue when Buffalo map icon had no name at all;
  • Fixed issue when marked rabbit was named as a "fox" on destination icon;
  • Optimized living houses animation spots - removed all unused objects in order to increase performance;
  • Gates model for wall#4 was optimized in order to increase performance;
  • Fixed issue when settlers could miss their meal or bed-time;
  • Fixed issue when AI could have the same body models;
  • Fixed issue when settlers could have the same cloth sometimes;
  • Fixed issue when plate armor model could be missing sometimes;
  • Fixed issue when soldiers didn't equip new armor properly;
  • Fixed issue when guards didn't check for new armor in Town Hall chest;
  • Fixed issue when settler could stuck in front of entrance sometimes;
  • Fixed false setting description for "Couple chance" and "Max possible children";

LOCALIZATIONS

  • Russian translation was updated;

ROADMAP
FULL LIST OF UPDATES
PATREON

IMPORTANT
1) Please, feel free to use built-in bug reporter (F11) - it will help development a lot.
2) If something is broken make sure you have verified game files and started new world, remember -KINGDOMS is still EA, I try to make saves compatibility for every new version of the game, but can't guarantee it all the time.
3) The game is still in development, it's NOT finished product, updates are coming 3-4 times a week and that will inevitably cause various issues. Updates for game in development and for finished game - are two absolutely different things, remember that. Game mechanics come and gone, bugs are being fixed and new ones appear all the time. Its a normal thing for development process. If you want to experience KINGDOMS as it was initially designed - smooth, without bugs and full of working mechanics - please, wait till final version will be out.
4) You can support development of KINGDOMS on my official Patreon page.
Thanks for your support, see you very soon!
Cyfieithydd

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