Genre:
Action, Adventure, Casual, Indie, Massively Multiplayer, RPG, Simulation, Early Access
Developer:
SourJ
Release Date:
Mon, 08 Nov 2021
Caves and Holes Map Expansion, New Content, New Items, New Monsters, Fixes, Balance & More!
Thank you for your patience as I work on this project!
Happy creature growing!
New Content:
Added new pack Clover Pack part of the Leaf Set.
Added details to the map & polish.
Expanded the map size in depth multiple ways.
Added 1 Cave on the map.
Added 3 Underground Cavern Holes on the map.
Added new spawn area for low levels north of spawn level 1-20.
Added new overworld monster - Strike Bot Elite.
Added new Monster that is located in the caves and cavern holes- Giant Worm Boss.
Added new Monster that is located in the caves and cavern holes - Poison Spider Elite.
Added new Harvestable item that is located in the caves and cavern holes - Dream Mushroom.
Added new mutation items Spider Web, Frozen Spider Web, Poison Spider Web.
Added new top item: Worm Head Drops from Giant Worm Boss
Added new Cosmetic Hat item: Miners Hat Drops from Spider Queen and Giant Worm Boss
Added new Cosmetic Skin item: Red Metal Skin Drops from Giant Worm Boss (I have a green and yellow version of this skin coming in later updates)
Added new Set Items - "Lurker" These items drop from elite monsters.
- Lurker Core(Body)
- Lurker Mind(Top)
- Lurker Claw(Rune)
- Lurker Vorpal(Addon)
Renamed Tail slot to be called Exo slot.
Added new Creature Specific Exo slot gear with skill rolls -
- Kings Toad (Clamper)
- Fury Tornado (Tremor)
- Exo Coating (Vespid)
- Nature Fusion (Fungus)
- Apex Hunter (Wulv)
- Poison Spline (Fleeir)
- Element Harmony (Prowler)
- Devious Tail Tip (Snek)
- Prime Core (Skitter)
- Nasty Juice (Roo Rat)
- Eternal Shift (Haalk)
- Evil Extremity (Scorpoid)
- Void Tail (Serpenn)
- Planetary Tail (Koh)
Skill rolls for Exo gear are much lower rate than weapons.
For example look at the apply rates below,
Weapon skill rolls:1st skill -> 60% chance to apply randomly 1-100 points
2nd skill -> 50% chance to apply randomly 1-100 points
3rd skill-> 40% chance to apply randomly 1-100 points
4th skill-> 30% chance to apply randomly 1-100 points
5th skill -> 20% chance to apply randomly 1-100 points
6th skill -> 10% chance to apply randomly 1-100 points
Exo gear skill rolls:1st skill -> 6% chance to apply randomly 1-25 points
2nd skill -> 5% chance to apply randomly 1-25 points
3rd skill-> 4% chance to apply randomly 1-25 points
4th skill-> 3% chance to apply randomly 1-25 points
5th skill -> 2% chance to apply randomly 1-25 points
6th skill -> 1% chance to apply randomly 1-25 points
General Changes:
Increased base inventory storage space from 30 to 50.
Increased personal bank storage space from 100 to 300.
Increased colony bank storage space from 100 to 300.
Changed Stamina Stat Stamina Recovery from 1 to 0.01 per point.
Changed Stamina recovery on water from 250 to 10 per tick.
Corrected some spelling errors.
Corrected some tooltips.
Removed some random floating grass..
Changed Goblin Trader Dust Gold cost from 500 to 1000.
Buffed Hide In Shell Burn Damage.
Buffed Deep Roots Stats overall.
Lowered Void Blade dexterity scaling from 0.1 to 0.02.
Changed Meteoroid from giving 2 to 1 Blue dust.
Added Movement Speed to Quick Step Addon.
Switched Nature addon to be Elemental instead of Pain.
Switched Soul Spikes and Shadows Soul to give Paranormal damage.
Increased the size of Vespid slightly along with its hitbox.
Increased the loot corpse drop time from 8 seconds to 30 seconds before it disappears.
Removed Nest crafting for now since it doesn't serve a useful purpose.
Removed old resistance values from Astro Set.
Lowered Pitchfork HP leech rates.
Increased Lifesteal Artifact HP leech rates.
Added new ambient sounds.
Bosses now drop up to 5 items instead of up to 10 except Golden Spor stays 10.
Increase Kingler World Boss drop rates so that he doesn't drop nothing at times.
Lowered Kingler World Boss Armor.
Increased difficulty of both Crystal King World Bosses and JoJo.
Added idle sound to JoJo so he can be heard from far away so you will know he is spawned and where.
Increased the monster and player view range to be in range of the looking distance - this effects server and latency performance, the more monsters and players you can see in the distance = the more lag overall for everyone so I don't want to set it too high. The new setting is good because you can see anyone in a normal view distance without lag. This new view seems to be the max I can go before it starts to lag.
Removed Vignette from post processing (black edging around the screen) so that the game graphics are more clear. There wont be a pixelated circle around your creature anymore making the game graphics better.
Increased Haalk HP per level from 6 to 250 and its HP regen from 0.001 to 100 per level, buffed its skills slightly.
Doubled the amount of exp Aliens give.
Increased leveling exp tree difficulty slightly by 1/4th.
Switched Toxic slash and Toxic Bite Stinger to give Toxic Damage.
Bug Fixes:
Fixed Human spawn from glitching out.
Fixed a mysql syntax error that caused server crashing.
Fixed fire monsters only dropping volcanic rock.
Fixed Human Car clipping.
Fixed Crab Spawn point.
Fixed Spawners up to work better.
Fixed Haalk final skill stun.
Fixed Haalk inferno effect.
Skill Changes:
Changed Roo Rat final skill to "Rat Boon" Buff yourself and nearby allies with a buff for Movement speed, HP Leech, Stamina and HP recovery. (Stackable)
Changed Fleeir Toxic Sting Skill from doing weapon damage to doing more toxic damage flat instead.
Removed cooldown increase from Fleeir Fly Fast skill.
Buffed Spirit Wulv Skill.
Changed Fungus Call Forest Sprite skill to no longer buff it now shoots a ranged projectile at your target.
Balanced Colony skills to be in line with current numbers.
Balanced values on Skitter Heal Herd skill.
Balanced values on Blessing skill.
Added a stun to Scorpoid Deadly Sting Skill
Lowered Snek Toxic Blood Passive Crit Damage from 0.02 to 0.015 per level.
Increased damage on Koh Offspring and made it so that more spawns at once at higher skill levels.
Increased Serpenn Dash skill duration base and per level and made it so that for every 100 levels it lowers in cooldown by 10 seconds.
Buffed all summons HP and damage overall.