Signs of Life Update 0.10.0
Author: indiefoldcreator
Date:
Sun, 20 Aug 2023
Game: Signs of Life
Genre:
Action, Adventure, Casual, Indie, RPG, Early Access
Developer: Sweet Dog Studios
Release Date: Mon, 27 Jan 2014
Developer: Sweet Dog Studios
Release Date: Mon, 27 Jan 2014
Hey folks, we've got a new update for ya. Over the last several months, we've been working with two main goals: Improving the basic user experience and moving the story content forward. This update contains all the user experience changes we've been working on (including a much-requested grid-based inventory option), and a portion of the story content that we've been working on. We've got a much larger story content update in the works, but we figured it has already been too long since the last update so we'd go ahead and put out some of what we have finished so far.
To see the new story content, you'll need to use the satellite uplink function on the Pioneer Communications Junction (the device in the top floor of the Pioneer Station) and then explore the surface of the planet a bit.
You will not need to start a new world to see the new story content in this update.
FYI: We will be participating in the Steam Winter Sale, so if you don't own the game right now, you might want to wait until then if you want to save a few bucks.
We hope you like the changes, but either way we'd love to hear from you so make sure to let us know what you think in the comments or on the forum.
To see the new story content, you'll need to use the satellite uplink function on the Pioneer Communications Junction (the device in the top floor of the Pioneer Station) and then explore the surface of the planet a bit.
You will not need to start a new world to see the new story content in this update.
FYI: We will be participating in the Steam Winter Sale, so if you don't own the game right now, you might want to wait until then if you want to save a few bucks.
Story Content
- Added an
Alien pod that occasionally drops down on the surface of the planet after you've attempted to use the Pioneer Comm panel with the satellite repaired. Another will spawn every 20-30 minutes as long as the player is on the surface of the planet near a flat spot of land.
- Added
Alien enemy that spawns from the alien pods. Another spawns every 60 seconds or so
- Added
damaged alien alloy and damaged alien dynamo drops when you kill the aliens
- The
alien refinery (the alien device with the 3 circles that can process the strange purple ore) can now be used to processdamaged alien alloy and damaged alien dynamos
- Added
Hybrid Lobber explosive energy weapon
- Added
Double-jump backpack and Momentum Preserver backpack.
- Added
Hybrid armor set
Gameplay Changes
- Re-worked the new character intro sequence, it is now much more succinct ;)
- Expanded the functionality of the Material Grinder
- Grinder can now grind up any craftable item and returns some of the items used to craft it.
- Grinder can now be opened, and the grinder can be fitted with a stone, iron or steel grinding blade. Better blades give you a better material yield when disassembling items.
- Grinder now requires a battery to function, and better batteries make it run faster.
- Grinder can now grind up any craftable item and returns some of the items used to craft it.
- Removed salvage kit recipes, as their functionality has now been replaced by the Material Grinder.
- The AGIS call button on the HUD now lets you ask AGIS for advice about what you should be doing. We want this to be an unintrusive way for players to get some direction about what they can be doing to move the story forward.
- The AGIS call button on the HUD now also lets you ask AGIS about structures in the world.
- Prevented some creatures from spawning near the escape pod to make things a bit easier for new players.
- Tweaked material and ore generation. Let us know if you have trouble finding anything in particular, this may still need some tweaking.
UI Changes
- Added a grid based inventory option. You can either set this per container by clicking the grid button on containers or you can set the default you'd like to use from the settings menu.
- Made the various menus more visually consistent and fixed various display issues.
- You can now close the inventory without closing other containers or menus.
- Tab now opens and closes just the inventory, as well as any open containers that are in your inventory.
- Escape now closes the most recently used menu or container, and will open the main menu if you press escape with no menus or containers open.
- A bunch of small changes related to font sizes, but there is still some work to be done here to make sure the game always respects your font size option in every menu.
New Recipes
- Stone Grinder Blade - 12x Basalt Blocks, 4x Grey Rock, Requires Hammer
- Iron Grinder Blade - 12x Iron Ingots, Requires Iron Anvil
- Steel Grinder Blade - 12x Steel Ingots, Requires Material Printer
Hybrid Lobber - 1x Strange Dynamo, 2x Strange Alloy, 1x Steel Gun Parts, 4x Plastic
Double Jump Backpack - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots
Momentum Preserver - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots
Hybrid Helmet - 2x Strange Alloy, 2x Steel Ingots
Hybrid Torso - 4x Strange Alloy, 4x Steel Ingots
Hybrid Arms - 2x Strange Alloy, 2x Steel Ingots
Hybrid Gloves - 2x Strange Alloy, 2x Steel Ingots
Hybrid Leggings - 4x Strange Alloy, 4x Steel Ingots
Hybrid Boots - 2x Strange Alloy, 2x Steel Ingots
Hybrid Reactor Pack - 1x Strange Dynamo, 2x Strange Alloy, 2x Steel Ingots
Bug Fixes
- Fixed an issue that could result in instant death if you were wearing something with damage reflect and got damaged by caltrops
- The game should launch faster in Steam now.
- Fixed some world generation bugs that would cause the generation to get stuck. Not 100% sure we've fixed all of these, so let us know if your world generator ever gets stuck.
- Fixed an issue that would cause you to take damage when eating certain mushrooms
- Fixed an issue that would cause the player to get stuck for a few seconds after using the respawners
- Fixed a crash related to having an extremely large number of characters in the character select menu
- Fixed an issue that would sometimes cause the game to display in the wrong place when using the borderless window display mode
- A bunch of small issues
We hope you like the changes, but either way we'd love to hear from you so make sure to let us know what you think in the comments or on the forum.
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