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## Patch notes for r1047 Features: -- default sword/mace can now be charged and then held for a little while before releasing -- added highlight to objects that you can pickup/interact with when you
## Patch notes for r1226 Note: these patch notes are for the past few versions before PAX as well, as those had to be released quickly Features: -- overhauled overworld textures -- overworld now h
## Patch notes for r1168 Note: many textures relating to overworld and dungeons are still placeholder Features: -- added combo attack, with launcher -- added context sensitive attacks, stab, jumpin
Hey, I realized I should probably be posting updates for everyone here as well. I was surprised to see that there's over 800 of you following the game, thanks for that I really appreciate it. Bould
## Patch notes for r1047 Features: -- default sword/mace can now be charged and then held for a little while before releasing -- added highlight to objects that you can pickup/interact with when you
Hey everyone wanted to give you a quick update on the games/life current situation.If you want a more extended writeup of what's been going on, you can read it at the kickstarter page here: https://w
## Patch notes for r1194 Features: -- greatly increased framerate by splitting the world into more optimal chunks -- bosses and monsters now push you back as you attack them -- dungeon paths are now
Happy Halloween!Today I have a special spooky themed update to The Forgettable Dungeon.The summoner will now appear in the graveyard at night conjuring spooky scary skeletons to fight his battles for
## Patch notes for r1404 Features: -- Dungeons now have mini bosses scattered around -- Bombs are now more powerful, limited item, always mapped to a specific button -- terrain in dungeons is now
Hey everyone the game's out now!https://store.steampowered.com/app/375810/The_Forgettable_Dungeon/If you run into any issues please report them in the discrord or the forums!https://discord.gg/0wDrfg
Hey everyone wanted to give you another update on development. Push block puzzles, can't have an adventure without them! Ghost is a simple enemy, but I really enjoyed how he came out. Though I
Hey, I realized I should probably be posting updates for everyone here as well. I was surprised to see that there's over 800 of you following the game, thanks for that I really appreciate it. Bould
Hey everyone wanted to give you another update on development. Push block puzzles, can't have an adventure without them! Ghost is a simple enemy, but I really enjoyed how he came out. Though I
Hey everyone, just wanted to touch base really quick before I post the change log.I appreciate all the feedback I've been receiving about the game, it's helping me figure out which direction to take
## Patch notes for r1194 Features: -- greatly increased framerate by splitting the world into more optimal chunks -- bosses and monsters now push you back as you attack them -- dungeon paths are now
## Patch notes for r1374 + r1363 Features: -- Added ability to submit statue for "Statue Backer Tiers" -- New button remapping and presets for controllers -- New final boss -- Improved general frame
## Patch notes for r1168 Note: many textures relating to overworld and dungeons are still placeholder Features: -- added combo attack, with launcher -- added context sensitive attacks, stab, jumpin
Hey everyone!Just wanted to let you know that the game is going to be launching in early access on Monday October 21st!I'm happy that the game is at a state where I can share it with more people.It's
Hey I just wanted to give everyone another update, I keep waiting for good news to share and it just keeps not materializing. As some of you may know I got very sick after PAX, with breathing and mus