Nuclear Desaster Update
Author: indiefoldcreator
Date:
Wed, 16 Aug 2023
Game: Countrified
Genre:
Action, Adventure, Casual, Free to Play, Indie, RPG, Simulation
Developer: Avelar Studios
Release Date: Sun, 23 May 2021
Developer: Avelar Studios
Release Date: Sun, 23 May 2021
- With this update we officially left the Alpha version and entered the Beta version. I decided this because in addition to having fixed most bugs, we have implemented features that already characterize our game well.
- What I consider most important about this update is that we have a new map! Why did I decide to create another one? It turns out that this first map (Medium City) was too closed for our proposal. The objective of the game is to control regions by means of flags, something that becomes more fun on a larger and more open map.
- I would like to say that the new map is not finalized, as we were having problems with the team (which even caused the delay to update), so this new map and several upgrades in the version will be released soon. This goes against what I said earlier, that we wouldn't rush updates, but it bothers me to be without updates for so long, so I decided to release anyway.
- We are now making a style transition. As you can see, some textures in the game are completely different from others, so we are leaving everything standardized.
I hope you really like the changes, good game!
Changes:
// - "Medium City" map deleted.
// - Removed motion blur (I didn't even know it was activated).
// - Small improvement in the materials of objects in the landscape.
// - Now it's easier to hit the attack on resources and animals by melee weapons.
// - Now it is also possible to take stone from the landscape (as wood is taken from trees).
// - Removed feather from the arrow recipe.
// - Dedicated server saving all progress every hour.
// - Now you can swim in the pool in every house.
// - Now you don't unequip the Canteen or the Water Bottle when you start swimming, which makes it easier to fill it.
// - Some changes and improvements in the lighting of the map.
// - Improvement in the animal spawn system.
// - When you stop following the character, now the animal returns to its starting position.
// - Now the main menu scene is nocturnal.
// - Now the interaction words are locked on the object, instead of being targeted.
News:
// - Now we have a tutorial for new players.
// - "Nuclear Disaster" map created.
// - Now we have a map that can be built with 5 clothes.
// - New foods added.
// - Constructions with 100% more life when all members of the group are offline.
// - Recently added writings translated into Portuguese.
// - Fixed game starting in Portuguese but in settings says it is in English.
- What I consider most important about this update is that we have a new map! Why did I decide to create another one? It turns out that this first map (Medium City) was too closed for our proposal. The objective of the game is to control regions by means of flags, something that becomes more fun on a larger and more open map.
- I would like to say that the new map is not finalized, as we were having problems with the team (which even caused the delay to update), so this new map and several upgrades in the version will be released soon. This goes against what I said earlier, that we wouldn't rush updates, but it bothers me to be without updates for so long, so I decided to release anyway.
- We are now making a style transition. As you can see, some textures in the game are completely different from others, so we are leaving everything standardized.
I hope you really like the changes, good game!
Changes:
// - "Medium City" map deleted.
// - Removed motion blur (I didn't even know it was activated).
// - Small improvement in the materials of objects in the landscape.
// - Now it's easier to hit the attack on resources and animals by melee weapons.
// - Now it is also possible to take stone from the landscape (as wood is taken from trees).
// - Removed feather from the arrow recipe.
// - Dedicated server saving all progress every hour.
// - Now you can swim in the pool in every house.
// - Now you don't unequip the Canteen or the Water Bottle when you start swimming, which makes it easier to fill it.
// - Some changes and improvements in the lighting of the map.
// - Improvement in the animal spawn system.
// - When you stop following the character, now the animal returns to its starting position.
// - Now the main menu scene is nocturnal.
// - Now the interaction words are locked on the object, instead of being targeted.
News:
// - Now we have a tutorial for new players.
// - "Nuclear Disaster" map created.
// - Now we have a map that can be built with 5 clothes.
// - New foods added.
// - Constructions with 100% more life when all members of the group are offline.
// - Recently added writings translated into Portuguese.
// - Fixed game starting in Portuguese but in settings says it is in English.
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