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Hello Everyone, The past few weeks we have finished implementing functionality for the new player and NPC modification system in addition to the many other changes that we wanted to include for the
Hello Everyone, Over the past three weeks we have finished most of the work on optimizing performance and reducing overhead for AI navigation and decision support. Additionally, we have implemented
Hello Everybody, In this update we have focused on graphics, performance and stability improvements. Additional graphics options have been implemented and NPCs have now become smarter and more agile
Hello Everyone, The past few months we have been working on several exciting new features to the game. While we would really like to release the latest update, at this time we are resolving a few pe
Hello Everyone, The past few weeks we have finished implementing functionality for the new player and NPC modification system in addition to the many other changes that we wanted to include for the
Hello Everyone, We have released the latest patch version 0.0.7.0. With it come several new features including a modular component system that allows for customizing both player and NPC characters, a
Hot fixes: -reduced saved game file size to address long loading times -reduced player's collision impact damage -increased effectiveness of radiation shield to muffle radiation signature
Hello Everybody, In this update we have focused on graphics, performance and stability improvements. Additional graphics options have been implemented and NPCs have now become smarter and more agile
Hello Everyone, We have released the latest patch version 0.0.7.0. With it come several new features including a modular component system that allows for customizing both player and NPC characters, a
Hello Everyone, I have pushed the latest build V0.0.7.3 to the hot fix branch now. See a full list of changes for this patch below: Added a visual effect at the start of the fifth day to the harpoo
Hello everybody, In this update, we focused on extending and improving AI behavior, adding audio content, and implementing new construction elements. Additionally, we have added rudimentary Steam S
Hello Everyone, The past few months we have been working on several exciting new features to the game. While we would really like to release the latest update, at this time we are resolving a few pe
Hot fixes: -reduced saved game file size to address long loading times -reduced player's collision impact damage -increased effectiveness of radiation shield to muffle radiation signature
Hot fixes: -fixed a bug causing hangs on scene switch -changed network serialization of constructions, allowing upto 9000 blocks in multiplayer game -fixed miscalaneous bugs
Hi all, This update corrects the issue with game loading and level switching taking a long time and in some situations causing the game to crash. Please note, initial game load may take additional
Hello Everyone, Over the past three weeks we have finished most of the work on optimizing performance and reducing overhead for AI navigation and decision support. Additionally, we have implemented
Merry Christmas Everyone! In this update we have added a new level from our future story line and addressed some of the concerns expressed in your feedback. AI behavior has been changed to a persist
Hello Everyone! In this update we have addressed concerns expressed in your feedback to improve the construction algorithms. We have eliminated the sagging effect on building blocks, so new support
Merry Christmas Everyone! In this update we have added a new level from our future story line and addressed some of the concerns expressed in your feedback. AI behavior has been changed to a persist
Hello everybody, In this update, we focused on extending and improving AI behavior, adding audio content, and implementing new construction elements. Additionally, we have added rudimentary Steam S