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Version 1.2.7 is out, bringing a number of new features and improvements.Ship and City ListsThere are two new tabs in the Empire view that show you a list of all the ships and cities in your empire.
Version 1.2.6.1 fixes a crash when checking workshop items during startup. Unfortunately, the fix means that startup now takes longer, but I'll see if I can speed it up again.
Hi all! 👋 So as you may have noticed if you were carefully reading the discord, I've been working on a new game, and I'm finally ready to announce it - and show you a demo. 🎉It's called Airships: L
Airships: Conquer the Skies is part of the Planes, Trains, and Automobiles Fest which starts today. As part of this festival, the main game, the DLC and the soundtrack are discounted by 25%.Also, I'v
The heroes introduced in the Heroes & Villains DLC can be modded, changing them or adding new ones.You can download a simple example mod here, for you to study and modify. You can also look at the al
Airships: Conquer the Skies has a special 50% off deal on Steam this week, so if you've been thinking about getting the game, this is the optimal time.I'd also like to again point you towards Airship
The game now hides shortcut info when on Deck, in accordance with Valve's requirements for Deck compatibility. Also, if you are on Linux and the game incorrectly thinks it's on Deck, you can disable
This update fixes a crash specifically on Mac.
Fixed a combat desync bug. The governor icon is no longer drawn on top of the plague icon in the map. Fixed fleet ship list layout for long ships with medals. Gust of Wind and Sudden Storm are now w
Diplomacy and AI Empires consisting of a single town can now apply to join an existing larger empire. The joined empire must be at war with anyone the town is at war with. When evaluating attack targ
Fixed leg rendering when lighting is turned off. Fixed font rendering in game setup. Fixed a crash on systems that don't handle unicode file names properly. Fixed text formatting of hero change mess
In time for Halloween, and because I felt like it, here's two new monsters for the game: Giant tarantulas, huge, tough spiders. Parasitical wasps that can turn your crew into clockwork zombies.(And a
Oh look, another hotfix! Added missing buildings to an AI fleet. Updated Russian translation. (Thanks, Meowskyi!) Fixed clockwork zombie appearance. Fixed large dome decals.
Added setting for enabling/disabling spy actions in conquest. (You still use spies to see enemy cities either way.) Fixed tentacles losing track of crew or trying to grab already grabbed crew. You a
Added map overlays for trade, research, and tribute treaties. The ship editor now uses the last used paint for placing new modules. The research complete dialog no longer forces you to pick a new re
Loading no longer hangs if you are not subscribed to any workshop items. Oops.
New Arachnophobia Mode setting: No spider monsters turn up in new single player games. All spiders are shown without legs. Tarantulas are more collision resistant. The AI no longer thinks it can use
Edit: I forgot three things: 1/2 and 1/4 speeds are available again in multiplayer. There's now a cheat menu option for getting heroes of your choice. Age of monsters/piracy/madness now spawns monste
Fixed an issue on Linux that prevented people from being able to see ingame news and register their coat of arms.
Have you played Airships: Conquer the Skies? It's a game about building fearsome airships and land vehicles to give you the edge in massive aerial battles.Read the full article here: https://www.gami