Signs of Life Update 17
Author: indiefoldcreator
Date:
Sun, 20 Aug 2023
Game: Signs of Life
Genre:
Action, Adventure, Casual, Indie, RPG, Early Access
Developer: Sweet Dog Studios
Release Date: Mon, 27 Jan 2014
Developer: Sweet Dog Studios
Release Date: Mon, 27 Jan 2014
Heya folks, we've got a new update ready for ya. Our goal with this update was primarily to improve some mostly cosmetic areas of Signs of Life, as well as to lay the groundwork for future content. The high points are: Improved tile drawing on crafted tiles, an improved Equip menu, and a revamped plant system that should allow us to add all sorts of weird and interesting plants.
Prior to this update, nearly every crafted tile in the game had an outline around it which resulted in really blocky looking buildings. With this update, we've gone through and added the ability for tiles to connect with each other in a way that looks a heck of a lot better. All crafted tile types (steel, wood, etc) now have a "wall" tile that can seamlessly stretch in any direction, as well as floor, ceiling and roof tiles that will stretch in a line. We also dramatically improved the visual quality of ores that you find on tiles in the world.
Here is what it looks like in action:
As we get (a bit) closer to the 1.0 version of Signs of Life, we've been going through and expanding on some of the elements that weren't very fleshed out. One of the things that has been on our list for a long time was adding more doors, so we did just that. We finally have more than 1 boring wooden door!
Here is what they look like in action:
We've added the following doors in this update:
One of the things that has needed work for quite awhile is the equipment menu. We've remade it from the ground up to be larger and more user friendly. It's now a lot less cramped, and it has a panel on the side that lists all of the effects currently active on the player. We also increased the number of equippable accessories to 5.
For a long time we've wanted to add a bunch of new plants, but the plant system we were using wasn't very flexible or dynamic. It got the job done, but it really made it difficult for us to add any new types of plants. So - we ripped it out and re-did it completely. Now plants can be animated, they grow more smoothly, and most importantly it is dramatically easier to add just about any kind of plant that we can imagine. We also built the system from the ground up to be moddable. This update mostly just replaces the existing plants with updated versions, but very soon we'll be adding a whole bunch of new plants, fruits and nuts.
You can punch trees (but make sure you wear gloves or it's going to hurt!) which causes the fruits to drop as well as occasionally causes some tree materials to drop out out. In this way, you can gather tree materials without destroying them by whackin' them every now and then.
And you can cut them down, now with fancy animations.
In the very near future we'll continue adding some new plants, as well as some new early-game weapon options that utilize nuts for some nut-based combat. This update will come very shortly (within a week or two). After that, we're going full-steam ahead on the next major content update which will include a significant expansion of the Mining base, as well as a bunch of new mechanics, gadgets, and story content related to theintelligent aliens on the planet.
As always, we would love to hear from you about what you like and don't like about the update, as well as any issues you run into or suggestions you have. Feel free to post on this announcement, on the forums, or join our official Discord server. The eventual quality of the game is going to largely depend on the feedback we get from players, so don't be shy!
Improved Tile Drawing
Prior to this update, nearly every crafted tile in the game had an outline around it which resulted in really blocky looking buildings. With this update, we've gone through and added the ability for tiles to connect with each other in a way that looks a heck of a lot better. All crafted tile types (steel, wood, etc) now have a "wall" tile that can seamlessly stretch in any direction, as well as floor, ceiling and roof tiles that will stretch in a line. We also dramatically improved the visual quality of ores that you find on tiles in the world.
Here is what it looks like in action:
New Doors
As we get (a bit) closer to the 1.0 version of Signs of Life, we've been going through and expanding on some of the elements that weren't very fleshed out. One of the things that has been on our list for a long time was adding more doors, so we did just that. We finally have more than 1 boring wooden door!
Here is what they look like in action:
We've added the following doors in this update:
- Wood Door
- Ramshackle Door
- Stone Door
- Iron Door
- Steel Door
- Granite Door
- Marble Door
- Tech Door
New Equipment Menu
One of the things that has needed work for quite awhile is the equipment menu. We've remade it from the ground up to be larger and more user friendly. It's now a lot less cramped, and it has a panel on the side that lists all of the effects currently active on the player. We also increased the number of equippable accessories to 5.
New Plant System
For a long time we've wanted to add a bunch of new plants, but the plant system we were using wasn't very flexible or dynamic. It got the job done, but it really made it difficult for us to add any new types of plants. So - we ripped it out and re-did it completely. Now plants can be animated, they grow more smoothly, and most importantly it is dramatically easier to add just about any kind of plant that we can imagine. We also built the system from the ground up to be moddable. This update mostly just replaces the existing plants with updated versions, but very soon we'll be adding a whole bunch of new plants, fruits and nuts.
You can punch trees (but make sure you wear gloves or it's going to hurt!) which causes the fruits to drop as well as occasionally causes some tree materials to drop out out. In this way, you can gather tree materials without destroying them by whackin' them every now and then.
And you can cut them down, now with fancy animations.
Bug Fixes
- Fixed an issue that would cause grid containers to not display all the items that they contain
- Fixed an issue that could result in your escape pod storage or equipment getting mixed up between characters.
- Fixed several crashes
- A bunch of little things not really worth mentioning, but just know that we love you.
What's Next?
In the very near future we'll continue adding some new plants, as well as some new early-game weapon options that utilize nuts for some nut-based combat. This update will come very shortly (within a week or two). After that, we're going full-steam ahead on the next major content update which will include a significant expansion of the Mining base, as well as a bunch of new mechanics, gadgets, and story content related to the
As always, we would love to hear from you about what you like and don't like about the update, as well as any issues you run into or suggestions you have. Feel free to post on this announcement, on the forums, or join our official Discord server. The eventual quality of the game is going to largely depend on the feedback we get from players, so don't be shy!
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