Update V0.0.6.44
Author: indiefoldcreator
Date:
Thu, 26 Dec 2024
Game: The Fifth Day
Merry Christmas Everyone!
In this update we have added a new level from our future story line and addressed some of the concerns expressed in your feedback. AI behavior has been changed to a persistent A-life system, which we hope to continue expanding on, to replace random spawning of NPCs. Production of NPCs is now resource based and the user has the ability to impact it. We also introduced new shading for trees, plants generation and rendering. The update introduces fixes that reduce level loading time and memory footprint.
In upcoming updates we will continue work on additional story oriented levels enabling them for community testing and continue to work on addressing issues reported by you.
See a full list of changes below.
Best,
-Touz
In this update we have added a new level from our future story line and addressed some of the concerns expressed in your feedback. AI behavior has been changed to a persistent A-life system, which we hope to continue expanding on, to replace random spawning of NPCs. Production of NPCs is now resource based and the user has the ability to impact it. We also introduced new shading for trees, plants generation and rendering. The update introduces fixes that reduce level loading time and memory footprint.
In upcoming updates we will continue work on additional story oriented levels enabling them for community testing and continue to work on addressing issues reported by you.
See a full list of changes below.
- Added the new level "Harpoon Bunker" with new loot, enemies, and hacking puzzles for future story features.
- Added persistent A-life system for all NPCs. Harvesters now dynamically collect and deposit materials for construction of other NPCs. Hunters and Detonators will no longer spawn unpredictably.
- Added support for saving hacked NPCs.
- Added harvester damage support, wear and degradation will require eventual replacement with new harvesters.
- Added custom new vegetation shader.
- Added custom new terrain shader for better blending of detail textures.
- Added new vegetation ground cover models.
- Added SSAO effect for max post-fx graphics preset.
- Added new weapons and ammo types, including special EMP devices for temporarily disrupting NPCs.
- Added new resources for crafting.
- Fixed bug in multiplayer where players would continue to spawn in the same place after dying.
- Fixed several path-finding bugs on NPCs.
- Improved memory utilization and decreased usage.
- Improved path-finding performance.
- Improved performance for film grain and color correction post processing effects.
- Improved performance for sampling radiation fields for NPCs and player.
- Slightly increased ambient brightness when transitioning to night-time.
- Tweaked sky box lighting effects.
- Various bug fixes and other tweaks.
Best,
-Touz
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