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Tyto Ecology

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About

No. of Players: Single Release Date: 2016-04-14 Genre: Casual, Indie, Simulation, Strategy Developer: Immersed Games Publisher: Immersed Games Website: https://store.steampowered.com/app/453750/Tyto_Ecology/

Game Description

Please note this indie title was released in April 2016 and is no longer actively supported. If you purchase, please test it immediately to make sure it runs on your machine and request a refund if not.
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In Tyto Ecology, you have the power to create your own biodome and fill it with life!
Start with an empty biodome as your canvas, then create a rich, diverse ecosystem by balancing producers, consumers, and decomposers. You’re in control as you work to create a functioning ecosystem from the ground up, problem solving to learn life science principles. Tyto Ecology, an ecology simulation game, teaches Next Generation Science Standards to learners in a fun and innovative way!

This is a calm, slow-paced game (at least until things start going wrong) that encourages learning through experimentation as you work to sustain, or destroy, life. Up to a year of time can pass while you are away, so you come back to changes in your ecosystem and potentially several problems to handle each time you return to the game.

Features:
  • Build and create your own self-sustaining ecosystem
  • Over 70 animals and plants to customize your biodomes
  • Use the data tool's map to monitor your ecosystem
  • Earn achievements by completing ecological challenges
  • Sandbox game with hours of replayability
  • Use Photo Mode to capture the perfect moment
  • Educational gameplay that fits with Middle and High School Next Generation Science Standards

About the Ecosystem


Tyto Ecology is not just another building game or something where the player's actions don't have meaning and consequence. In order to master the game, the player is mastering life science principles.

The ecosystem begins with producers, plants that are the basis of each biome, with plants regenerate leaves that are eaten by animals (depending on how healthy they are). The plants have vegetative, flowering, and/or fruiting reproduction cycles, including a need for pollinators in order to successfully pass through the blooming phase, and animals must eat fruit in order for the most possible amount of seeds to germinate and begin. Next come the consumers: herbivores, insectivores, predators, scavengers, and omnivores.

These animals live and breed in territories over time, eating their appropriate food, and in many cases becoming food. Some plants and animals are poisonous or tough (like tortoises), limiting which animals can eat them! In addition to managing all this over many different species, each plant and animal creates detritus over time, and decomposers must be used in order to complete the cycle of life! If detritus builds up, poop, bones, and debris will begin to appear in your ecosystem and the health of everything in it will be reduced.

Announcements

Development Update & Other Projects

We saw some discussion on the forum about this so wanted to go ahead and send out an Announcement to everyone! Tyto Ecology Complete and Being Supported We do consider Tyto Ecology a complete prod

Patch 1.16: Bug Fixes!

Hello, everyone. Thank you again for your incredible feedback on the forums. Patch 1.16 is now live! 1.16 Patch Notes: As we mentioned, we need to spend time fully fixing fullscreen, but for righ

Development Update & Other Projects

We saw some discussion on the forum about this so wanted to go ahead and send out an Announcement to everyone! Tyto Ecology Complete and Being Supported We do consider Tyto Ecology a complete prod

Patch / Hotfix 1.17.2

Hello, everyone! We've had a trickle in of requests or bugs so we wanted to do an update, but not quite worth calling a new version, I don't think! 1.17.2 Notes Gallimimus and Tarbosaurus were co

Patch 1.17.3

Good Afternoon! We have a new hotfix for you with the following changes that sort out quite a bit of infinite loading issues when loading into larger biodomes! Fixes: A bug where animal territorie

Patch 1.17: Baby Dinosaurs, Balance Tweaks, etc.

A new patch is now live! Major features include a crash fix, adding baby versions of select dinosaurs, and tweaks to help with balance. Read the full patch notes: We’ve fixed a major crash that ha

Hotfix 1.16.2

Okay everyone, hotfix update #2! We made some changes based on requests and improving the save system that introduced a couple crashes that we've been working to fix. As they say in game dev, "99 b

Developer Live Stream + RedBubble Shop!

We got a little hyped about the new Cretaceous Mongolia DLC, so now you get TWO announcements in one day! Coming up in about 10 minutes, 3 EST, our Creative Director Caroline and our "Get a Bunch of

Developer Live Stream + RedBubble Shop!

We got a little hyped about the new Cretaceous Mongolia DLC, so now you get TWO announcements in one day! Coming up in about 10 minutes, 3 EST, our Creative Director Caroline and our "Get a Bunch of

Tyto Ecology is currently Unsupported

Hello, everyone.I know given we haven’t posted here in a few years and the comments/questions about it, this post isn’t a surprise, but we’ve had some increased outreach from users about crashes over

Patch / Hotfix 1.17.2

Hello, everyone! We've had a trickle in of requests or bugs so we wanted to do an update, but not quite worth calling a new version, I don't think! 1.17.2 Notes Gallimimus and Tarbosaurus were co

Known Issues / Upcoming Patch!

Thanks to everyone for an awesome first ~21 hours since we launched Cretaceous Mongolia. The team has watched some awesome YouTube videos of people playing it together, giggling away! We share

Hotfix 1.16.1

Hotfix to Patch 1.16 is now live! The main thing is fixed to fullscreen that caused issues for some people yesterday being debugged more based on your feedback. Those that had issues, please let us

Hotfix 1.17.1

Thank you to everyone who has submitted bug/crash reports, and even tried the new patch to make sure it fixed their issues. Always great to have confirmation when it's something we haven't had happe

Patch 1.16: Bug Fixes!

Hello, everyone. Thank you again for your incredible feedback on the forums. Patch 1.16 is now live! 1.16 Patch Notes: As we mentioned, we need to spend time fully fixing fullscreen, but for righ

Hotfix 1.16.1

Hotfix to Patch 1.16 is now live! The main thing is fixed to fullscreen that caused issues for some people yesterday being debugged more based on your feedback. Those that had issues, please let us

Known Issues / Upcoming Patch!

Thanks to everyone for an awesome first ~21 hours since we launched Cretaceous Mongolia. The team has watched some awesome YouTube videos of people playing it together, giggling away! We share

Hotfix 1.17.1

Thank you to everyone who has submitted bug/crash reports, and even tried the new patch to make sure it fixed their issues. Always great to have confirmation when it's something we haven't had happe

Hotfix 1.16.2

Okay everyone, hotfix update #2! We made some changes based on requests and improving the save system that introduced a couple crashes that we've been working to fix. As they say in game dev, "99 b

Patch 1.17: Baby Dinosaurs, Balance Tweaks, etc.

A new patch is now live! Major features include a crash fix, adding baby versions of select dinosaurs, and tweaks to help with balance. Read the full patch notes: We’ve fixed a major crash that ha