GCM2 v1.1.13 - Balance Patch & Fixes
Author: indiefoldcreator
Date:
Fri, 17 Nov 2023
Game: Grand Class Melee 2
Genre:
Action, Indie, RPG, Strategy
Developer: Ogopogoid Entertainment
Release Date: Fri, 20 Jul 2018
Developer: Ogopogoid Entertainment
Release Date: Fri, 20 Jul 2018
Patchnotes - v1.1.13
Summary(tldr)
There has been a general consensus developing that magic classes become overpowered as the game progresses through the rounds. In response to this, we felt that increases to many cast times and cooldowns across the board were warranted. To mitigate these changes slightly, and give these player's a bit more space to play with, a change to global movement speed was needed to balance things out. This should also make speed abilities feel more impactful.
We look forward to any feedback about how these changes affect your games.
General Game & Fixes
Global movement speed has been decreased by 5%.
A bug that caused the monsters to be able to killed multiple times by spells has been fixed.
Detailed Ability Adjustments
Round 1:
The cooldown of Bowyer's Quick Arrow has increased from 0.4 to 0.75
Round 2:
The cast time of Acolyte's Pray has increased from 0.65 to 0.75
The cooldown of Scribe's Fireball has increased from 0.4 to 0.75
Round 3:
The duration of Halberbier's Whirlwind has increased from 1 to 1.25
The cast time of Archer's Poison Arrow has increased from 0 to 0.25
The cooldown of Archer's Poison Arrow has decreased from 3 to 2.5
The cooldown of Friar's Cure has increased from 0 to 1
Disciple's Pillar of Light has the following changes:
-Cast time increased from 0 to 0.25
-Cooldown decreased from 2 to 1.25
-Duration reduced from 20 to 15
The cast time of Apothecary's Speed Potion has increased from 0.75 to 1.25
The cooldown of Apothecary's Speed Potion has increased from 10 to 12
The cast time of Sorcerer's Flame Wisp has decreased from 0.75 to 0.65
The cooldown of Sorcerer's Flame Wisp has increased from 0 to 1.5
Round 4:
The speed effect of Cavalier's Charge has decreased from 100% to 75%
The duration of Cavalier's Charge has increased from 2 to 2.5
The damage mitigation effect of Hoplite's Runed Armor has decreased from 75% to 50%
The healing interval of Paladin's Healing Aura has increased from 4 to 5
The cooldown of Lancer's Jump has increased from 3.5 to 4
The damage of Seer's White Spark has increased from 1 to 2
The description of Seer's White Spark now properly notes its magic nullifying effect
Round 5:
The cooldown of Phalanx's Heroism has increased from 6 to 8
The cast time of Ranger's Pitch Arrow has increased from 0.5 to 0.6
The cooldown of Ranger's Pitch Arrow has increased from 0 to 1
The cast time of Sage's Dukkha has increased from 0.35 to 0.75
The cast time of Alchemist's Strength Potion has increased from 1 to 1.25
The cooldown of Alchemist's Strength Potion has increased from 10 to 12
The slow duration of Magus's Fireblast has increased from 2 to 2.25
Round 6:
The cooldown of Crusader's Hallowed Blow has increased from 1.25 to 2.5
Dragoon's Leap now lasts slightly longer and gives you more control in the air
The cooldown of Valewalker's Shift has increased from 3 to 3.5
The cast time of Priest's Afterlife has increased from 0 to 0.75
The description of Priet's Afterlife now properly notes its heal over time effect
The cooldown of Time Mage's Stop has increased from 10 to 12
The cast time of Transmuter's Living Fire has increased from 0.25 to 0.4
The cooldown of Transmuter's Living Fire has increased from 0.75 to 1.25
The cast time of Elementalist's Trigleam has increased from 0 to 0.25
Round 7:
The damage mitigation effect of Templar's Plate Mail has decreased from 100% to 50%
The damage interval of Myrmidon's Astral Aura has increased from 2.5 to 3
Preserver's Kai Bomb has the following changes:
-Cast time decreased from 0.75 to 0.6
-Duration reduced from 20 to 16
-Cooldown increased from 2 to 3
-Movement speed of the orb has increased slightly
The cooldown of Vicar's White Fire has increased from 0 to 0.75
The cooldown of Wizard's Black fire has increased from 0 to 1
Round 8:
The duration of Celestial's Virtue has decreased from 5 to 4
The cooldown of Celestial's Virtue has decreased from 15 to 14
The slow effect of Lightblade's Subduction has increased from 30% to 35%
The duration of Lightblade's Subduction has decreased from 5 to 3.5
The cast time of Archmagus Shadow Blast has increased from 0.35 to 0.5
The cooldown of Archmagus Shadow Blast has decreased from 4 to 3.5
Summary(tldr)
There has been a general consensus developing that magic classes become overpowered as the game progresses through the rounds. In response to this, we felt that increases to many cast times and cooldowns across the board were warranted. To mitigate these changes slightly, and give these player's a bit more space to play with, a change to global movement speed was needed to balance things out. This should also make speed abilities feel more impactful.
