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Swordsman 1.43- The bridge section of Hel's Gate is now playable in the Arena- Throat grabbing improved (easier to pull off)- Giant in Hel fight can now be executed with Blunt damage- Hel more reliab
Swordsman 1.38- Advanced weapon handling- Improved hit/damage detection- Improved weapon physics and weight- Improved enemy body physics during collisions- Added choking sounds for enemies- Combat so
The included 1.47 hotfix addressed an issue where the game thought it was in media / influencer mode and failed to load a user's normal save files. This is no longer an issue!Swordsman 1.46- Event An
Swordsman 1.27- New modifier to let you wield two of the same boss sword- Optimized dismemberment- New skill: Asterokinesis (recharge rate for boss swords)- Added a setting to not change color and co
Swordsman 1.52- AI now more responsive and aggressive (we underestimated you!)- Improved hit detection- Increased opponent shield bash range- The Jian sword is 25% larger- It's now easier to grab and
Swordsman 1.31See the recent hand-to-hand combat update trailer: Here- Grip hold/toggle settings separated for weapons and enemy grappling- Player punch damage buffed (against enemies)- Blocking punc
Swordsman 1.71- Boss Weapons Remastered: (Solis, Stormbringer, Tombstone, Kodoku, and Hellfire)- Improved wind-up for enemy light attacks- "Hard" Horde mode added (default)- Nerfed Horde rewards (per
Swordsman 1.49- Advanced Combat: a complete overhaul of our AI and combat systems, introducing intelligent opponents that can anticipate your actions, parry, riposte, step, dodge, combo, shield bash,
Swordsman 1.41- Hel Contest- Spoon (Weapon)- Hel map (Hel's Gate) now playable in Arena mode- Gnipahellir can now be played in Arena without defeating Jötunn- A 'permadeath' notice is always visible
Swordsman 1.62- Hand-to-hand (AI) returns to Swordsman! See the trailer for more- Reduced how far you get kicked by enemies- Replaced fight start hornRoadmap: https://trello.com/b/nDGVDca9/swordsman-
Swordsman 1.30 (hotfix included)Update Trailer- Hand-to-hand combat (punch blunt damage, works on all enemies)- Added the ability to grapple with and pick up enemies- New weapon type: Mace (see the B
Swordsman 1.28 Hotfix- Added "Asterokinesis" to the player's board (where stats appear)- Adjusted some item weights- Some of the newer Pirate attack animations have been sped up- Bug fix: Asterokines
Swordsman 1.39- It's a little easier to penetrate with axes- Improved blood appearance- Samurai color adjustments- Bug fix: Mace deals no damage (whoops)- Bug fix: Incorrect weapon weights during chr
Swordsman 1.77- New Sandbox mode lets you create custom combat scenarios! Spawn any enemy / weapon combination (including multiple bosses at the same time), experiment with modifiers, and more!- Impr
Swordsman 1.49- New contest (see Modes > Event tab)- Performance optimizations- Horde map changes (large building converted to 1-story)- Zombies in Horde didn't walk through some doors- Punching made
Swordsman 1.33See the recent hand-to-hand combat update trailer: Here- DOOMFIST (modifier to make your punches extremely powerful)When enabled, you're basically One Punch Man.- You can break necks wi
Swordsman 1.44- Holiday Update (details and additions TBA)- Improved item throwing- Doomfist strength can be adjusted with a slider- Doomfist modifier now affects overall strength (with weapons, thro
🏹・Get ready to unleash your skills in the highly anticipated Ranged Combat update!🎯・The update features new ranged weapons, multiple arrow types, ranged AI, and an archery range. Take your combat s
Swordsman 1.40- Halloween Content Update (Hel)- Sword (edge) penetration- Stab overhaul to allow for penetrating wood and other soft objects- You can more easily push opponents off your blade / axe w
Between December 16 and December 28, use the Candy axe to kill 5 enemies in Finisher state (execution) to be entered into our Christmas live stream prize draw! We're giving away x2 PS5s, x2 Meta Ques