Genre:
Action, Adventure, Casual, Indie, Massively Multiplayer, RPG, Simulation, Early Access
Developer:
SourJ
Release Date:
Mon, 08 Nov 2021
This is a huge update and game revamp aligning with its original vision. I appreciate everyone that has and continues to support this game. Thank you for being patient with me! So much has changed in this update that I lost track of what was exactly changed so below I will highlight some key notes.
Please Join Discord if you have any issues or suggestions https://discord.gg/cJAubmcH9z
Thank you for playing!
Key Changes:
- Game Wipe - All accounts and creatures deleted to prepare for game release. Early access players get a head start and claim their Heirloom EXP items. You must make a new account
- Game Balance - All items, skills, stats and attributes have been scaled down and revamped, Max level is now 100. The game is also less grindy. The balancing is not perfect and its going to take some more work and feedback to get it right.
- Quests have been removed to align the game to more of a survival aspect.
- Map is new and much smaller to encourage pvp and easier to find monsters/harvests.
- Regular monsters drop gear no weapons - Elite monsters drop weapons - Boss monsters drop rare weapons, gems and cosmetics.
- Non-Equip items drop on death(items wearing don't drop)
- Failing a mutate on an item will drop its level by -1
Other Changes:
Fixed a server issue so players in Russia and Asia can enjoy the game.
Changed max level in the beta version from 32k to 100.
Changed skills to level every level instead of every 100
Fixed Roo Rat Jump
Fixed Camera positioning on Roo Rat
Lowered Roo Rat Quick Hide skill movement speed
Lowered Tri Crystal Pack from 5 slots per level to 2
Monsters now drop less items.
Increased the % of gear having random stats
Increased material rewards from breaking gear from 1 to 5
Increased gold rewards from breaking gear from 1 to 25
Improved hit detection performance.
Improved Server Performance in general.
Added smoother character turning.
Refined WASD controls to be smoother.
More stuff I didn't write down (sorry)
Bug Fixes:
Fixed storage condition issues.
Fixed mail rewards data serialize issues.
Fixed projectile not hitting entity properly.
Fixed wrong animations.
Fixed wrong storage item's random seed type which is caused item loss.
Fixed stackable creature buff not being saved to database.
Fixed duplicating item bug when moving item inventory.
Fixed animation freezing while using jump or a skill.
Fixed entity movement freezing after teleporting.
Fixed server position not being updated after teleport.
Fixed sql wrong syntax.
Fixed Pick Up Button can't find objects.
Fixed movement animation speed not being updated properly.
Fixed buff/item/skill cooldown bugs.
Fixed wrong teleport position while it has a bad network ping.
Fixed wrong damage number visual bugs.
Fixed wrong price sorting.
Fixed null uiContainer data error.
Fixed fall damage being applied when walking up from water.
Fixed character not rotating properly while the game has low framerate
Fixed character not moving properly while the game has low framerate.
Fixed wrong aim positions.
Fixed area buff and area damage entities applies its effects to characters at wrong position.
Fixed move speed not affects playable character model's animations speed.
Fixed status effect that caused game freezing when character dead.
Fixed creature input state not being sent to server.
Fixed animation not playing locally.
Fixed sounds playing on the same audio clip.
Fixed jitter entity movement.
Fixed jump input not being applied at server.
Fixed currency not showing in UI.
Fixed wrong skill level-up requirement UI's skill level calculation
Patch for update #55
Moved camera slightly up and adjusted creature cameras to scale with creature size.
Fixed Spirit Wulves and Wurm Spawn summons to scale with 1-100 levels (it was old values) also checked all summons.
Fixed Wulv Howl to scale with new values (was on old values).
Fixed Wulv Pounce to scale with new values (was on old values).
Fixed wrong amount of HP per level for Wulv to scale with new values.
Removed Stones and Rocks from Crystal Harvests.
Skeletons always drop 2-10 Bones now.
Spors always drop 2-10 Meat now.
Adjusted some items to scale with new values.
Adjusted some creature passives to match current values.
Adjusted some items to match current values.
Buffed worms and leaves.
Buffed Gore and Meat added a cooldown on those items 60 seconds.
Added UI for required trophies for mutations of trophy weapons.
Fixed wrong storage item's random seed type which is cause of item loss on server restart.
Fixed stackable character buff not being saved to database.
Fixed character try to teleport while it is dead.
Fixed monster spawns not to spawn in safezone.
Fixed harvestables not spawning.
Fixed item non equip items drop on death.
Fixed Roo Rat Love Skin.
Fixed an issue not being able to pickup harvests or items.
Increased auto loot range.
Increased stack limit from 100 to 500
Increased meat drop % from regular monsters.
Increased difficulty on all monsters.
Increased item pickup range.
Lowered harvestable material gain.
Rebalanced random bonus stats.
Rebalanced monster EXP and drop rates.
Rebalanced monster damage and defense.
Rebalanced some items especially the tails and trophy weapons.
Rebalanced leveling.
Adjusted some of the mutate requirements.
Adjusted stats of all spawns.
Adjusted harvestable spawn tables.
Adjusted Growth sizes of all creatures slightly.
Adjusted Safezone and replaced UI.
Reduced creature passives by 1/2.
Reduced hold able speed on adding skill/stat points.
Removed effects from tails until they're fixed. I was unable to resolve issues with tail effects so instead of leaving something overpowered I'll remove it for now.
Removed trophy weapon drops from elite monsters.
Removed auto walk.
Removed some floating grass.
Added Skeleton to common monster.
Added UI warning when mutating items that it will reduce the level by -1.
Made Fiber plant bigger to clarify that its harvestable.