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To begin, I'd like to thank everyone for all the feedback, suggestions, bug reports and just your general opinion on the game. Without all of this we wouldn't be in this position today.However, I kno
ADDITIONS: New passive skill: Thief (Improves player speed of breaking into stuff and less chance of making noise) New currency item: Credits Locked safes added to map that can contain Credits & Mone
CONTENT/FEATURES: Vector Drum Mag added Keycard briefcase addedCHANGES: Adjustments dropping of airdrops Changes to how MP5 and Vector are held by the player Adjustment to 50 Cal Sniper spawn chance
Look forward to a post soon about future updatesAndIf you run into an issue of the game crashing a minute after spawning, save the game as soon as you enterADDITIONS: Upgrade to Unreal Engine 5.1 fro
ADDITIONS: Added radio to loot pool Themed music added to airfield MSAA sample count option addedCHANGES: Adjustments to some AI spawn locations Adjusted collision of tree stumps No build zones aroun
BUG FIXES: Fixed stats not changing Fix to vehicle spawns
CONTENT/FEATURES:* Loot container refilling system; Loot is set to refill every 30 minutes due to the smaller size of the map at the moment. If you loot a container and exit the game, no loot will re
ADDITIONS: Zombie & animal spawn multiplier difficulty option added (Be careful, as performance could degrade) Added option to respawn screen to choose either; respawn from spawn point or respawn fro
CHANGES:* Changes to shooting range level* Changes to level selection imagesBUG FIXES:* Binoculars cancelling fall damage* Various fixes and changes to death/respawn* Fix to tutorial load up UI
19/11 Changes to locked container sizes Fix to loot refilling when interacting with container18/11 Fix to small items falling through ground You now get 4 wood planks instead of 2 Harvestable objects
What's in store for the next update / updates, this post will outline what I'm working on and got planned.This is a post carrying on from August's posthttps://strawpoll.com/polls/kogjv4L79g6The next
Questions about difficulty settings/options:Please fill in the below formhttps://forms.gle/J2gE5iBhajV3V1xf609/11/22 Weapon damage changes: G18 - Headshot Damage - 73 Body Damage - 20 M
CHANGES: Adjustments to night vision goggles and as well behind the scene work to have multiple types Barrett is a legendary now Change to check if vehicles are already spawned Change to weather vari
While this is not the full patch notes (Which will be released with the stable update) here are the main additions and changes in the 1.3.0 patch for testing:If you're having a crash after joining wi
ADDITIONS: Visual display for if you made noise when lockpicking/breaking into objectCHANGES: DMRs made semi autoBUG FIXES: Fix for multiple hidden caches Fixed 'Regenerating Health' notification aft
Happy holidays to everyone and I look forward to seeing new faces with this Christmas sale!I hope everyone is enjoying the holidays and the game. Shortly after Christmas day (and before New Years day
BeginningApologies for not interacting with the community for the last week but I have been quite ill and only just starting to recover. I hope as well this post gives a good outline to what I have p
CHANGES:* Rebind keys for hotbar* Changes to the hotbar now save when you exit the game* Firetruck model changed* Changes to photo mode; Can't free roam with the camera far outside where the player i
A new save is highly recommended, to avoid any inventory issuesCONTENT / FEATURES: Map expansion; the area around Lawrence Creek has opened up, with a new town, to a prison and an area below Permadea
CONTENT/FEATURES:* Loot container refilling system; Loot is set to refill every 1 day due to the smaller size of the map at the moment. If you loot a container and exit the game, no loot will respawn