Patch 1.31
Author: indiefoldcreator
Date:
Mon, 27 Nov 2023
Game: Swordsman VR
Swordsman 1.31
See the recent hand-to-hand combat update trailer: Here
- Grip hold/toggle settings separated for weapons and enemy grappling
- Player punch damage buffed (against enemies)
- Blocking punches is more reliable
- Punches sounds are now louder and based on hit speed
- Allow player to break the necks of dead enemies
- Weapons you spawn in with never despawn
- Added haptic feedback when punching
- Added a modifier to let you snap boss necks (disables progression)
- Chronokinesis can be triggered sometimes by blocking punches
- Added haptic feedback on neck break
- Improved sounds when Mace (blunt) hits Flesh/Cloth
- Bug fix: Bosses can be choked and disabled, possibly knocked out
- Bug fix: Can't free-grip knocked out but alive enemies
- Bug fix: Can't snap rotate while holding knocked out enemies
- Bug fix: Can't snap the necks of knocked out enemies
- Bug fix: Some users stuck at 99% complete even though it's 100%
- Bug fix: Hand (maybe only left) can be oriented incorrectly sometimes
- Bug fix: Punching an enemy sometimes does little or no damage
- Bug fix: Normal enemies can trip over knocked out enemies
- Bug fix: Living enemies thrown out of map soft-lock the game
- Bug fix: Enemies sometimes don't attack after waking up from knock out
- Bug fix: Sometimes player won't take damage from getting punched
- Bug fix: Knight meshes can deform in some areas if moved after death
- Bug fix: Punching held enemies (while knocked out) spawns no blood
- Bug fix: Sometimes enemy gets up in weird T-poses
- Bug fix: Hands can sometimes go inside ragdolls when gripping
- Bug fix: Sometimes enemy takes too long to wake up
- Bug fix: Enemies can wake up even if in mid-air
- Bug fix: The Gun Sword and Pirate Cutlass are backwards when reverse gripped
- Bug fix: "Mute boss weapon recharge sound" doesn't apply
- Bug fix: Some rare crashes reported
Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap
To chat with us, join us on Discord: https://discord.com/invite/sinnstudio
See the recent hand-to-hand combat update trailer: Here
- Grip hold/toggle settings separated for weapons and enemy grappling
- Player punch damage buffed (against enemies)
- Blocking punches is more reliable
- Punches sounds are now louder and based on hit speed
- Allow player to break the necks of dead enemies
- Weapons you spawn in with never despawn
- Added haptic feedback when punching
- Added a modifier to let you snap boss necks (disables progression)
- Chronokinesis can be triggered sometimes by blocking punches
- Added haptic feedback on neck break
- Improved sounds when Mace (blunt) hits Flesh/Cloth
- Bug fix: Bosses can be choked and disabled, possibly knocked out
- Bug fix: Can't free-grip knocked out but alive enemies
- Bug fix: Can't snap rotate while holding knocked out enemies
- Bug fix: Can't snap the necks of knocked out enemies
- Bug fix: Some users stuck at 99% complete even though it's 100%
- Bug fix: Hand (maybe only left) can be oriented incorrectly sometimes
- Bug fix: Punching an enemy sometimes does little or no damage
- Bug fix: Normal enemies can trip over knocked out enemies
- Bug fix: Living enemies thrown out of map soft-lock the game
- Bug fix: Enemies sometimes don't attack after waking up from knock out
- Bug fix: Sometimes player won't take damage from getting punched
- Bug fix: Knight meshes can deform in some areas if moved after death
- Bug fix: Punching held enemies (while knocked out) spawns no blood
- Bug fix: Sometimes enemy gets up in weird T-poses
- Bug fix: Hands can sometimes go inside ragdolls when gripping
- Bug fix: Sometimes enemy takes too long to wake up
- Bug fix: Enemies can wake up even if in mid-air
- Bug fix: The Gun Sword and Pirate Cutlass are backwards when reverse gripped
- Bug fix: "Mute boss weapon recharge sound" doesn't apply
- Bug fix: Some rare crashes reported
Roadmap: https://trello.com/b/nDGVDca9/swordsman-vr-roadmap
To chat with us, join us on Discord: https://discord.com/invite/sinnstudio
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