Update V0.0.7.0
Author: indiefoldcreator
Date:
Thu, 26 Dec 2024
Game: The Fifth Day
Hello Everyone,
We have released the latest patch version 0.0.7.0. With it come several new features including a modular component system that allows for customizing both player and NPC characters, a reworking of several old systems, tons of new items and blueprints, new constructables, and more. See below for a full list of changes.
Best,
-Touz
We have released the latest patch version 0.0.7.0. With it come several new features including a modular component system that allows for customizing both player and NPC characters, a reworking of several old systems, tons of new items and blueprints, new constructables, and more. See below for a full list of changes.
- Added new player and NPC modding system which allows for modifying vision systems, locomotion, weapon stability, radiation and damage shielding, and more. We recommend replaying a portion of the tutorial to understand how to use the new system.
- Added support for Hunters to spawn with and utilize procedurally generated weapons and modifications that will scale with player rank.
- Added engineering module for modifying NPC's with modular components.
- Added LOD objects for all NPC to improve performance.
- Added AVL tree, priority queue, and k-d tree into load balancing algorithm to reduce noticeable stutter from NPC AI.
- Added support for new NPC behaviors that unlock through use of in-game decision support modules.
- Added new progression system for unlocking items and blueprints that will spawn based on player rank.
- Added reflective shader for items and parts.
- Added a new rarity level (premium) in addition to premium and military grade item crates.
- Added support for displaying NPC status (harvest time, damage level, current ammo count, distance to player, etc.) when hovering over an RFID.
- Added support for NPC to drop loot bag with a proportion of that NPC's equipped loot upon death.
- Added support for constructed containers to drop a portion of stored loot into a box upon being destroyed.
- Added new weapon parts.
- Added flashdrive 5 with weapon locker construction for displaying and storing weapons and remote terminal construction for placing factory orders.
- Added improved weapon recoil system that will now factor in three different recoil types in addition to player stability modifications in order to determine recoil pattern.
- Added normal maps for terrain textures.
- Fixed a bug that would cause player shots to not register where the player was aiming.
- Fixed several bugs in pathfinding and navigation.
- Fixed a bug on some hardware that caused wind to blow grass in an undesirable pattern.
- Optimized algorithms for contact shadow rendering and SSAO to improve performance.
- Recreated and optimized several old models including nuclear cell, ultra-cap, ammunition, health and engineering station.
- Set v-sync to one times for a 60 fps lock rather than a 30 fps one.
- Improved item preview shader.
- Tweaked container and item spawning algorithm.
- Updated tutorial level.
- Modified ordering of items in blueprints for better progression.
- Reduced memory utilized by model textures.
- Reduced draw-calls for rendering terrain.
- Various other tweaks and bug fixes.
Best,
-Touz
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