Update (v3.464): Difficulty, Craftable Weapons, Space Madness, Minimap

Date: Wed, 11 Dec 2024
Game: Planetship
Planetship Game Banner
Genre: Action, Adventure, Indie
Developer: LaserWzzrd Games
Release Date: Thu, 24 Sep 2015
New Features:

-Difficulty Levels: Now when starting a new game you can choose from Chillout (slow resource loss, fewer enemies), Normal (original) and Space Madness (tons of enemies and higher overall difficulty). Now the difficulty level will have a nice slow ramp up throughout a game as well!

-Craftable Weapons: From the crafting interface you can build the P.E.W. 2 orbital laser, Swarm Missiles or the HyperBeam to gear up before a space fight!

-Space Madness: The first pass at madness effects are in and are triggered if you spend too much time inside a black hole. I plan on extending this system in terms of randomness of the visual effects and how objects in the world will affect your madness levels.

-MiniMap: Now at the top of the main gameplay screen there's a minimap showing your proximity to planets and hostile entities.

-New Space Stuff: Now Dimension Doors (local teleporters) and new nebulous anomalies with new atomic resource types are shuffled into the star system's procedural generation.

-Detours: The detour system is in and now I can spawn a tunnel or any sort of interim space between system warps, so now whenever you fast travel it sends you on a detour into the inner workings of a warp gate before you get to your destination.

Would love to hear everybody's opinion about the updates, feel free to start a new thread in the forums to braindump about Planetship!

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