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This was a fast update and, like the previous one, there is changes to make better the systems that already exist. Now i will work better in the image of the game in the Steam page to try to get new
I decided to hold this update a bit to make a bigger update with more changes. This saves me time, as I don't need to package and upload to Steam. Unfortunately, it taked longer(really longer) than I
- In this uptade I worked on corrections and changes that did not break the gameplay, but bothered me a lot. It is basically a polishing of what already exists.- Some updates ago I thought I had fixe
- Fixed client do not stop movement when pressing esc.- Fixed cannot go through garages.- Fixed cannot take spawnable items on server.- Fixed spawnable mesh and material not being setted on server.-
Sure, bugs won't be extinct, but in the past few months we've focused only on removing them, and we haven't had time to add new features. Now, the bugs will be in the background, also being removed a
This update was focused on the look of the game, as I said some time ago. Here we complete this transition from a game with various visual styles, to a game with homogeneous textures. I also worked b
Countrified is now fully launched! Now we have a main objective and a third-person camera.Changes and repairs:// - Balance of the camera in the animations of the character moving.// - Improved intera
As i said before, this version we focused in new features, besides we still fixing bugs. Note that we changed the version from V1.1.20.X to V1.2.20.0. This means that we are in a new patch, so we con
Corrections:- "Find servers" menu buttons are now synchronized (fade in / out) with the menu.- Particles from the torch fire are now visible.- The torch and campfire lights reworked.- Widget bug (scr
I was not going to release this update now, as I was planning a major update. However, as I discovered a bug in the spawnable loots, I decided to fix and launch it immediately, since this mechanic is
As in the previous update, this update is another polish of what already exists, but related to less urgent things for good gameplay.I'm getting happy with the result I'm achieving. As is already kno
I didn't post any updates for several days because I was reworking the system described below. As you know, the furnace, fire, etc. were not working properly, so I decided to redo the system consiste
// - Removed bank door that caused collision bugs.// - Money tumbnail created.// - Fixed impossible to enter the clothing store.// - Fixed some bugs created after unsuccessfully entering the server./
This update we focused in the save system and some fixes.Features:- Now you can create up to 8 saves to play in LAN.- Now you can delete a previous save.- Save/load system created in Dedicated Server
- Fixed bug that made it impossible to place roofs on buildings.- Fixed bug of wooden shelters being blocked by an invisible door.- Fixed bug of animals not moving in some areas of the map.- Fixed bu
This was the last update for corrections and improvements in version 1.3.20.x. The next update will be V1.4.20.0 and we will have news regarding the objective of the game.// - Fixed water bottle not
Few changes this update, but don't fool yourself, that changes was pretty laborious.Fixes://- Fixed bugging animations on toggle stone equipped after trying to hit.//- Fixed camera start in the groun
Earlier i played with some friends and we realized that there are still many bugs that i did not notice. This should be the last update of the fixes, but for now we are still going to fix bugs, and i
Changes://- Changed forest tree mesh//- Reworked drop menu//- Decrease Hawk speed//- Updated Blazer Scope's marks.//- In some areas the Medium City's foliage was redone.//- Now radbox is despawning a
- With this update we officially left the Alpha version and entered the Beta version. I decided this because in addition to having fixed most bugs, we have implemented features that already character