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Minor gameplay update as we are now going to start preparing the "release candidate" version. Gameplay updates. We have improved the look and the animation of the cyborg enemies a lot. They now
New ~50 megabytes update. Multiplayer test unlocked for the build. At the end we had to disable a couple things from the things said last update, but the test is up. EDIT: We have recorded a video o
0.18 update now Live. This update contains a few gameplay improvements, and serious improvements for the sword. This update does change the general gameplay, specially as now the sword is a lot more
Minor gameplay update as we are now going to start preparing the "release candidate" version. Gameplay updates. We have improved the look and the animation of the cyborg enemies a lot. They now
New DWVR update. This update gets us one step closer to release. Engine Upgrade The update upgrades the game engine to Unreal Engine 4.15, using the new Forward renderer. The new features in
New 0.28 update. This update is an incremental update that improves several parts of the "core" gameplay. Plasma rifle Sights The plasma rifle now has a sight. This sight fully works stereo, an
https://www.youtube.com/watch?v=V8V3iyqbbjE As our probably last "important" update before "release candidate" update, we have added traditional locomotion for both Vive and Oculus. Smooth Locomo
Pushed the 0.24.1 hotfix. This small update fixes some things that people complained about. Vive window is now fullscreen. No black borders and vertical image. Much better for recording video
Uploaded new 0.16 update. This update disables the multiplayer test mode for now. The main focus of this update has been optimization and background work. The code of the game has been improved to
https://www.youtube.com/watch?v=V8V3iyqbbjE As our probably last "important" update before "release candidate" update, we have added traditional locomotion for both Vive and Oculus. Smooth Locomo
Release Candidate. The "Release Candidate" update. This update is the last big update until we add unlockables and progression. The amount of changes in this update is considerable. We have improved
New ~50 megabytes update. Multiplayer test unlocked for the build. At the end we had to disable a couple things from the things said last update, but the test is up. EDIT: We have recorded a video o
New 1.0 update, starting the new stage of DWVR development. In this update, we bring all the improvements added to the PSVR version into the PC version of the game. This updates bring: Smooth loco
0.18 update now Live. This update contains a few gameplay improvements, and serious improvements for the sword. This update does change the general gameplay, specially as now the sword is a lot more
Pushed the 0.24.1 hotfix. This small update fixes some things that people complained about. Vive window is now fullscreen. No black borders and vertical image. Much better for recording video
New DWVR update. This update gets us one step closer to release. Engine Upgrade The update upgrades the game engine to Unreal Engine 4.15, using the new Forward renderer. The new features in
New 0.28 update. This update is an incremental update that improves several parts of the "core" gameplay. Plasma rifle Sights The plasma rifle now has a sight. This sight fully works stereo, an
Uploaded new 0.16 update. This update disables the multiplayer test mode for now. The main focus of this update has been optimization and background work. The code of the game has been improved to
New 1.0 update, starting the new stage of DWVR development. In this update, we bring all the improvements added to the PSVR version into the PC version of the game. This updates bring: Smooth loco
Release Candidate. The "Release Candidate" update. This update is the last big update until we add unlockables and progression. The amount of changes in this update is considerable. We have improved