0.30 Beta Update: Added traditional locomotion.
Author: indiefoldcreator
Date:
Sat, 04 Jan 2025
Game: DWVR
https://www.youtube.com/watch?v=V8V3iyqbbjE
As our probably last "important" update before "release candidate" update, we have added traditional locomotion for both Vive and Oculus.
In both the headsets, to enable it you need to go to the configuration in the main menu, and select "Smooth" as your selected locomotion. This will instantly enable the new locomotion mode and you will be able to try it in the main menu itself. This smooth locomotion lets you slide at not very fast speed, but it can be combined with the usual fast paced teleport. Enabling it also enables some other gameplay changes for balance. If you have smooth locomotion enabled, you wont be able to shoot enemy bullets out of the air, and teleport no longer slows time. Enemies are also a bit faster and more aggresive to balance how OP the smooth locomotion is.
For Oculus Rift it works with the left joystick. You just move the left joystick to glide around the ground. It combines with the usual teleport to reach ledges or go farther. The rest of controls are the same.
For Vive we had issues with the controls, due to the lack of face buttons. The smooth locomotion mode will completely change the control mapping.
The new controls are as such: With the "grab" buttons, you enter the inventory and switch weapons. With the left trackpad, you just touch it to move. If you press the left trackpad, you teleport. If you press the right trackpad at the edges, you rotate left/right.
We have fully ported the game to PSVR, and we want to release it this summer. The final version of the game will come with it, and will include this extra features that are halfway done
All the features that are being done for the PSVR version will go back to PC, we have no exclusivity deal of any kind and the game will launch its "full version" around the same time as the PSVR version.
On PSVR, the game will play exactly the same as in PC, with similar graphic settings, and at 90 FPS on a ps4Pro. The game will work with the PSMove controllers in the same way as it does in PC with oculus/vive hand controllers, and offer gun controller support. (This "gun" mode will be a special mode in PC, with 1 big gun instead of 2 weapons).
0.30.1 hotfix. It solves some issues on Vive with the normal locomotion. Adds the missing healthbar back, and solves the bug where you could get stuck at the final score screen.
As allways, if you have any problem just post it on the forums and we will look at it.
As our probably last "important" update before "release candidate" update, we have added traditional locomotion for both Vive and Oculus.
Smooth Locomotion
In both the headsets, to enable it you need to go to the configuration in the main menu, and select "Smooth" as your selected locomotion. This will instantly enable the new locomotion mode and you will be able to try it in the main menu itself. This smooth locomotion lets you slide at not very fast speed, but it can be combined with the usual fast paced teleport. Enabling it also enables some other gameplay changes for balance. If you have smooth locomotion enabled, you wont be able to shoot enemy bullets out of the air, and teleport no longer slows time. Enemies are also a bit faster and more aggresive to balance how OP the smooth locomotion is.
For Oculus Rift it works with the left joystick. You just move the left joystick to glide around the ground. It combines with the usual teleport to reach ledges or go farther. The rest of controls are the same.
For Vive we had issues with the controls, due to the lack of face buttons. The smooth locomotion mode will completely change the control mapping.
The new controls are as such: With the "grab" buttons, you enter the inventory and switch weapons. With the left trackpad, you just touch it to move. If you press the left trackpad, you teleport. If you press the right trackpad at the edges, you rotate left/right.
Other Changes
- Skeletons now have a new sword, it glows red and it contrasts better with the environment to see the skeletons from afar.
- Bullet hit FX have been toned down to improve the performance if the player was also using MSAA
- Default settings have been lowered due to performance complains. If it still goes slow, go to settings and change the antialiasing to anything other than MSAA.
- Plasma rifle sight has been improved.
- Game now has a post-game screen. This screen shows your stats on the match. Select "next" to go to the main menu from it.
- Minor animation tweaks on several enemy characters.
Future of the game
We have fully ported the game to PSVR, and we want to release it this summer. The final version of the game will come with it, and will include this extra features that are halfway done
- Visible scoring system while ingame, with multipliers and combos.
- Improved starting level.
- Weapon store where you can improve/buy new weapons using ingame money.
- Fully realized mission system, with missions that unlock others and different rewards like new weapons or money.
- Challenge modes remaked.
- Tutorial.
- Full Achievements.
- More weapons.
All the features that are being done for the PSVR version will go back to PC, we have no exclusivity deal of any kind and the game will launch its "full version" around the same time as the PSVR version.
On PSVR, the game will play exactly the same as in PC, with similar graphic settings, and at 90 FPS on a ps4Pro. The game will work with the PSMove controllers in the same way as it does in PC with oculus/vive hand controllers, and offer gun controller support. (This "gun" mode will be a special mode in PC, with 1 big gun instead of 2 weapons).
0.30.1 hotfix. It solves some issues on Vive with the normal locomotion. Adds the missing healthbar back, and solves the bug where you could get stuck at the final score screen.
As allways, if you have any problem just post it on the forums and we will look at it.
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