Update #50 Carnival Of Souls Event!

Date: Fri, 24 Nov 2023
Game: Dead Event
Dead Event Game Banner
Genre: Action, Adventure, Casual, Indie, Massively Multiplayer, RPG, Simulation, Early Access
Developer: SourJ
Release Date: Mon, 08 Nov 2021

Hello Creatures! I have implemented lots of feedback with this update along with some changes for new players. I appreciate you playing my first game ever made I'm grateful for all the support for the game! I'm trying my best here to make a cool game, like I've mentioned before I didn't expect anyone to even play this so I'm finding myself going back over things I did years ago while I was learning. I made this game to learn game development. Thanks! <3

Carnival Of Souls Halloween Event:


An ominous feeling grew upon the Overworld as a dark shadow started to slowly formed around JoJo's Grave...

Awaken JoJo this event by killing Spor Spirits inside the carnival grounds, 1% chance of JoJo spawning when 1 Spor Spirit is killed.
Enjoy quests and cosmetic rewards, new event set items!

Items:


-Spor Soul (used for quests)
-Ghost Overlay
-Jack O'Lantern Hat
-Halloween Candy +100000 GEXP +GEXP Bonus Buff +10% +Chance to be poisonous
-JoJo's Grave Extra slot (Soul Set)
-Bone Plating Addon slot (Soul Set)
-Soul Sickle Weapon slot (Soul Set) *Great for harvesting
-Soul Blade Weapon slot (Soul Set)
-Soul Spikes Tail slot (Soul Set)

Added Dragon's Fury Nightmare item obtained from Crystal Cave bosses.


From the deaths of the deep dark there was a weapon darker then the night sky that only those willing may wield it.
Only those strong my wear it.
Only those with power may use it
Only those with a strong will may master it

Player created item created by @ Phoenix supported by @Astra
Donate to the game development to create items at
https://www.patreon.com/sourjthecreator


General Changes:



  • Optimized server performance.
  • Reworked EXP growth tree, this change should make it easier from 1-30k, it was not my intention to make you grind your life away. I want the game to be fun.
  • Smashed a bug with some monsters not attacking back, the dungeon monsters still act weird but for the most part things attack back now.
  • Smashed a bug with player cloning at spawn.
  • Smashed a bug with MySQL wrong syntax.
  • Smashed a bug with skill pooling.
  • Changed the name of Dead Grounds map to Dead Zone lvl 10k.
  • Remodeled Dead Zone map to be 1/4th the size it was before, easier to farm but higher risk of pvp.
  • Added 2 Crystal pits to Dead Zone (small areas where all types of crystals spawn).
  • Increased speed of attribute hold input. (keep in mind we have a trick where you hold the button down and press f1 to close the menu and it will continue to put points).
  • Buffed weapon attribute damage effectiveness- Damage increased the more X attribute you have as follows:
    25% of Fortitude = +Brood weapon damage.
    25% of Vitality = +Spirit weapon damage.
    25% of Dexterity = +Physical Plasma/RapidShot weapon damage.
    25% of Survival = +Terrestrial weapon damage.
  • Buffed all weapons base damage significantly.
  • Changed the 3 types of Toxic Runes to be different from each other.
  • Removed funny looking snow particles that hooked to the camera.
  • Fixed Gore not dropping on death.
  • Fixed NPC talk distance for larger creatures.
  • Fixed Natures Sting to not hurt itself.
  • Fixed harvests and monsters spawning on top of trees.
  • Adjusted the growth sizes on all creatures.
  • Buffed ALL creature skills to actually be viable to use skills. (if its too much we can always adjust it)
  • Increased the loot distance and interval to be faster.
  • Removed Gold cost for Trophy weapons.
  • Lowered Trophies cost for Blue Dust from 3 to 1 and 0 Gold
  • Increased Goblin Trader Kill Loot Goblins Quest Trophies reward from 100 to 800 and 5000 Blue Dust.
  • Increased Goblin Trader Collect Crystals Quest Trophies reward from 300 to 1000, 5000 Blue Dust and lowered crystal requirement from 1000 to 500.
  • Buffed monster levels inside Crystal Cave to have monsters from 5-30k.
  • Added entrances to new zones and areas that are in development so everyone can share the same vision for the game.
  • Lowered critical rate from 0.01 to 0.0025 on Shadow Gems, only because when stacked it was giving 100% critical rate. I will be adding a gem leveling system soon so you can make the gems stronger but giving it a chance to break so with that being said you can bring it back to what it was with leveling in the future.
  • Removed Training Dummies from town, they took harvest damage I need to make it monster instead. So I'm removing it until I do that later.
  • Changed Scorpoid Base Color and Volcanic Overlay to be like the rest of the creatures
  • Removed damage boost on Tremor and Clamper Passives, increased armor and HP on both to compensate.
  • Buffed Overworld items/Small Nerf Volcanic in general.
  • Added new areas around the map.
  • Added a main questline/tutorial.
  • Reworked Koh final skill removed Soul Warp and replaced with Soul Reap - Reap a soul dealing damage and gaining health.
  • Added Trade Run quests to give gold and dust, buy from the NPC in main town and deliver to npc at entrance of Dead Zone and another at the far corner of Dead Zone.
  • Raised the stack limit on dust and ash from 1000 to 5000.
  • Lowered damage output on some monsters.



    New stat changes:


    Removed Stamina from Survival stat and buffed it from giving 1 food and 1 water to 25 each.
    Changed Fortitude to no longer give Accuracy it now gives Block Damage Rate only also buffed the amount of Block Damage Rate it gives from 0.0001 to 0.0002.
    Changed Dexterity to no longer give Evasion it now gives Critical Damage Rate only also buffed the amount of Critical Damage Rate it gives from 0.0001 to 0.0002.
    Added Stamina stat - gives 25 Stamina + 1 Stamina recovery.
    Added Evasion stat - gives 1 Evasion.
    Added Accuracy stat - gives 1 Accuracy.
    I decided not to make armor, move speed, attack speed and leech a stat since its easily abused and should be only from items and creature traits.

    this is not finished as I still need to add it to the UI and bonus stats + shrine




    Added Custom Clamper skill animations, special thanks to @Jot for making them!
    Claw Smash skill now has a cast duration of 0.7 added impact AOE damage, slight range increase and new animation.
    Magma Grip now has a new animation and visual effect.
    Conceal skill no longer can move or use skills while concealed and has a 2 second cast duration that can be interrupted, the crab will go inside the shell and gain a large amount of block and evasion while healing some health and stamina, cooldown reduced from 180 to 160 also added new animation.

    These changes make the Clamper Crab feel fun to play and a feel good gameplay, all creatures will be getting the skills improved like this with animations and buffs to make skills more viable than auto attacking.



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