Update (v3.494): Planet Variation, Colonel Bleep & Radio(!), AI updates

Date: Wed, 11 Dec 2024
Game: Planetship
Planetship Game Banner
Genre: Action, Adventure, Indie
Developer: LaserWzzrd Games
Release Date: Thu, 24 Sep 2015
-Planet Variation: There are 10x as many planet textures(!) as the previous build and the code for randomizing them has been updated for better visual quality.

-Colonel Bleep: Now there is a flying TV satellite showing full episodes of "Colonel Bleep" which was the first cartoon ever in the history of broadcast television to be shown in full color. I think it really fits in the multiverse of Planetship, it's full of corny plots and robutts!

-Radio: In this build you'll encounter a new entity - an old timey radio playing "Dimension X" and "X Minus One" episodes. Some are dark and twisted, some are full of hi-sci-fi concepts, it adds another dimension to the gameplay and the radio follows you around inside a system making sure you can hear the story while blasting away at the Empire of Death.

-AI Updates: Turrets can dynamically switch targets independently of the ship they're connected to, making for seriously excellent space battles. A lot of the ally code has been cleaned up as well, making the experience of joining an ally faction for a short skirmish feel complex and fun! Also some changes for difficulties - Chillout mode will never have an enemy faction (only ally or neutral) and Space Madness mode will only have enemy factions :)

-Ammo Meters: The old text display for ammo was temp, now there's a nice easy to visually parse meter showing you exactly how much ammo is left.

-Input Update: Since the L/R bumpers weren't being used for anything in particular they mimic the L/R trigger input, I can see it being a more comfortable setup for some players after trying it that way for a while.

-Multiple Ending Text: Now when you find a habitable planet you'll get a more unique and random description of the new home you've found.

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