Version 1.2.7

Date: Thu, 10 Oct 2024
Airships: Conquer the Skies Game Banner
Genre: Action, Indie, Strategy
Developer: David Stark
Release Date: Thu, 16 Aug 2018
Version 1.2.7 is out, bringing a number of new features and improvements.

Ship and City Lists


There are two new tabs in the Empire view that show you a list of all the ships and cities in your empire. The lists are sortable, and I've added as much information and interactivity in there as I could. If you have feedback or further suggestions, let me know in the comments.



Steam Deck Compatibility


Until now, Airships on the Deck had to run via Proton despite there being a native Linux version. This should now be fixed. Also, clicking on any input field should now automatically pop up the Deck keyboard. I'll be resubmitting the game for Deck verification and hoping it gets a green checkmark.

AI Fleet Revamp


The ships and buildings that AI empires build have undergone a revamp. Some old fleets have been removed, fleets are now more suitable to the difficulty level you chose, and several new fleets by WAS, yakcamkir, Clockwork Giant, Henry, and Deggo have been added.


New Armour Types and Decals


There's a whole lot of new armour variants courtesy of YellowMiner. By popular request, there are now also half-panel and dome decals.


End of Game Messages


The game now acknowledges the manner of your victory or defeat with a brief message in the end of game screen.


Other Fixes and Improvements



  • There is now a "Remove All" button when editing windows.
  • Steam workshop items load much faster again, speeding up the game startup.
  • Construction progress is now saved properly, which may also fix some desyncs.
  • Slowed down overly fast spiders.
  • Removed massive gatling sponson recoil.
  • The game no longer second-guesses your GUI scale choices.
  • Slightly reduced the number of ritual sites needed to win via the Final Ritual.
  • Various crash fixes.

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