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Hey spacebrains! I made some spacetime to hit the issues you brought up in the forums and the fixes from the todo list: -Saving the game is 80x(!) faster thanks to some sqlite tweaks -The radio now
-Ships: Now the look of ships & turrets are unified and there are new ships for each class: Fighter, Capitol Ship, Pirate Frigate & Shuttle. -Factions: Now ships belong to one of 4 of the largest f
The space cat is out of the bag now baby, and it's excited to tell you in perfect English that Planetship is DONE, so let's enumerate some updates: -New Schematics: 20 new stuff/things to craft, in
Hey! Since the new save functionality was tied into every part of the game it was difficult to do regular build updates, but now it and all core systems have been fleshed out. That's great news for m
After doing some playtesting with the most recent update I've found that people really hate losing save data when they die. So now when you do, most of your atomic resources and schematics are quantu
HEY THERE! There's a few new updates I'd like to share with youse guise and I think you're gonna like em: -The Star Map now highlights the zone of the selected system making it easy to hop to your
Hey! Since the new save functionality was tied into every part of the game it was difficult to do regular build updates, but now it and all core systems have been fleshed out. That's great news for m
Hey spacebrains! After looking over the feedback from the new release I made some updates that are feeling pretty nice, I hope you'll dig em! -Star Map / Warp Gate Color Coding: Now the Systems disp
Hey spacebrains! After looking over the feedback from the new release I made some updates that are feeling pretty nice, I hope you'll dig em! -Star Map / Warp Gate Color Coding: Now the Systems disp
Hey space brains! This is a fancypants update that is both fancy + pantsy, if you haven't played for a while this build is worth checking out imo. The new stuff: -System Color Palettes: Now the rand
-Planet Variation: There are 10x as many planet textures(!) as the previous build and the code for randomizing them has been updated for better visual quality. -Colonel Bleep: Now there is a flying
After doing some playtesting with the most recent update I've found that people really hate losing save data when they die. So now when you do, most of your atomic resources and schematics are quantu
Hey space brains! This is a fancypants update that is both fancy + pantsy, if you haven't played for a while this build is worth checking out imo. The new stuff: -System Color Palettes: Now the rand
-Planet Variation: There are 10x as many planet textures(!) as the previous build and the code for randomizing them has been updated for better visual quality. -Colonel Bleep: Now there is a flying
HEY THERE! There's a few new updates I'd like to share with youse guise and I think you're gonna like em: -The Star Map now highlights the zone of the selected system making it easy to hop to your
The space cat is out of the bag now baby, and it's excited to tell you in perfect English that Planetship is DONE, so let's enumerate some updates: -New Schematics: 20 new stuff/things to craft, in
New Features: -Difficulty Levels: Now when starting a new game you can choose from Chillout (slow resource loss, fewer enemies), Normal (original) and Space Madness (tons of enemies and higher over
Hey spacebrains! I made some spacetime to hit the issues you brought up in the forums and the fixes from the todo list: -Saving the game is 80x(!) faster thanks to some sqlite tweaks -The radio now
New Features: -Difficulty Levels: Now when starting a new game you can choose from Chillout (slow resource loss, fewer enemies), Normal (original) and Space Madness (tons of enemies and higher over
-Ships: Now the look of ships & turrets are unified and there are new ships for each class: Fighter, Capitol Ship, Pirate Frigate & Shuttle. -Factions: Now ships belong to one of 4 of the largest f