Views: 7
BUG FIXES Music no longer requires Windows Media Player .DLLs. NOTE: This change will potentially effect some user's Volume Settings. It's advised you review your in-game Sound Options before playin
BUG FIXES Fixed an occasional crash caused when switching weapons (unfortunately this fix has resulted in all those effected losing their second loadout). Fixed the Boss Key vanishing when right cli
GAMEPLAY Reduced the spawn rate of Altars of Blessing. All non-user created Traps now do 5 + 3 * Trap Level Damage, up from 2 + Trap Level / 2. ENEMIES Squish and Necropoli's base Health, Damage,
GAMEPLAY Reduced the spawn rate of Altars of Blessing. All non-user created Traps now do 5 + 3 * Trap Level Damage, up from 2 + Trap Level / 2. ENEMIES Squish and Necropoli's base Health, Damage,
HIGHLIGHTS Added the Ability to throw potions. Added Wide Doorways fitted with double doors. Redesigned all XP and Level Scaling (recommended to start a new game due to inconsistencies). GAMEPLAY
ENEMIES Stats on Thick-Skinned Enemies greatly reduced. SKILLS Shred's Bleed damage increased to 20% damage per turn, up from 10%. ITEMS Reworked all Weapon's damage gain per level and per rarit
Hello all! After what seems like forever, I've finally got the time to talk about everything that's been going on recently and to get everyone up to speed with a number of things. First off I'd lik
BUG FIXES Players Experiencing the Crash on Startup caused by a lack of Windows Media Player will now be able to play, but Music will not be loaded, as XNA 4.0 requires WMP .DLLs to function correct
Hello all! After what seems like forever, I've finally got the time to talk about everything that's been going on recently and to get everyone up to speed with a number of things. First off I'd lik
ENEMIES Stats on Thick-Skinned Enemies greatly reduced. SKILLS Shred's Bleed damage increased to 20% damage per turn, up from 10%. ITEMS Reworked all Weapon's damage gain per level and per rarit
BUG FIXES Fixed an occasional crash caused when switching weapons (unfortunately this fix has resulted in all those effected losing their second loadout). Fixed the Boss Key vanishing when right cli
BUG FIXES Music no longer requires Windows Media Player .DLLs. NOTE: This change will potentially effect some user's Volume Settings. It's advised you review your in-game Sound Options before playin
HIGHLIGHTS New Dungeon: The Crypts of Creepy Chaos. New Item Type: Cursed. Added Weapon and Armour Tier Appearances. GAMEPLAY New Dungeon: The Crypts of Creepy Chaos. New World Objects: Altars of
HIGHLIGHTS Added the Ability to throw potions. Added Wide Doorways fitted with double doors. Redesigned all XP and Level Scaling (recommended to start a new game due to inconsistencies). GAMEPLAY
HIGHLIGHTS Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor. XP scaling is now exponentia
HIGHLIGHTS New Dungeon: The Crypts of Creepy Chaos. New Item Type: Cursed. Added Weapon and Armour Tier Appearances. GAMEPLAY New Dungeon: The Crypts of Creepy Chaos. New World Objects: Altars of
HIGHLIGHTS Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor. XP scaling is now exponentia
HIGHLIGHTS Added Second Weapon Loadout. Added Full Screen minimap. Large scaling rework to Melee Combat, Hit Rating, and Enemy Health & Damage. GAMEPLAY Added a second weapon loadout (Default Key
HIGHLIGHTS Added Second Weapon Loadout. Added Full Screen minimap. Large scaling rework to Melee Combat, Hit Rating, and Enemy Health & Damage. GAMEPLAY Added a second weapon loadout (Default Key
BUG FIXES Players Experiencing the Crash on Startup caused by a lack of Windows Media Player will now be able to play, but Music will not be loaded, as XNA 4.0 requires WMP .DLLs to function correct