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Grand Class Melee 2

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No. of Players: Single Release Date: 2018-07-20 Genre: Action, Indie, RPG, Strategy Developer: Ogopogoid Entertainment Publisher: Ogopogoid Entertainment Website: https://www.ogopogoid.com/

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Grand Class Melee 2

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Game Description

Grand Class Melee 2 is an RPG job system arena fighter featuring a huge roster of over 60 character classes to battle with. Drawing inspiration from JRPG favorites and the competitive classics of console multiplayer, players progress through 8 intensifying rounds of fierce combat, gain new abilities each round and build up their arsenals to the top of the class tree.

To bolster the slash/thrust/parry weapons-based melee, every player pairs the new ability of their chosen job with one earned from an earlier job for an ever-evolving, two-fisted loadout. With up to 4 players mixing & matching, the possibilities are sprawling!

The fight gets fleshed out further by bots, teams, custom scoring, deeply tweakable procedurally generated battlefields and beyond with additional gameplay options.

GCM2 offers a highly-customizable multiplayer brawl supporting up to 4 players on gamepads & keyboard. Play online with friends via Remote Play.

Features currently available include:


  • 'Critters' wander each biome, dropping a heart when killed (live as of v1.1.7!)
  • 'Selection Hiding' to prevent opponents from counter-picking classes (live as of v1.1.4!)
  • 'Terrain Generation Customization' that gives players the power to deeply customize the terrain generator (live as of v1.1.2!)
  • 'Steam Workshop Class Tree Modding' that gives players the power to create & customize classes (live as of v1.1.0!)
  • 'AI Challenges' with leaderboard support to bring fame to your hard-fought victories (live as of v1.0.16 & v1.0.14!)
  • 'Achievements & Trading Cards' to round out the Steam game experience (live as of v1.0.16 & v1.0.13!)
  • 'Spectator Mode' to set the AI on autopilot and relax as the melee unfolds (live as of v1.0.12!)



In the tradition of Street Fighter II, Warcraft II, Bomberman 2, Seiken Densetsu 2 and other greats you may not have played until they hit with part two, we present Grand Class Melee 2 - a game for those who like a little variety in their job system arena combat.

Check out the Demo if you want to try it first!

Announcements

GCM2 v1.1.12 - AI Improvements

Patchnotes - v1.1.12 AI Improvements AI's has been adjusted so that the classes now behave more like they should.(Mages keep their distance, Warriors approach, Thieves run around) This should help

GCM2 v1.1.10 - Sound Fixes

Patchnotes - v1.1.10-Fixed various sound effects-Adjusted volume levels of various sound effects

v1.1.4 changelog

Balancing: Savage Speed and Subduction now also activates when you deal damage with another ability, instead of just from slashing. Features Added: Selection Hiding: while selection your job and a

v1.1.5 changelog:

General: Large super structures now act like trees, stopping projectiles and deflecting slashes. Cosmetics Changes: Added a text prompt at the bottom of the player selector panel to indicate how to

v1.1.5 changelog:

General: Large super structures now act like trees, stopping projectiles and deflecting slashes. Cosmetics Changes: Added a text prompt at the bottom of the player selector panel to indicate how to

v1.1.6 changelog:

General: Custom keyboard and USB gamepad keybindings will now save and be persistent between play sessions. These bindings should sync with your steam cloud settings. Added a "reset" button for the

v1.1.7 changelog:

General: Monsters have been added to the game. These are currently just a taste of what is about to come in our next big patch. In the current version, they will wander mindlessly, but soon they'll

Survival Mode News!

It's high time we share a look at some of what's going on in the upcoming monster survival mode! :D In this mode, each round features a set of evil portals that each spawn monsters specific to the

GCM2 v1.1.8 Changelog

GCM2 V1.1.8 CHANGELOG Roaming monsters have been replaced with glowing Jack-o-Lanterns for Halloween, you can toggle between these and regular monsters by hitting F2 at the player select / interr

GCM2 v1.1.13 - Balance Patch & Fixes

Patchnotes - v1.1.13Summary(tldr)There has been a general consensus developing that magic classes become overpowered as the game progresses through the rounds. In response to this, we felt that incr

GCM2 v1.1.8 Changelog

GCM2 V1.1.8 CHANGELOG Roaming monsters have been replaced with glowing Jack-o-Lanterns for Halloween, you can toggle between these and regular monsters by hitting F2 at the player select / interr

v1.1.6 changelog:

General: Custom keyboard and USB gamepad keybindings will now save and be persistent between play sessions. These bindings should sync with your steam cloud settings. Added a "reset" button for the

v1.1.7 changelog:

General: Monsters have been added to the game. These creatures wander mindlessly, and drop a heart when killed. One monster has been added per biome. Boars in the wood, Rats in the dune, Spiders in

New Project On The Horizon

Greetings friends! It is my pleasure to announce a new project we've been working on in the background for quite some time now.The Ways of Uron is an upcoming medieval fantasy action RPG with a focu

Developer Change

Hello to all GCM fans! The development of Grand Class Melee 2 is being handed over to Ogopogoid Entertainment. We hope to bring you the relevant updates this game requires before a final release.

Grand Class Melee 2 and Remote Play

After some internal tests, we're pleased with what we see so far with Steam's Remote Play feature. We hope that players who were concerned with the lack of online functionality have an opportunity t

v1.1.4 changelog

Balancing: Savage Speed and Subduction now also activates when you deal damage with another ability, instead of just from slashing. Features Added: Selection Hiding: while selection your job and a

GCM2 v1.1.9 - Game Fixes

Patchnotes - v1.1.9 -Halloween has finally ended! The roaming monsters have reverted back to their default biome styles. -Minor game fixes

GCM2 v1.1.11 - Class Balance and Improvements

Patchnotes - v1.1.11 Significant adjustments have been made to several classes in order to round out the class tree. Thanks for all your excellent feedback! Round 1 The duration of Apprentice’s Sp

GCM2 v1.1.14 - Balance Patch

We're continuing to bring the magic abilities into line with the rest of the class tree by lengthening cooldowns and cast times generally. Where some of the abilities needed a boost, we've increased