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Signs of Life

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About

No. of Players: Single Release Date: 2014-01-27 Genre: Action, Adventure, Casual, Indie, RPG, Early Access Developer: Sweet Dog Studios Publisher: Sweet Dog Studios Website: http://www.playsignsoflife.com

Game Description

Signs of Life is a sci-fi survival sandbox platformer with a combination of procedurally generated and hand-crafted content. You'll explore mysterious locations, Mine blocks for resources, and meet strange (and some familiar) creatures, some of which don't even want to kill you and eat your corpse. Along the way, you'll be able to craft armor, weapons, gadgets and more to assist you in surviving in an inhospitable environment.

Story

Sensing that an apocalyptic war was imminent, the United Nations executed a last ditch plan to save what they could of the human race. 2 crafts were launched, a massive colony ship called the Hephaestus and a smaller, faster scout ship called the Hermes. The destination was a recently discovered earth-like planet with the potential to harbor life located roughly 18 light years away. The Hermes reached the planet first in order to establish a presence in anticipation of the arrival of the Hephaestus.

4 years later, as the Hephaestus approached its destination a faint signal was detected from a nearby asteroid. Against their better judgement, the crew of the Hephaestus decided to investigate, and in doing so set in motion a chain of events that would ultimately lead to their destruction.

The good news is, you managed to survive by hitching a ride on a small escape pod just in the nick of time. The bad news is, everyone you knew and loved is dead, you have nothing but the clothes on your back, a standard issue multi-function wrist laser and a faulty artificial intelligence companion named AGIS. Oh, and the human race is probably doomed.

Probably.

Features

  • An expansive world with procedurally generated and hand-crafted content.
  • Online Co-Op Multiplayer
  • A bunch of weird alien creatures.
  • Some familiar creatures.
  • Chickens.
  • Mining, hunting, gathering.
  • Gobs of ores, materials and animal organs you can use to...
  • Craft all kinds of weapons, armor, gadgets, furniture, etc.
  • A bit of story and lore to hold the whole thing together.
  • Eggs.
  • All spiritual content in this game has been assessed by Dr. Halamkah, advisor to the stars.

Current State of Development

Signs of Life is currently in Alpha. We feel like we've put together a fun, satisfying experience that will allow us to get wider feedback while we complete the rest of the game.

Right now our first priority is making sure that the content we have in-game is as bug-free, balanced, polished and fun as possible based on feedback from you folks. We have a significant prologue/tutorial planned, as well as significant content beyond what is currently playable, so the sooner you get involved the more of an effect you'll have on the final game. We deal in hard science, and in working very closely with our personal science advisor at Sweet Dog Studios, that tends to lead to results.

We are still very much in development, and we would like you to join us in shaping the game from here on out. Your feedback is vital to us, so don't be shy =)

Caveats/Issues

  • Some sound effects are missing, but we are actively working on filling them in.

Announcements

Signs of Life Update 22

Heya folks, we've got a new pretty significant update ready. Our intention with this update is to improve on a lot of the foundational parts of the game, improve the ease of use of various mechanics

Signs of Life Update 0.10.0

Hey folks, we've got a new update for ya. Over the last several months, we've been working with two main goals: Improving the basic user experience and moving the story content forward. This update c

Signs of Life Update 0.14 (Story Introduction and Tutorial)

Hey folks, we've got a new update ready. This update does double duty as both a tutorial and a significant chunk of story content at the beginning of the game. We've known for awhile that we needed a

What we're working on, August 2018

Hey folks, I wanted to check in and let everyone know what we've been working on since the last update. In the past we've pretty much gone dark in between updates and worked quietly behind the scenes

Signs of Life Update 17

Heya folks, we've got a new update ready for ya. Our goal with this update was primarily to improve some mostly cosmetic areas of Signs of Life, as well as to lay the groundwork for future content. T

Signs of Life Update 0.12

Hey folks, it has been awhile but we have a brand new content update hot off the presses. We had several goals with this update - We wanted to move the story forward a bit, add a new area to explore,

What We're Working On (January 2021)

Hey folks, it's been a bit since our last update and I know we can be kinda quiet when we're busy behind the curtain, so we wanted to give you an idea about the stuff we're working on.Revamped Mining

Signs of Life Update 0.10.0

Hey folks, we've got a new update for ya. Over the last several months, we've been working with two main goals: Improving the basic user experience and moving the story content forward. This update c

Signs of Life 0.15

Hey folks, we have a brand new update for ya. We're not quite done with the next chunk of story content, but we decided we should go ahead and release the non-story stuff we've been working on. The m

Signs of Life Update 18

Heya folks, we've got some new stuff for ya. In the last update we re-worked the plant system, but we didn't really use it for much more than better versions of existing plants, so we wanted to take

Signs of Life Roadmap

Hey folks, we decided it was past time to put out a roadmap and give you an idea of what we have planned between now and leaving Early Access. We're keeping some things intentionally vague to avoid s

Signs of Life Update 24

Hey folks, we've got a new update ready for ya. This update is largely about tying up loose ends in the various gameplay systems and cleaning things up as we get closer to release. The high points ar

What We're Working On, November 2018

Hey folks, I wanted to put out a quick announcement and let you know what we've been up to since the last one. Originally we were going to put out a smaller update next, but along the way we ended up

Signs of Life Update 23

Hey folks, we have a new update ready to go. The main goal with this update was to add a new area to explore, and to do a better job of introducing some of the mechanics related to the intelligent al

Signs of Life Update 16

Hey folks, we've got a new story update ready for ya to try out. The primary goal with this update was to expand the gameplay and story content related to the crew of the Hermes, who set up their res

Signs of Life Update 19

Hey folks, we've got another update for ya. As we get closer to finishing the story content for the 1.0 release of the game (more on that later), we're going through our existing systems to make sure

Signs of Life Update 20

Nights on the surface of the planet have become spookier and more ominous, and there seems to be a strange red comet in the sky. On the plus side, the red comet seems to be emitting some kind of radi

Signs of Life Update 0.9

New Content This update is intended to add some flavor to the world and make it feel a bit more lively. We’ve added several new creatures to the upper parts of the world, particularly on the surface

Signs of Life Update 0.9

New Content This update is intended to add some flavor to the world and make it feel a bit more lively. We’ve added several new creatures to the upper parts of the world, particularly on the surface

Signs of Life Update 0.8

Hey folks, we put out a new update today (version 0.8) that changes the engine that Signs of Life runs on and adds a few quality of life improvements as well as a sweet new grappling laser function f