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Claustrophobia: The Downward Struggle

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About

No. of Players: Single Release Date: 2014-09-09 Genre: Indie, RPG, Strategy, Early Access Developer: The Indie Forge Publisher: The Indie Forge Website: http://www.claustrophobia-game.com

Game Description

Grab your weapon of choice, polish your Rogue senses, and get ready to be thrown into the dark and oppressing dungeons of Claustrophobia! Experience deep character development, fast-paced tactical combat, and mountains of epic loot. Here begins a roguelike quest for glory, slaughter, and anything shiny!

Claustrophobia: The Downward Struggle is a Tactical RPG Roguelike, most heavily inspired by the combination of procedural gear and enemy generation found in games such as Diablo and Torchlight, with traditional Roguelike features found in games such as NetHack and Dungeon Crawl Stone Soup. Gameplay revolves around a classless, stat and gear-based progression system, procedural dungeon exploration, and unforgiving tactical combat.

Current Features

  • Unending Procedurally Generated content: Procedurally generated gear, enemies, and terrain makes for infinite progression and adventure.
  • Classless Character Development: Build the character you wish to play, and develop them through in-depth stat and ability customization.
  • Tons of Loot: Collect vast amounts of weapons, armour, and active items, whose powerful abilities, stats, and passive bonuses enhance your gameplay.
  • Fast-paced, Tactical Turn-Based Combat: Use positioning, clever skill use, and observation to best your enemies.
  • Face Hoards of Challenging Enemies: From simple critters to deadly Elite Units, face off against a variety of monsters, each with their own set of abilities. Enemy Modifiers such as Teleportation, Invisibility, Lifesteal, and more, ensure that there’s always a new type of enemy to slaughter.
  • Traditional Roguelike Features: Permadeath, a little luck, and unforgiving gameplay means your hero’s life is firmly in your hands.
  • Scoring & Leaderboards: To remember all those poor souls who didn’t make it.
  • Simple, easy to use Interface: All the details and functionality you need, without the clutter.

Features Coming Soon

  • Multiple Dungeons: Featuring all new dungeon designs, enemies, rooms, loot, and more.
  • Story mode: Dungeons will chain together for longer, more varied gameplay, and progression towards a final, endgame goal.
  • More Character Development Options: More Class Roles, more Abilities, more talents.
  • Further Item & Enemy Development: A much greater range of Item Abilities and Enemy Modifiers.
  • Traps & Puzzles: More special room types will offer greater variation to exploration.
  • Bosses: Extremely powerful monsters who reside on the final floor of each dungeon, who must be defeated before you can progress.
  • Gear Crafting: Collect materials and salvage old gear to craft powerful new items.
  • Achievements & Unlockables: New content unlocked for courageous feats of strength!

Announcements

Alpha 1.0.2_02 Patch Notes

BUG FIXES Fixed an occasional crash caused when switching weapons (unfortunately this fix has resulted in all those effected losing their second loadout). Fixed the Boss Key vanishing when right cli

Alpha 1.0.2_01 Patch Notes

ENEMIES Stats on Thick-Skinned Enemies greatly reduced. SKILLS Shred's Bleed damage increased to 20% damage per turn, up from 10%. ITEMS Reworked all Weapon's damage gain per level and per rarit

A Long Delayed News Post

Hello all! After what seems like forever, I've finally got the time to talk about everything that's been going on recently and to get everyone up to speed with a number of things. First off I'd lik

Alpha 1.0.2_01 Patch Notes

ENEMIES Stats on Thick-Skinned Enemies greatly reduced. SKILLS Shred's Bleed damage increased to 20% damage per turn, up from 10%. ITEMS Reworked all Weapon's damage gain per level and per rarit

Alpha 1.0.2 Patch Notes

HIGHLIGHTS Added Second Weapon Loadout. Added Full Screen minimap. Large scaling rework to Melee Combat, Hit Rating, and Enemy Health & Damage. GAMEPLAY Added a second weapon loadout (Default Key

Alpha 1.1.1 Patch Notes

BUG FIXES Music no longer requires Windows Media Player .DLLs. NOTE: This change will potentially effect some user's Volume Settings. It's advised you review your in-game Sound Options before playin

Alpha 1.0.2_02 Patch Notes

BUG FIXES Fixed an occasional crash caused when switching weapons (unfortunately this fix has resulted in all those effected losing their second loadout). Fixed the Boss Key vanishing when right cli

Alpha 1.1.0_01 Patch Notes

GAMEPLAY Reduced the spawn rate of Altars of Blessing. All non-user created Traps now do 5 + 3 * Trap Level Damage, up from 2 + Trap Level / 2. ENEMIES Squish and Necropoli's base Health, Damage,

Alpha 1.0.3 Patch Notes

HIGHLIGHTS Added the Ability to throw potions. Added Wide Doorways fitted with double doors. Redesigned all XP and Level Scaling (recommended to start a new game due to inconsistencies). GAMEPLAY

Alpha 1.0.3 Patch Notes

HIGHLIGHTS Added the Ability to throw potions. Added Wide Doorways fitted with double doors. Redesigned all XP and Level Scaling (recommended to start a new game due to inconsistencies). GAMEPLAY

Alpha 1.1.0 Patch Notes

HIGHLIGHTS New Dungeon: The Crypts of Creepy Chaos. New Item Type: Cursed. Added Weapon and Armour Tier Appearances. GAMEPLAY New Dungeon: The Crypts of Creepy Chaos. New World Objects: Altars of

Alpha 1.0.2 Patch Notes

HIGHLIGHTS Added Second Weapon Loadout. Added Full Screen minimap. Large scaling rework to Melee Combat, Hit Rating, and Enemy Health & Damage. GAMEPLAY Added a second weapon loadout (Default Key

Alpha 1.1.0_02 Patch Notes

BUG FIXES Players Experiencing the Crash on Startup caused by a lack of Windows Media Player will now be able to play, but Music will not be loaded, as XNA 4.0 requires WMP .DLLs to function correct

A Long Delayed News Post

Hello all! After what seems like forever, I've finally got the time to talk about everything that's been going on recently and to get everyone up to speed with a number of things. First off I'd lik

Alpha 1.0.4 Patch Notes

HIGHLIGHTS Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor. XP scaling is now exponentia

Alpha 1.1.0_02 Patch Notes

BUG FIXES Players Experiencing the Crash on Startup caused by a lack of Windows Media Player will now be able to play, but Music will not be loaded, as XNA 4.0 requires WMP .DLLs to function correct

Alpha 1.1.0 Patch Notes

HIGHLIGHTS New Dungeon: The Crypts of Creepy Chaos. New Item Type: Cursed. Added Weapon and Armour Tier Appearances. GAMEPLAY New Dungeon: The Crypts of Creepy Chaos. New World Objects: Altars of

Alpha 1.1.0_01 Patch Notes

GAMEPLAY Reduced the spawn rate of Altars of Blessing. All non-user created Traps now do 5 + 3 * Trap Level Damage, up from 2 + Trap Level / 2. ENEMIES Squish and Necropoli's base Health, Damage,

Alpha 1.1.1 Patch Notes

BUG FIXES Music no longer requires Windows Media Player .DLLs. NOTE: This change will potentially effect some user's Volume Settings. It's advised you review your in-game Sound Options before playin

Alpha 1.0.4 Patch Notes

HIGHLIGHTS Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor. XP scaling is now exponentia