Update #57

Date: Fri, 24 Nov 2023
Game: Dead Event
Dead Event Game Banner
Genre: Action, Adventure, Casual, Indie, Massively Multiplayer, RPG, Simulation, Early Access
Developer: SourJ
Release Date: Mon, 08 Nov 2021

Caves and Holes Map Expansion, New Content, New Items, New Monsters, Fixes, Balance & More!

Thank you for your patience as I work on this project!
Happy creature growing!



New Content:



  • Added new pack Clover Pack part of the Leaf Set.
  • Added details to the map & polish.
  • Expanded the map size in depth multiple ways.
  • Added 1 Cave on the map.
  • Added 3 Underground Cavern Holes on the map.
  • Added new spawn area for low levels north of spawn level 1-20.
  • Added new overworld monster - Strike Bot Elite.
  • Added new Monster that is located in the caves and cavern holes- Giant Worm Boss.
  • Added new Monster that is located in the caves and cavern holes - Poison Spider Elite.
  • Added new Harvestable item that is located in the caves and cavern holes - Dream Mushroom.
  • Added new mutation items Spider Web, Frozen Spider Web, Poison Spider Web.
  • Added new top item: Worm Head Drops from Giant Worm Boss
  • Added new Cosmetic Hat item: Miners Hat Drops from Spider Queen and Giant Worm Boss
  • Added new Cosmetic Skin item: Red Metal Skin Drops from Giant Worm Boss (I have a green and yellow version of this skin coming in later updates)
  • Added new Set Items - "Lurker" These items drop from elite monsters.

    • Lurker Core(Body)
    • Lurker Mind(Top)
    • Lurker Claw(Rune)
    • Lurker Vorpal(Addon)

  • Renamed Tail slot to be called Exo slot.
  • Added new Creature Specific Exo slot gear with skill rolls -
    • Kings Toad (Clamper)
    • Fury Tornado (Tremor)
    • Exo Coating (Vespid)
    • Nature Fusion (Fungus)
    • Apex Hunter (Wulv)
    • Poison Spline (Fleeir)
    • Element Harmony (Prowler)
    • Devious Tail Tip (Snek)
    • Prime Core (Skitter)
    • Nasty Juice (Roo Rat)
    • Eternal Shift (Haalk)
    • Evil Extremity (Scorpoid)
    • Void Tail (Serpenn)
    • Planetary Tail (Koh)

    Skill rolls for Exo gear are much lower rate than weapons.
    For example look at the apply rates below,

    Weapon skill rolls:

    1st skill -> 60% chance to apply randomly 1-100 points
    2nd skill -> 50% chance to apply randomly 1-100 points
    3rd skill-> 40% chance to apply randomly 1-100 points
    4th skill-> 30% chance to apply randomly 1-100 points
    5th skill -> 20% chance to apply randomly 1-100 points
    6th skill -> 10% chance to apply randomly 1-100 points

    Exo gear skill rolls:
    1st skill -> 6% chance to apply randomly 1-25 points
    2nd skill -> 5% chance to apply randomly 1-25 points
    3rd skill-> 4% chance to apply randomly 1-25 points
    4th skill-> 3% chance to apply randomly 1-25 points
    5th skill -> 2% chance to apply randomly 1-25 points
    6th skill -> 1% chance to apply randomly 1-25 points

    General Changes:



  • Increased base inventory storage space from 30 to 50.
  • Increased personal bank storage space from 100 to 300.
  • Increased colony bank storage space from 100 to 300.
  • Changed Stamina Stat Stamina Recovery from 1 to 0.01 per point.
  • Changed Stamina recovery on water from 250 to 10 per tick.
  • Corrected some spelling errors.
  • Corrected some tooltips.
  • Removed some random floating grass..
  • Changed Goblin Trader Dust Gold cost from 500 to 1000.
  • Buffed Hide In Shell Burn Damage.
  • Buffed Deep Roots Stats overall.
  • Lowered Void Blade dexterity scaling from 0.1 to 0.02.
  • Changed Meteoroid from giving 2 to 1 Blue dust.
  • Added Movement Speed to Quick Step Addon.
  • Switched Nature addon to be Elemental instead of Pain.
  • Switched Soul Spikes and Shadows Soul to give Paranormal damage.
  • Increased the size of Vespid slightly along with its hitbox.
  • Increased the loot corpse drop time from 8 seconds to 30 seconds before it disappears.
  • Removed Nest crafting for now since it doesn't serve a useful purpose.
  • Removed old resistance values from Astro Set.
  • Lowered Pitchfork HP leech rates.
  • Increased Lifesteal Artifact HP leech rates.
  • Added new ambient sounds.
  • Bosses now drop up to 5 items instead of up to 10 except Golden Spor stays 10.
  • Increase Kingler World Boss drop rates so that he doesn't drop nothing at times.
  • Lowered Kingler World Boss Armor.
  • Increased difficulty of both Crystal King World Bosses and JoJo.
  • Added idle sound to JoJo so he can be heard from far away so you will know he is spawned and where.
  • Increased the monster and player view range to be in range of the looking distance - this effects server and latency performance, the more monsters and players you can see in the distance = the more lag overall for everyone so I don't want to set it too high. The new setting is good because you can see anyone in a normal view distance without lag. This new view seems to be the max I can go before it starts to lag.
  • Removed Vignette from post processing (black edging around the screen) so that the game graphics are more clear. There wont be a pixelated circle around your creature anymore making the game graphics better.
  • Increased Haalk HP per level from 6 to 250 and its HP regen from 0.001 to 100 per level, buffed its skills slightly.
  • Doubled the amount of exp Aliens give.
  • Increased leveling exp tree difficulty slightly by 1/4th.
  • Switched Toxic slash and Toxic Bite Stinger to give Toxic Damage.


    Bug Fixes:



  • Fixed Human spawn from glitching out.
  • Fixed a mysql syntax error that caused server crashing.
  • Fixed fire monsters only dropping volcanic rock.
  • Fixed Human Car clipping.
  • Fixed Crab Spawn point.
  • Fixed Spawners up to work better.
  • Fixed Haalk final skill stun.
  • Fixed Haalk inferno effect.

    Skill Changes:



  • Changed Roo Rat final skill to "Rat Boon" Buff yourself and nearby allies with a buff for Movement speed, HP Leech, Stamina and HP recovery. (Stackable)
  • Changed Fleeir Toxic Sting Skill from doing weapon damage to doing more toxic damage flat instead.
  • Removed cooldown increase from Fleeir Fly Fast skill.
  • Buffed Spirit Wulv Skill.
  • Changed Fungus Call Forest Sprite skill to no longer buff it now shoots a ranged projectile at your target.
  • Balanced Colony skills to be in line with current numbers.
  • Balanced values on Skitter Heal Herd skill.
  • Balanced values on Blessing skill.
  • Added a stun to Scorpoid Deadly Sting Skill
  • Lowered Snek Toxic Blood Passive Crit Damage from 0.02 to 0.015 per level.
  • Increased damage on Koh Offspring and made it so that more spawns at once at higher skill levels.
  • Increased Serpenn Dash skill duration base and per level and made it so that for every 100 levels it lowers in cooldown by 10 seconds.
  • Buffed all summons HP and damage overall.


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