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Now if you specify for example a shift as 100, and another time in a new game or someone else specifies the same shift then you will have identical worlds.
See the first look at Total Factory right now! Also on the channel Glidercat will be released a series of let's play of Total Factory. Don't forget to like and subscribe to the Glidercat channel if y
Added the ability to see the missing resources in the crafting terminal (if an item appeared here, then it is not enough to create a recipe). As usual, the amount you have is displayed above the ico
Fixed a bug due to which some robots could have targets after calling them to a position or to themselves. Fixed a bug due to which sometimes a new unit was not created from the unit producer (but m
The main feature of this update is an improved crafting system, now you do not have to create additional materials yourself, these materials will now be created automatically, you need to have enoug
The ability to specify the "seed" of the world has been added to the world settings of the new game. There is also a button that randomizes this seed.Due to the war in our country, they began to freq
The vegetable slicer is fully completed (all upgrades of this machine have received sprites).
In the update before last, I added a world setting to the game - a seed, so, in fact, this is not a seed :D no, it works very similar, but it's just a shift of the world in XY coordinates (diagonally
A mode without enemies has been added to the game.You need to start a new game if you want to play without enemies.When you start a new game, a window with world settings will appear (there is only o
It would be a pity (or maybe not), but the Halloween event in the game has come to an end, the game menu has become normal, and pumpkins no longer appear in the game world.Pumpkins that were created
Hey guys!I know that the game is only two months old on Steam, but it's time to give it an Oscar already :DIn the meantime, you're thinking about what to choose, I'm doing something :PThank you!
Translucence of buildings has been added, now it has become even more convenient to build, because now you can see what is behind the building object. Hooray!! Fixed some item icons in text looking
The Crafting Terminal now takes crafting items from slots, the player's inventory, and from its own container. Conveyor belt and underground conveyor can now be connected to the crafting terminal. I
Enemy mortar can no longer attack you if it is in an inactive region, this was a bug.
Now the selection is removed from the object when pressing Esc The cactus extraction machine has moved to Tier 5 rewards
Now the key combination on how to harvest is written in the description of the selected object: Moved the upper shift point of the item info popup, possibly on ultra-wide monitors the info window co
Fixed a bug that did not allow garbage to be selected after the destruction of some miners that were placed on bushes, trees, etc. The object selection method itself has been improved, now buildings
Added a new branch with an experimental build of the game (if you want to play it, switch to the experimental branch in the game properties on Steam).A new pathfinding system for all units was added
The work on fruit slicer upgrades has been completed.
The way of laying the conveyor belt has been redesigned, now the conveyor belt is placed exactly as you see it. Convenience has been improved. Now if you have less than 20 conveyors on you, you will