Genre:
Action, Adventure, Casual, Indie, Massively Multiplayer, RPG, Simulation, Early Access
Developer:
SourJ
Release Date:
Mon, 08 Nov 2021
Patch for update #55
This is a patch for update #55 I applied community feedback to tried and make the game better, please contact me in Discord if you have a suggestion or issue with the game. https://discord.gg/UgWWZahCfp
Thank you!
Moved camera slightly up and adjusted creature cameras to scale with creature size.
Fixed Spirit Wulves and Wurm Spawn summons to scale with 1-100 levels (it was old values) also checked all summons.
Fixed Wulv Howl to scale with new values (was on old values).
Fixed Wulv Pounce to scale with new values (was on old values).
Fixed wrong amount of HP per level for Wulv to scale with new values.
Removed Stones and Rocks from Crystal Harvests.
Skeletons always drop 2-10 Bones now.
Spors always drop 2-10 Meat now.
Adjusted some items to scale with new values.
Adjusted some creature passives to match current values.
Adjusted some items to match current values.
Buffed worms and leaves.
Buffed Gore and Meat added a cooldown on those items 60 seconds.
Added UI for required trophies for mutations of trophy weapons.
Fixed wrong storage item's random seed type which is cause of item loss on server restart.
Fixed stackable character buff not being saved to database.
Fixed character try to teleport while it is dead.
Fixed monster spawns not to spawn in safezone.
Fixed harvestables not spawning.
Fixed item non equip items drop on death.
Fixed Roo Rat Love Skin.
Fixed an issue not being able to pickup harvests or items.
Increased auto loot range.
Increased stack limit from 100 to 500
Increased meat drop % from regular monsters.
Increased difficulty on all monsters.
Increased item pickup range.
Lowered harvestable material gain.
Rebalanced random bonus stats.
Rebalanced monster EXP and drop rates.
Rebalanced monster damage and defense.
Rebalanced some items especially the tails and trophy weapons.
Rebalanced leveling.
Adjusted some of the mutate requirements.
Adjusted stats of all spawns.
Adjusted harvestable spawn tables.
Adjusted Growth sizes of all creatures slightly.
Adjusted Safezone and replaced UI.
Reduced creature passives by 1/2.
Reduced hold able speed on adding skill/stat points.
Removed effects from tails until they're fixed. I was unable to resolve issues with tail effects so instead of leaving something overpowered I'll remove it for now.
Removed trophy weapon drops from elite monsters.
Removed auto walk.
Removed some floating grass.
Added Skeleton to common monster.
Added UI warning when mutating items that it will reduce the level by -1.
Made Fiber plant bigger to clarify that its harvestable.