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Dead Event

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No. of Players: Multi Release Date: 2021-11-08 Genre: Action, Adventure, Casual, Indie, Massively Multiplayer, RPG, Simulation, Early Access Developer: SourJ Publisher: Website: null

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Dead Event

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Game Description


  • Grow bigger overtime with idle growth experience every 5 minutes and with in-game interactions. Thrive in a player based ecosystem, choose from 13 different species of creatures to play as and 100+ creatures planned for the future. Fight other monsters and world bosses while you explore the world.
  • 1000+ unique items to find, all items have random bonus RNG statistics, even two of the exact same item won't be the same.
  • Customizable creature statistics, every creature is unique, max level is 30,000 along with endless attribute gain and increased size each level.
  • Group up with a Herd and share growth experience. Form a Colony and give some of your growth experience to grow the colony to unlock colony skills.
  • Open World PvPvE, the first map "Overworld" is a PvE hub connecting all maps together, second map is PvP enabled.
  • Quest, harvest, craft, build, weather, world and holiday events, cosmetics-hats & skins and overlays.
  • Death penalty is you lose 1% of your growth experience on death and your current growth bar progress however a colony skill call redemption can reduce this.
  • Dungeons and events.
  • Fight for territory in intense colony wars(coming soon).
Join our helpful Discord Community for more information, help, support and friends. The community feedback shapes the game, come grow with us!

Dead Event is a indie MMORPG survival game in which the player grows up as a creature. The creature will grow bigger overtime and with interactions in-game also lose some growth on death. Form a colony or hunt alone, become part of a player-created ecosystem. Survive, eat or be eaten...

Announcements

Update #54

Dead Event 1 Year Anniversary!!Developer Notes: Hello Creatures! This update is a nice milestone for the game! During early access we did extensive testing. It's been 1 year now and I appreciate all

Update #57

Caves and Holes Map Expansion, New Content, New Items, New Monsters, Fixes, Balance & More! Thank you for your patience as I work on this project!Happy creature growing!New Content: Added new pack Cl

Update #45

Note: Growth Heirlooms changed to another slot all heirlooms were removed from existing characters you must go to the Missing Heirloom NPC to get new ones and some free mats to compensate. Sorry we c

LUCK OF THE SNEK EXP EVENT

LUCK OF THE SNEK EXP EVENT5X EXP RATE ACTIVATEDHello Creatures! Thank you for playing during early access.5X EXP rate activated from 8/25/2022 to 9/30/2022.I appreciate your patience and support as t

Update #51

General Changes: Reduced Goblin Trader collect crystals quest reward from 5000 to 3000 Blue Dust sorry was just too much. Added Volcanic Rock to Trade run to Dead Zone reduced Blue Dust from 200 to 1

Update #56

Thank you for playing Dead Event! I hope you enjoy the new content and improvements, and I look forward to continuing to enhance your creature-growing experience. The game will continue to grow like

Update #46

New Content: Magma Crystals - Consume to gain 1,000,000 EXP 10% chance to spawn in Overworld and 25% chance in Dead Grounds.General Changes:Optimized the game a bit more.Fixed some colliders around t

Patch 55.5

Patch 55.5 Lowered harvest spawns by 1/10. Increased random monster spawn by 1/4. Maybe fixed monsters spawning on top of trees and other objects. (been fighting this since alpha) Fixed Fungus Releas

Update #44 Skin Overlays

Update #44New Content:Skin Overlays! Wear the skin overlay over your default skin or combine with any other skin to change the skin look!New Item: Volcanic Overlay 1% drop chance from Dead Grounds Bo

Update # 53

General Changes: Fixed Scorpoid wrong attack speed and weight values. Raised all base weapons damage significantly. Raised Armor on all body gear significantly. Adjusted some water around the map so

Patch 55.3

Patch for update #55This is a patch for update #55 I applied community feedback to tried and make the game better, please contact me in Discord if you have a suggestion or issue with the game. https:

Update #48

General Changes: Fixed Lost Crown Item accuracy. ill fix it again next update. Fixed Spiritual Skull item to display armor properly, raised HP and base armor a bit. Lowered Capotain item crit. Added

Update #58

New Map, New Content, New Items, New Monsters, Fixes, Balance & More! Thank you for your patience as I work on this project!Happy creature growing!New Content: Replaced overworld map with a new map a

Update #55

This is a huge update and game revamp aligning with its original vision. I appreciate everyone that has and continues to support this game. Thank you for being patient with me! So much has changed in

Update #43

Hello Creatures! This update is about fixing some things and adjusting from last update.Thank you for your support for my first game ever made this is a dream come true I have made 345 changes to the

Update #47

General Changes: Had an issue fixing instancing, changed crystal cave back to a normal zone in the meantime, PVP enabled but you wont drop any items. Changed mutation tree to scale by 5 each level in

Patch 58.5

General changes: Added new set "Human Set". Added new set "Alien Set". Added 6 new items:Human HelmetHuman ArmorHuman BannerAlien BondAlien ArmorAlien Sphere Fixed blue/purple fog changing it to char

Update #52

General Changes: Reworked Pumpkin loot drop to now have a chance to drop a Soul Sickle. (Thank you @Lizz Jakkya for finding this issue) Adjusted the post processing to include volume lighting, remove

Update #49

Update #49:Dev Notes: Hello Creatures! In this update I'm focused on bringing down all the number values to avoid bugs with Unity Engine. I'm trying my best to balance the game as a indie dev its not

Update #50 Carnival Of Souls Event!

Hello Creatures! I have implemented lots of feedback with this update along with some changes for new players. I appreciate you playing my first game ever made I'm grateful for all the support for th