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Patchnotes - v1.1.12 AI Improvements AI's has been adjusted so that the classes now behave more like they should.(Mages keep their distance, Warriors approach, Thieves run around) This should help
Patchnotes - v1.1.10-Fixed various sound effects-Adjusted volume levels of various sound effects
Balancing: Savage Speed and Subduction now also activates when you deal damage with another ability, instead of just from slashing. Features Added: Selection Hiding: while selection your job and a
General: Large super structures now act like trees, stopping projectiles and deflecting slashes. Cosmetics Changes: Added a text prompt at the bottom of the player selector panel to indicate how to
General: Large super structures now act like trees, stopping projectiles and deflecting slashes. Cosmetics Changes: Added a text prompt at the bottom of the player selector panel to indicate how to
General: Custom keyboard and USB gamepad keybindings will now save and be persistent between play sessions. These bindings should sync with your steam cloud settings. Added a "reset" button for the
General: Monsters have been added to the game. These are currently just a taste of what is about to come in our next big patch. In the current version, they will wander mindlessly, but soon they'll
It's high time we share a look at some of what's going on in the upcoming monster survival mode! :D In this mode, each round features a set of evil portals that each spawn monsters specific to the
GCM2 V1.1.8 CHANGELOG Roaming monsters have been replaced with glowing Jack-o-Lanterns for Halloween, you can toggle between these and regular monsters by hitting F2 at the player select / interr
Patchnotes - v1.1.13Summary(tldr)There has been a general consensus developing that magic classes become overpowered as the game progresses through the rounds. In response to this, we felt that incr
GCM2 V1.1.8 CHANGELOG Roaming monsters have been replaced with glowing Jack-o-Lanterns for Halloween, you can toggle between these and regular monsters by hitting F2 at the player select / interr
General: Custom keyboard and USB gamepad keybindings will now save and be persistent between play sessions. These bindings should sync with your steam cloud settings. Added a "reset" button for the
General: Monsters have been added to the game. These creatures wander mindlessly, and drop a heart when killed. One monster has been added per biome. Boars in the wood, Rats in the dune, Spiders in
Greetings friends! It is my pleasure to announce a new project we've been working on in the background for quite some time now.The Ways of Uron is an upcoming medieval fantasy action RPG with a focu
Hello to all GCM fans! The development of Grand Class Melee 2 is being handed over to Ogopogoid Entertainment. We hope to bring you the relevant updates this game requires before a final release.
After some internal tests, we're pleased with what we see so far with Steam's Remote Play feature. We hope that players who were concerned with the lack of online functionality have an opportunity t
Balancing: Savage Speed and Subduction now also activates when you deal damage with another ability, instead of just from slashing. Features Added: Selection Hiding: while selection your job and a
Patchnotes - v1.1.9 -Halloween has finally ended! The roaming monsters have reverted back to their default biome styles. -Minor game fixes
Patchnotes - v1.1.11 Significant adjustments have been made to several classes in order to round out the class tree. Thanks for all your excellent feedback! Round 1 The duration of Apprentice’s Sp
We're continuing to bring the magic abilities into line with the rest of the class tree by lengthening cooldowns and cast times generally. Where some of the abilities needed a boost, we've increased