Alpha 1.0.3 Patch Notes
Author: indiefoldcreator
Date:
Wed, 17 May 2023
HIGHLIGHTS
GAMEPLAY
UI
ENEMIES
SKILLS
ITEMS
STATS
BUG FIXES
- Added the Ability to throw potions.
- Added Wide Doorways fitted with double doors.
- Redesigned all XP and Level Scaling (recommended to start a new game due to inconsistencies).
GAMEPLAY
- Added the Ability to throw potions.
- Added Wide Doorways fitted with double doors.
UI
- Added the Option to load your last Character's appearance when creating a new Character.
- Altered the colouring of the minimap for easier visability.
- Leaderboard entries made before major balance changes now have an outdated tag, and will be overridden by all new entries.
- Added a warning message that will display When attempting to load a save file that is no longer compatible with the current build.
ENEMIES
- Elite, Champion, and Hellish enemies now have buffs to their base damage.
- Elite, Champion, and Hellish enemies no longer have buffs to their Hit Rating.
- Elite, Champion, and Hellish enemies awarded XP reduced.
- Enemies with the Beserker mod's damage modifer and Dexterity reduced.
- Squish's Base stats increased.
- Rat-at-tack's base Damage and Modifier reduced.
- Constitution scaling of enemies increased to 3 Constitution per level, up from 2.
SKILLS
- Execution's base damage increased to 120% Weapon Damage, 30% Strength. In addition, Damage gained from the target's lost health increased to 120%.
ITEMS
- All potions now have effects when used on an enemy.
STATS
- Redesigned all XP and Level Scaling (recommended to start a new game due to inconsistencies). This change also effects leaderboard scoring.
- Critical Damage gained from Strength reduced to 1 point every 2 Strength, down from 1 every 1 Strength.
- Critical Chance and Critical Damage now apply diminishing returns rather than having a hard capped value.
BUG FIXES
- Fixed Interaction inconsistancies with the Dungeon Exit.
- Fixed a bug causing the Armour gain from Strength to be incorrect.
- Invisible Enemies no longer show up on the minimap.
- Invisible Enemies no longer count during any condition checks for nearby enemies.
- Various Tooltip typos corrected.
Write your comment!