Alpha 1.0.4 Patch Notes
Author: indiefoldcreator
Date:
Wed, 17 May 2023
HIGHLIGHTS
GAMEPLAY
MUSIC
ENEMIES
STATS
BUG FIXES
- Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor.
- XP scaling is now exponential.
GAMEPLAY
- Added Dynamic Leveling: Enemies will no longer scale 1:1 with the player's level - instead, scaling is based on the amount of sources of experience per floor.
- Likewise, undiscovered enemies will no longer scale up when they are below the player's current level.
- Preparations made for upcoming new content.
MUSIC
- Added the final mix of Light6.
ENEMIES
- Added Modifier: Illusionist
- Greatly increased Elite, Champion, and Hellish enemies Health.
- XP from defeating Elite, Champion, and Hellish enemies increased to co-inside with new balancing.
- Enemies now have increased Hit Rate at greater levels.
STATS
- XP scaling is now exponential.
- Hit Rating and Defence Rating now suffer Diminishing Returns.
- Altered scaling of Diminished values, such as Critical Chance, Armour Efficiency, etc.
- Combat Efficiency and Dual Wielding now suffer Diminishing Returns.
BUG FIXES
- Fixed a major bug causing a number of Skills (including Rat-at-tack) to deal damage based on user Health rather than the intended Stat.
- Fixed a bug causing Diminished values to scale beyond their maximum values at high levels.
- Fixed a crash caused by attempting to rebind NumKey0 while at the main menu.
- Fixed Health, Mana, and Damage Multipliers on enemies.
- Fixed incorrect values on the Tooltip for Dual Wielding.
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