The Forgettable Dungeon Beta - r1047 Bug fixes, shiny magic items
Author: indiefoldcreator
Date:
Thu, 28 Mar 2024
Game: The Forgettable Dungeon
Genre:
Action, Adventure, Indie, RPG, Early Access
Developer: Anthony Rotondo
Release Date: Mon, 21 Oct 2019
Developer: Anthony Rotondo
Release Date: Mon, 21 Oct 2019
## Patch notes for r1047
Features:
-- default sword/mace can now be charged and then held for a little while before releasing
-- added highlight to objects that you can pickup/interact with when you're close to them
-- magical items like potions and scrolls now are shiny to make them stand out a bit more
-- finished implementing new cutscene object, no longer tied to specific objects
Changes:
-- staff projectile colors are now the same as their staff
-- added error message when steam fails to start properly, preventing the game from running
Bug fixes:
-- fixed case where dungeon generator could create isolated areas that you'd get trapped in
-- fixed glyph trap messages not showing correctly
-- fixed case where charged bow attack wouldn't use energy
-- fixed players floating above half walls, instead of actually colliding with them
-- fixed particle emitters not transferring over network/splitscreen correctly. fire effects / warp tile effects
-- fixed transition wall details not displaying correctly during level transition
-- fixed case where taking staffs down stairs would make them not shootable for a period
-- fixed being unable to jump/jetpack sometimes after level change
-- fixed case where you could pick up the same item and remove it from world
-- fixed confusion not confusing enough
-- fixed being unable to pick up hardHead ice world enemies
-- fixed some cases of crashing while exiting/resetting on boss fights
-- fixed skelton john boss shooting right at start of cut scene
-- fixed being unable to throw dead players & idols down ladder
-- fixed shopkeeper not shooting shotgun
-- fixed falling through ice dungeon ice tiles
-- fixed boss cut scenes not sending over network
-- fixed edge case where black dungeon tile would be in a corner, in front of normal dungeon tiles
Features:
-- default sword/mace can now be charged and then held for a little while before releasing
-- added highlight to objects that you can pickup/interact with when you're close to them
-- magical items like potions and scrolls now are shiny to make them stand out a bit more
-- finished implementing new cutscene object, no longer tied to specific objects
Changes:
-- staff projectile colors are now the same as their staff
-- added error message when steam fails to start properly, preventing the game from running
Bug fixes:
-- fixed case where dungeon generator could create isolated areas that you'd get trapped in
-- fixed glyph trap messages not showing correctly
-- fixed case where charged bow attack wouldn't use energy
-- fixed players floating above half walls, instead of actually colliding with them
-- fixed particle emitters not transferring over network/splitscreen correctly. fire effects / warp tile effects
-- fixed transition wall details not displaying correctly during level transition
-- fixed case where taking staffs down stairs would make them not shootable for a period
-- fixed being unable to jump/jetpack sometimes after level change
-- fixed case where you could pick up the same item and remove it from world
-- fixed confusion not confusing enough
-- fixed being unable to pick up hardHead ice world enemies
-- fixed some cases of crashing while exiting/resetting on boss fights
-- fixed skelton john boss shooting right at start of cut scene
-- fixed being unable to throw dead players & idols down ladder
-- fixed shopkeeper not shooting shotgun
-- fixed falling through ice dungeon ice tiles
-- fixed boss cut scenes not sending over network
-- fixed edge case where black dungeon tile would be in a corner, in front of normal dungeon tiles
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