Update 1.02
Author: indiefoldcreator
Date:
Wed, 03 Apr 2024
Game: Vagante
New update time!
A huge thanks to out to all the beta testers and Vagante players for helping make this update happen. We wouldn’t be here without the amazing members of our community!
New/Balance
- New unlockable player class
- Player animations reworked
- Reworked Tower Serpent boss fight
- Reworked Brood Demon boss fight
- Reworked acid damage to affect all units. Touching acid even slightly now deals damage (whereas before you could float on top of it)
- Reworked weapon attacks and hitboxes (weapon hitboxes should now be much more accurate)
- Reworked knockback to take into account weapon attack direction
- Player select menu no longer shows other class backgrounds as locked
- Rogue starting Dex and Int swapped from <3, 4> -> <4, 3>
- Modified chaos effect chances slightly (lower % for slaps, higher % for beneficial effects)
- Added differing particles to Ruins traps based on trap types
- Added a SFX limiter, the same SFX will now no longer be played more than once per frame
- Added limit to number of Spirit Projectiles spawned when hit/struck
- Added a non-particle indicator to ambush-type Slimes
- Added a one frame backswing to Goblin’s attack animation
- Added a subtle graphical indicator for walls that are breakable
- Crates and barrels now visually re-align themself when resting on the ground at an angle
- Optimized some entity handling code
Bugfixes
- Fixed Tikiman darts poisoning player even when blocked/dodged
- Fixed imps inflicting poison even if blocked/dodged
- Fixed long-standing bug that prevented all Units from being stunned more than once
- Fixed numerous audio and graphical bugs that occurred when player was frozen
- Fixed bug where if you deal damage to the final boss on a certain frame of its attack it the boss AI breaks
- Fixed TowerDoor not properly setting tiles to be solid
- Fixed bug where DartTrap arrows that are stuck would still deal damage to players.
- Fixed bug where picking up a Rune Orb from another act would trigger other act's Rune Orb-specific events
- Fixed BossTowerSerpent's arm glitching out when it dies
- Fixed TowerDoor glitching BossTowerSerpent after opening sometimes
- Fixed bug where monster corpses that are carried into a slime level would disappear
- Fixed some issues with chicken animations
- Fixed misleading Alchemy L4 description
- Fixed boulder protection not working against BossGolem
- Fixed BossGolem's attacks persisting throughout death animation in offline games
- Fixed BossGolem attacking during credits
- Fixed an issue with BossGolem AI when stuck
- Fixed a graphical issue with BossGolem where sprite rotation would become desynced
- Fixed BossGolem being able to hurt players through ceiling tiles while rolling
- Fixed BossGolem's corpse covering up other important entities
- Fixed crash in BossNecromancer due to a target becoming invalid/null
- Fixed corpses on client-side disappearing without a fadeout animation
- Fixed crashes in server thread or other threads freezing entire game
- Fixed boss chest rewards not animation properly
- Fixed some bugs that led to crossbow state desyncs
- Fixed graphical issue with inventory overlay E equipped indicator
- Fixed Thief continuously attacking stunned players instead of properly stealing from them
- Fixed bouncy arrows losing 70% of their speed when hitting the floor
- Fixed stealth not being removed when you miss an attack
- Fixed enemy Wisps not dealing damage to friendly non-player units
- Fixed/removed an invisible solid tile in the Factory boss room
- Fixed player's foot clipping on the edge of the floor when walking on to floor off of boulders
- Fixed bug where Skeleton throw bone animation was being overridden by a cast animation
- Fixed Arrow Trajectory item attribute being inaccurate for some weapons
- Fixed some interpolation issues with Crossbow loaded/unloaded states
- Fixed shop doors sometimes having an incorrect background sprite.
- Fixed some issues with shop doors being solid when open
- Fixed a crash in the final boss
- Fixed some graphical z-Index issues with torches on the final stage
- Fixed a graphical issue with the Caravan intro fade in
- Fixed a graphical issue with the Exit to Main Menu button changing state while pressed
- Fixed the player stats screen showing inaccurate stats
- Fixed game still having focus when you switch apps while initializing the game
- Fixed BossSpriggan minions looking glitchy while frozen
- Fixed crash related to grappling hook link state
- Fixed hosting non-steam games taking longer than necessary after disconnecting from a previous game
- Fixed levels sometimes having old NG+ names
- Fixed skeletons being able to whistle and pick up dogs
- Fixed some edge cases where BossNecromancer could get stuck mid-teleport
- Fixed bug where BossTowerSerpent continuously destroyed tiles when player is out of bounds
- Fixed crash when navigating an empty chat history
- Fixed being able to cast spells while sitting at bonfires
- Fixed outdated tooltip referring to stability stat
- Fixed a couple of bugs with held unit positions while swimming
- Fixed Tutorial soft-locking with a non-opening wall when playing Ranger class
- Fixed multi-jumps cancelling casting, despite having Spellcaster 4
- Fixed branch exit floor tiles being destroyable (now they're indestructible, just like regular exits)
- Fixed Magic Traps spawning in treasure rooms in the Ruins
- Fixed Knight's sword swing attack not properly charging up on the right frame
- Fixed Imps dealing damage during attack animation
- Fixed Spellcaster affinity level 1 not applying correctly
- Fixed Thieves attempting to steal from non-player units
- Fixed soft lock in game credits when parading Lurker
- Fixed Chaos teleports sometimes teleporting you to the left top of the map
- Fix doodads thrown by poltergeists not dealing damage when thrown by the player.
- Fixed bug where velocity added to Doodads was not applied until freeze effect ends
- Fixed bug where Dart Trap arrows glitch out when the tile they're stuck to gets destroyed
- Fixed being able to exploit Alchemy L4 by saving the game and loading
- Fixed bug where Tower theme music would sometimes persist after leaving the level.
- Fixed teleport traps killing players that grappled into them
- Fixed/removed an invisible platform in the Ruins
- Fixed frozen MiniMechs falling through the level
- Fixed acid water dealing damage to wraith heads
- Fixed a number of animation issues with Ghosts
- Fixed Shadow Knight Boss pushing level exits
- Fixed crash related to using the emote menu
- Fixed being able to damage to Fairy in the intermission
- Fixed Champion Gauntlets never appearing in item generation
- Fixed Zombie getting stuck in the stun sprite. Changed Zombie attack animation windup.
- OMP: Fixed players being unable to pick up bats in front of Shrines without using the shrine
- OMP: Fixed some graphical issues with wall phasing
- OMP: Fixed wall phasing not working properly in online games
- OMP: Fixed crash that mostly affected people who pirate the game when they leave an online game
- OMP: Fixed a number of AI bugs in online games with BossBehemoth
- OMP: Fixed interpolated Fairy saving animation issues
- OMP: Fixed players being unable to use backgrounds that the host host hasn’t unlocked yet
A huge thanks to out to all the beta testers and Vagante players for helping make this update happen. We wouldn’t be here without the amazing members of our community!
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