Known Issues / Upcoming Patch!
Author: indiefoldcreator
Date:
Tue, 14 May 2024
Game: Tyto Ecology
Thanks to everyone for an awesome first ~21 hours since we launched Cretaceous Mongolia.
The team has watched some awesome YouTube videos of people playing it together, giggling away!
We shared Best in Slot and Seri's videos yesterday, but also saw this one today that was just hilarious:
https://www.youtube.com/watch?v=p2A4CT5ih0M
So on that note, thank you all for your bug reporting and feedback on the forums. Given this was paired with an update, there's definitely been a few things that slipped past our QA.
We wanted to send out an update so you know that a patch is coming soon to address these issues.
The biggest reported issue has been around fullscreen and people having their task bars pop up under the game. This has actually been a known issue in our game engine (Unreal) for some time, unfortunately. As a temporary fix, we're going to add more resolutions to Windowed Fullscreen so most people should be supported there. Then we are going to continue to work until we fix this fullscreen issue fully and have it working as intended.
Also, if anyone is struggling right now, it's a bad workaround but there are keys to open up the menus on the bottom. Under your Settings > Key Bindings you can see or change them. 1, 2, and 3 open Producers, Consumers, Decomposers by default, for example. :)
We've also passed on research-based comments on appearance and animations to our art team. However, many were more about movement and we only have one animator on staff, so I'm not sure when she'll have time to address those! She's busy tweaking for the baby dinosaurs we're working on. ;)
Like this baby therizinosaurus that is still bigger than a velociraptor!
The team has watched some awesome YouTube videos of people playing it together, giggling away!
We shared Best in Slot and Seri's videos yesterday, but also saw this one today that was just hilarious:
https://www.youtube.com/watch?v=p2A4CT5ih0M
So on that note, thank you all for your bug reporting and feedback on the forums. Given this was paired with an update, there's definitely been a few things that slipped past our QA.
We wanted to send out an update so you know that a patch is coming soon to address these issues.
Fullscreen Issues
The biggest reported issue has been around fullscreen and people having their task bars pop up under the game. This has actually been a known issue in our game engine (Unreal) for some time, unfortunately. As a temporary fix, we're going to add more resolutions to Windowed Fullscreen so most people should be supported there. Then we are going to continue to work until we fix this fullscreen issue fully and have it working as intended.
Also, if anyone is struggling right now, it's a bad workaround but there are keys to open up the menus on the bottom. Under your Settings > Key Bindings you can see or change them. 1, 2, and 3 open Producers, Consumers, Decomposers by default, for example. :)
Other Issues
- Insectivores are still having some issues, so we've tweaked them again, especially so the small ones with faster needs to eat don't have as many spikes into dangerous hunger levels.
- Carnivores that can only eat maximum extra-small species babies are starving. Oops! This is mainly just a couple species of snakes.
- Various balancing tweaks based on reports with specific plants and animals.
- Dipterus fruiting phase skipping.
- The fog gets a bit too bright at one point during the day/night cycle.
We've also passed on research-based comments on appearance and animations to our art team. However, many were more about movement and we only have one animator on staff, so I'm not sure when she'll have time to address those! She's busy tweaking for the baby dinosaurs we're working on. ;)
Like this baby therizinosaurus that is still bigger than a velociraptor!
Write your comment!