Patch 1.38

Date: Mon, 27 Nov 2023
Swordsman VR Game Banner
Genre: Action, RPG
Developer: Sinn Studio Inc.
Release Date: Thu, 24 Sep 2020
Swordsman 1.38


- Advanced weapon handling
- Improved hit/damage detection
- Improved weapon physics and weight
- Improved enemy body physics during collisions
- Added choking sounds for enemies
- Combat sound improvements (slash, stab, de-stab)
- Reduced game install size without compromising quality
- Improved spatial sounds for Zombies in Horde to hear them coming
- Weapons close to your body won't have Telekinesis grip indicators
- Increased range of Telekinesis for all 5 skill levels
- Nerfed enemy damage in lower levels
- Added a modifier to remove the curse from the Cursed Axe
- Knocked out enemies have a gray HP bar to indicate this (if enabled)
- You can now start fights without any weapons equipped
- Normal enemy color adjustments (all 4 base factions)


- Bug fix: Subtitles don't show up in Chinese or Korean
- Bug fix: Vignette doesn't appear to indicate damage intake
- Bug fix: Lightning can immortalize zombies, even if decapitated
- Bug fix: You can walk through a wall on a particular level
- Bug fix: Missing texture on one of the towers in the Arena map
- Bug fix: Enemies can still T-Pose after a player dies
- Bug fix: If Claus is doomfisted out of the map, he teleports back
- Bug fix: Can't electrocute knocked out enemies
- Bug fix: Telekinesis gripping stabbed swords causes damage + glitching
- Bug fix: Grip indicators sometimes stay on weapon after gripped

Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap

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