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Fixed a crash when attacking Abomination with lightning-based attacks Fixed Zombie's attacks sometimes persisting after death Fixed visual offsets of lobbies not being correctly updated in NetMen
Fixed a crash related to StatusEffects (such as burning, freezing, poison) starting and ending Fixed a crash related to the Chimera Boss Fixed a crash related to pathfinding Fixed a crash relate
Fixed a crash related to StatusEffects (such as burning, freezing, poison) starting and ending Fixed a crash related to the Chimera Boss Fixed a crash related to pathfinding Fixed a crash relate
This update adds new content and a bunch of tweaks and fixes we hope you'll enjoy. There's also been a number of engine updates, which hopefully increase performance for our players. One major change
Vagante has left early access after four years, so who better to take a look than someone who can barely get off the first level of this ultra-hard rogue-lite platformer? Everyone else, that’s
-Fixed a crash when creating a localization without a translation file in the locale/ directory.
It’s been a long road (over four years!), but we’re super happy to present version 1.0 of Vagante. It wouldn’t have been possible to make it this far if it weren’t for all the people who supported u
New/Balance Added a new setting for modifying the Minimap zoom level Affinity Berserk level 3 now grants lifesteal Enemy fireballs no longer emit embers ShopKeepers will now only aggro to non-pl
As someone who can barely plan their own life a month ahead, I hold a boundless wellspring of respect for indie developers who can churn away at a passion project for years on end without any firm pr
While we are hard at work, listening to the growing community, and rolling out bugfixes as they come, we've since put out the 23 track Vagante OST. Enjoy the mystical and rapturous tunes Sam Englis
Notable changes include localization support through user-created translations, along with a variety of bugfixes and tweaks! As always, many thanks to everyone who supported development by testing on
New update time! New/Balance New unlockable player class Player animations reworked Reworked Tower Serpent boss fight Reworked Brood Demon boss fight Reworked acid damage to affect all units. Touch
Hey all! This update has been a long time coming, and features a bunch of new content, including an new unlock-able game mode, Steam Workshop custom level support, Steam Achievements, and more. As a
It’s been a long road (over four years!), but we’re super happy to present version 1.0 of Vagante. It wouldn’t have been possible to make it this far if it weren’t for all the people who supported u
Removed unstable level event temporarily. Increased default game zoom Fixed an accidental increase in the delay before stab weapons. Fixed boulder showing double damage in online games. Fixed c
As always, thanks to the many players who continue to give feedback and report bugs! This update and future ones wouldn't happen with you.Changes:-Hardmode bonfire healing changed to a base value of
Removed unstable level event temporarily. Increased default game zoom Fixed an accidental increase in the delay before stab weapons. Fixed boulder showing double damage in online games. Fixed c
New/Balance Added a new setting for modifying the Minimap zoom level Affinity Berserk level 3 now grants lifesteal Enemy fireballs no longer emit embers ShopKeepers will now only aggro to non-pl
Hopefully, like me, you’ll have booked a bit of time off around the festive period. And coincidentally, Valve’s Winter Steam Sale kicked off just a couple of days before Christmas. Since so many of u
While we are hard at work, listening to the growing community, and rolling out bugfixes as they come, we've since put out the 23 track Vagante OST. Enjoy the mystical and rapturous tunes Sam Englis