New Update 1.09! Tweaks, balance changes, and bugfixes
Author: indiefoldcreator
Date:
Wed, 03 Apr 2024
Game: Vagante
As always, thanks to the many players who continue to give feedback and report bugs! This update and future ones wouldn't happen with you.
Changes:
-Hardmode bonfire healing changed to a base value of 10
-Added a chance for spellbooks in loot sacks
-Pure Type damage floating text now has a unique look to differentiate from physical damage
-Factory BossMech now kills any MechGrunt (spinner mechs) that happen to fall into the boss arena
-Reworked sword spin to be an upgrade to falling sword attacks
-Increased overhead sword swing damage from 66% -> 80%
-Added club affinity to random class generation
-Removed english-only bitmap fonts, all floating text now uses true type fonts
-Added new behavior to Final Boss laser array
-Reduced ice ball damage scaling from 0.45 to 0.25 INT
-Added a new unique modifier to the Mage Heirloom starting ring
-Added additional supported locales (RU, PT, PL, TR, TH, IT, CS)
-Reduced Ascetic background VIT gain by half
-Preferred quick cast settings are now saved between games
-New spells now automatically assign to a quick cast slot
-Extended Final Boss invincibility throughout its phase 2 transformation
-Final Boss second phase health increased from 300 => 400
-Reverted bouncing on enemy behavior to old, variable-bouncing
-Hard mode respawns in Act 3 limited to one respawn per room
-You can eat rats
-Increased Skeleton base SPD stat from 0->1 (now equivalent to default speed of normal classes)
-Bombs and Bombarrows no logner blow up when touching a torch
-Background: Illiterate: Added an additional starting item
-Background: Disciple of Scholar reworked, now offers better bonuses when sacrificing to shrines
-Background: Circle of Light, charges 2->4, base healing 8->4, added scaling healing based on +1 per
-Added missing translateable strings to Shrine names
-Reworked Ascetic to alternate stat gains between STR/DEX/VIT and INT/LUK
-Made Shopkeepers in the Rift less likely to run off ledges to their deaths
-Items from Boss Chests are now automatically identified
-Boulders no longer collide with Shrines
-Removed randomness in Spriggan's bow-aiming times. Spriggans now aim and shoot at a consistent timing
-Increased health of Summon Monster's minions by an amount based on caster's INT
-Removed stealth immunity from a number of monsters and bosses (bosses will still be immune to stealth after being initially aggrod)
-Updated default.pot for newest update: http://vagantegame.com/default.pot
Bugfixes:
-Fixed Input actionNames not being translated properly in Config GUI
-Fixed some langauged to properly saving their setting in config.ini
-Fixed saving/loading of Random class characters not properly saving the randomized affinities
-Fixed camera zoom shifting slightly while entering a level
-Fixed BossDragon dive bomb attack behavior to properly wait at apex of dive
-Fixed SpikeTraps colliding with a player hanging on aledge adjacent/underneath it.
-Fixed a couple of bugs where blocking damage doesn't result in expected behavior
-Fixed game over menu position getting stuck when spamming START.
-Fixed Fairy getting stuck in cornered animation when running against walls in intermission
-Fixed some sprite offsets in Good Ending credits scene
-Fixed throwing PetDog into water causing it to be unresponsive until it lands on the ground
-Fixed custom level Bonfires only healing the first player to sit at them
-Fixed custom level Shrines not properly initializing, resulting in bouncy shrines sometimes
-Fixed Cursed Adherent background being able to curse throwable items
-Fixed items stored in loot sacks not being properly destroyed when transitioning a level
-Fixed Shop doors pushing units before it actually closes
-Fixed PetDog damage scaling not being properly saved/loaded
-Fixed possible level generation soft lock when branch exits are generated on a boulder trap
-Fixed electricty damage stunning players despite full resistances
-Fixed Hard-mode final boss having incorrect laser offsets
-Fixed arrows in monster corpses appearing to float in mid-air
-Fixed crash in online multiplayer
-Fixed critical hit CombatText not showing proper color
-Fixed Block affinity reflects not working on MechGrunts spinning attack
-Fixed BossShadowKnight getting stuck casting teleport on a dead player thats fallen into the abyss
-Fixed Mimic Whisperer mimics damaging allies in online game
-Fixed some bugs with drawing of non-english characters on screen
-Fixed the order of Houndmaster's Flail background, so that background icons are consistent between classes
-Fixed hover cursor location being incorrect in the player STATS tab
-Fixed typo in Snake Eater background
-Fixed Shockwave spell not showing critical properly
-Fixed saving/loading of Ascetic vow state
-Fixed BossBroodDemon spawning way more eggs than normal when stunned
-OMP: Fixed BossDragons' fireball zIndexing
-OMP: Fixed overhead chat lines not being drawn sometimes
-OMP: Fixed ManEatingPlants staying attached to a teleporting player
-OMP: Fixed Mimics not being properly picked up client-side
-OMP: Fixed Merchant background not giving gold properly
-OMP: Fixed some interpolation issues with Fairies when picked up
-OMP: Fixed bug where setting at Bonfire sometimes doesn't properly refresh skills or trigger bonfire effects
-OMP: Fixed game over progression GUI flashing at start of game over
-OMP: Fixed wrong sound-effect being played when picking up arrows
