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Hey, I realized I should probably be posting updates for everyone here as well. I was surprised to see that there's over 800 of you following the game, thanks for that I really appreciate it. Bould
Happy Halloween!Today I have a special spooky themed update to The Forgettable Dungeon.The summoner will now appear in the graveyard at night conjuring spooky scary skeletons to fight his battles for
## Patch notes for r1194 Features: -- greatly increased framerate by splitting the world into more optimal chunks -- bosses and monsters now push you back as you attack them -- dungeon paths are now
Hey everyone the game's out now!https://store.steampowered.com/app/375810/The_Forgettable_Dungeon/If you run into any issues please report them in the discrord or the forums!https://discord.gg/0wDrfg
## Patch notes for r1404 Features: -- Dungeons now have mini bosses scattered around -- Bombs are now more powerful, limited item, always mapped to a specific button -- terrain in dungeons is now
## Patch notes for r1194 Features: -- greatly increased framerate by splitting the world into more optimal chunks -- bosses and monsters now push you back as you attack them -- dungeon paths are now
## Patch notes for r1047 Features: -- default sword/mace can now be charged and then held for a little while before releasing -- added highlight to objects that you can pickup/interact with when you
## Patch notes for r1168 Note: many textures relating to overworld and dungeons are still placeholder Features: -- added combo attack, with launcher -- added context sensitive attacks, stab, jumpin
Hey everyone wanted to give you another update on development. Push block puzzles, can't have an adventure without them! Ghost is a simple enemy, but I really enjoyed how he came out. Though I
Hey everyone wanted to give you a quick update on the games/life current situation.If you want a more extended writeup of what's been going on, you can read it at the kickstarter page here: https://w
Hey, I realized I should probably be posting updates for everyone here as well. I was surprised to see that there's over 800 of you following the game, thanks for that I really appreciate it. Bould
## Patch notes for r1226 Note: these patch notes are for the past few versions before PAX as well, as those had to be released quickly Features: -- overhauled overworld textures -- overworld now h
Hey everyone, just wanted to touch base really quick before I post the change log.I appreciate all the feedback I've been receiving about the game, it's helping me figure out which direction to take
Hey I just wanted to give everyone another update, I keep waiting for good news to share and it just keeps not materializing. As some of you may know I got very sick after PAX, with breathing and mus
## Patch notes for r1374 + r1363 Features: -- Added ability to submit statue for "Statue Backer Tiers" -- New button remapping and presets for controllers -- New final boss -- Improved general frame
## Patch notes for r1168 Note: many textures relating to overworld and dungeons are still placeholder Features: -- added combo attack, with launcher -- added context sensitive attacks, stab, jumpin
Hey everyone wanted to give you another update on development. Push block puzzles, can't have an adventure without them! Ghost is a simple enemy, but I really enjoyed how he came out. Though I
Hey everyone!Just wanted to let you know that the game is going to be launching in early access on Monday October 21st!I'm happy that the game is at a state where I can share it with more people.It's
## Patch notes for r1047 Features: -- default sword/mace can now be charged and then held for a little while before releasing -- added highlight to objects that you can pickup/interact with when you