Patch 55.3

Date: Fri, 24 Nov 2023
Game: Dead Event
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Genre: Action, Adventure, Casual, Indie, Massively Multiplayer, RPG, Simulation, Early Access
Developer: SourJ
Release Date: Mon, 08 Nov 2021

Patch for update #55



This is a patch for update #55 I applied community feedback to tried and make the game better, please contact me in Discord if you have a suggestion or issue with the game. https://discord.gg/UgWWZahCfp
Thank you!


  • Moved camera slightly up and adjusted creature cameras to scale with creature size.
  • Fixed Spirit Wulves and Wurm Spawn summons to scale with 1-100 levels (it was old values) also checked all summons.
  • Fixed Wulv Howl to scale with new values (was on old values).
  • Fixed Wulv Pounce to scale with new values (was on old values).
  • Fixed wrong amount of HP per level for Wulv to scale with new values.
  • Removed Stones and Rocks from Crystal Harvests.
  • Skeletons always drop 2-10 Bones now.
  • Spors always drop 2-10 Meat now.
  • Adjusted some items to scale with new values.
  • Adjusted some creature passives to match current values.
  • Adjusted some items to match current values.
  • Buffed worms and leaves.
  • Buffed Gore and Meat added a cooldown on those items 60 seconds.
  • Added UI for required trophies for mutations of trophy weapons.
  • Fixed wrong storage item's random seed type which is cause of item loss on server restart.
  • Fixed stackable character buff not being saved to database.
  • Fixed character try to teleport while it is dead.
  • Fixed monster spawns not to spawn in safezone.
  • Fixed harvestables not spawning.
  • Fixed item non equip items drop on death.
  • Fixed Roo Rat Love Skin.
  • Fixed an issue not being able to pickup harvests or items.
  • Increased auto loot range.
  • Increased stack limit from 100 to 500
  • Increased meat drop % from regular monsters.
  • Increased difficulty on all monsters.
  • Increased item pickup range.
  • Lowered harvestable material gain.
  • Rebalanced random bonus stats.
  • Rebalanced monster EXP and drop rates.
  • Rebalanced monster damage and defense.
  • Rebalanced some items especially the tails and trophy weapons.
  • Rebalanced leveling.
  • Adjusted some of the mutate requirements.
  • Adjusted stats of all spawns.
  • Adjusted harvestable spawn tables.
  • Adjusted Growth sizes of all creatures slightly.
  • Adjusted Safezone and replaced UI.
  • Reduced creature passives by 1/2.
  • Reduced hold able speed on adding skill/stat points.
  • Removed effects from tails until they're fixed. I was unable to resolve issues with tail effects so instead of leaving something overpowered I'll remove it for now.
  • Removed trophy weapon drops from elite monsters.
  • Removed auto walk.
  • Removed some floating grass.
  • Added Skeleton to common monster.
  • Added UI warning when mutating items that it will reduce the level by -1.
  • Made Fiber plant bigger to clarify that its harvestable.

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