-OMP: Fixed final boss not showing windup animation before dash attacking
Changes:
-Hardmode bonfire healing changed to a base value of 10
-Added a chance for spellbooks in loot sacks
-Pure Type damage floating text now has a unique look to differentiate from physical damage
-Factory BossMech now kills any MechGrunt (spinner mechs) that happen to fall into the boss arena
-Reworked sword spin to be an upgrade to falling sword attacks
-Increased overhead sword swing damage from 66% -> 80%
-Added club affinity to random class generation
-Removed english-only bitmap fonts, all floating text now uses true type fonts
-Added new behavior to Final Boss laser array
-Reduced ice ball damage scaling from 0.45 to 0.25 INT
-Added a new unique modifier to the Mage Heirloom starting ring
-Added additional supported locales (RU, PT, PL, TR, TH, IT, CS)
-Reduced Ascetic background VIT gain by half
-Preferred quick cast settings are now saved between games
-New spells now automatically assign to a quick cast slot
-Extended Final Boss invincibility throughout its phase 2 transformation
-Final Boss second phase health increased from 300 => 400
-Reverted bouncing on enemy behavior to old, variable-bouncing
-Hard mode respawns in Act 3 limited to one respawn per room
-You can eat rats
-Increased Skeleton base SPD stat from 0->1 (now equivalent to default speed of normal classes)
-Bombs and Bombarrows no logner blow up when touching a torch
-Background: Illiterate: Added an additional starting item
-Background: Disciple of Scholar reworked, now offers better bonuses when sacrificing to shrines
-Background: Circle of Light, charges 2->4, base healing 8->4, added scaling healing based on +1 per
-Added missing translateable strings to Shrine names
-Reworked Ascetic to alternate stat gains between STR/DEX/VIT and INT/LUK
-Made Shopkeepers in the Rift less likely to run off ledges to their deaths
-Items from Boss Chests are now automatically identified
-Boulders no longer collide with Shrines
-Removed randomness in Spriggan's bow-aiming times. Spriggans now aim and shoot at a consistent timing
-Increased health of Summon Monster's minions by an amount based on caster's INT
-Removed stealth immunity from a number of monsters and bosses (bosses will still be immune to stealth after being initially aggrod)
-Updated default.pot for newest update: http://vagantegame.com/default.pot
Bugfixes:
-Fixed Input actionNames not being translated properly in Config GUI
-Fixed some langauged to properly saving their setting in config.ini
-Fixed saving/loading of Random class characters not properly saving the randomized affinities
-Fixed camera zoom shifting slightly while entering a level
-Fixed BossDragon dive bomb attack behavior to properly wait at apex of dive
-Fixed SpikeTraps colliding with a player hanging on aledge adjacent/underneath it.
-Fixed a couple of bugs where blocking damage doesn't result in expected behavior
-Fixed game over menu position getting stuck when spamming START.
-Fixed Fairy getting stuck in cornered animation when running against walls in intermission
-Fixed some sprite offsets in Good Ending credits scene
-Fixed throwing PetDog into water causing it to be unresponsive until it lands on the ground
-Fixed custom level Bonfires only healing the first player to sit at them
-Fixed custom level Shrines not properly initializing, resulting in bouncy shrines sometimes
-Fixed Cursed Adherent background being able to curse throwable items
-Fixed items stored in loot sacks not being properly destroyed when transitioning a level
-Fixed Shop doors pushing units before it actually closes
-Fixed PetDog damage scaling not being properly saved/loaded
-Fixed possible level generation soft lock when branch exits are generated on a boulder trap
-Fixed electricty damage stunning players despite full resistances
-Fixed Hard-mode final boss having incorrect laser offsets
-Fixed arrows in monster corpses appearing to float in mid-air
-Fixed crash in online multiplayer
-Fixed critical hit CombatText not showing proper color
-Fixed Block affinity reflects not working on MechGrunts spinning attack
-Fixed BossShadowKnight getting stuck casting teleport on a dead player thats fallen into the abyss
-Fixed Mimic Whisperer mimics damaging allies in online game
-Fixed some bugs with drawing of non-english characters on screen
-Fixed the order of Houndmaster's Flail background, so that background icons are consistent between classes
-Fixed hover cursor location being incorrect in the player STATS tab
-Fixed typo in Snake Eater background
-Fixed Shockwave spell not showing critical properly
-Fixed saving/loading of Ascetic vow state
-Fixed BossBroodDemon spawning way more eggs than normal when stunned
-OMP: Fixed BossDragons' fireball zIndexing
-OMP: Fixed overhead chat lines not being drawn sometimes
-OMP: Fixed ManEatingPlants staying attached to a teleporting player
-OMP: Fixed Mimics not being properly picked up client-side
-OMP: Fixed Merchant background not giving gold properly
-OMP: Fixed some interpolation issues with Fairies when picked up
-OMP: Fixed bug where setting at Bonfire sometimes doesn't properly refresh skills or trigger bonfire effects
-OMP: Fixed game over progression GUI flashing at start of game over
-OMP: Fixed wrong sound-effect being played when picking up arrows
-OMP: Fixed final boss not showing windup animation before dash attacking
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