We look forward to any feedback about how these changes affect your games.
General Game & Fixes
Global movement speed has been decreased by 5%.
A bug that caused the monsters to be able to killed multiple times by spells has been fixed.
Detailed Ability Adjustments
Round 1:
The cooldown of Bowyer's Quick Arrow has increased from 0.4 to 0.75
Round 2:
The cast time of Acolyte's Pray has increased from 0.65 to 0.75
The cooldown of Scribe's Fireball has increased from 0.4 to 0.75
Round 3:
The duration of Halberbier's Whirlwind has increased from 1 to 1.25
The cast time of Archer's Poison Arrow has increased from 0 to 0.25
The cooldown of Archer's Poison Arrow has decreased from 3 to 2.5
The cooldown of Friar's Cure has increased from 0 to 1
Disciple's Pillar of Light has the following changes:
-Cast time increased from 0 to 0.25
-Cooldown decreased from 2 to 1.25
-Duration reduced from 20 to 15
The cast time of Apothecary's Speed Potion has increased from 0.75 to 1.25
The cooldown of Apothecary's Speed Potion has increased from 10 to 12
The cast time of Sorcerer's Flame Wisp has decreased from 0.75 to 0.65
The cooldown of Sorcerer's Flame Wisp has increased from 0 to 1.5
Round 4:
The speed effect of Cavalier's Charge has decreased from 100% to 75%
The duration of Cavalier's Charge has increased from 2 to 2.5
The damage mitigation effect of Hoplite's Runed Armor has decreased from 75% to 50%
The healing interval of Paladin's Healing Aura has increased from 4 to 5
The cooldown of Lancer's Jump has increased from 3.5 to 4
The damage of Seer's White Spark has increased from 1 to 2
The description of Seer's White Spark now properly notes its magic nullifying effect
Round 5:
The cooldown of Phalanx's Heroism has increased from 6 to 8
The cast time of Ranger's Pitch Arrow has increased from 0.5 to 0.6
The cooldown of Ranger's Pitch Arrow has increased from 0 to 1
The cast time of Sage's Dukkha has increased from 0.35 to 0.75
The cast time of Alchemist's Strength Potion has increased from 1 to 1.25
The cooldown of Alchemist's Strength Potion has increased from 10 to 12
The slow duration of Magus's Fireblast has increased from 2 to 2.25
Round 6:
The cooldown of Crusader's Hallowed Blow has increased from 1.25 to 2.5
Dragoon's Leap now lasts slightly longer and gives you more control in the air
The cooldown of Valewalker's Shift has increased from 3 to 3.5
The cast time of Priest's Afterlife has increased from 0 to 0.75
The description of Priet's Afterlife now properly notes its heal over time effect
The cooldown of Time Mage's Stop has increased from 10 to 12
The cast time of Transmuter's Living Fire has increased from 0.25 to 0.4
The cooldown of Transmuter's Living Fire has increased from 0.75 to 1.25
The cast time of Elementalist's Trigleam has increased from 0 to 0.25
Round 7:
The damage mitigation effect of Templar's Plate Mail has decreased from 100% to 50%
The damage interval of Myrmidon's Astral Aura has increased from 2.5 to 3
Preserver's Kai Bomb has the following changes:
-Cast time decreased from 0.75 to 0.6
-Duration reduced from 20 to 16
-Cooldown increased from 2 to 3
-Movement speed of the orb has increased slightly
The cooldown of Vicar's White Fire has increased from 0 to 0.75
The cooldown of Wizard's Black fire has increased from 0 to 1
Round 8:
The duration of Celestial's Virtue has decreased from 5 to 4
The cooldown of Celestial's Virtue has decreased from 15 to 14
The slow effect of Lightblade's Subduction has increased from 30% to 35%
The duration of Lightblade's Subduction has decreased from 5 to 3.5
The cast time of Archmagus Shadow Blast has increased from 0.35 to 0.5
The cooldown of Archmagus Shadow Blast has decreased from 4 to 3.5
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