Patch Time!
Author: indiefoldcreator
Date:
Mon, 08 Jul 2024
Game: Reign of Darkness
Genre:
Adventure, Casual, Indie, Massively Multiplayer, RPG, Strategy, Early Access
Developer: Unorthodox Studio
Release Date: Wed, 20 Nov 2019
Developer: Unorthodox Studio
Release Date: Wed, 20 Nov 2019
*Quests Fix/Added*
- Ante quest "clear the Paths" now awards a bag (Peekayboo's Suggestion)
*UI/Menu's*
- Added the suggestion to remove AFK Kick Timer. (may add as an option in menu.
- (GUI) Gem Success and Fail message at the same time is fixed.
- Stat Tooltips adjusted for defense / block labels.
- Block tooltip changed.
*World Changes*
- D2 has been fixed!!!!
- Fixed a few variables that buffs were not synchronizing.
- Added Female and Male Knight Set (mesh/3d models)
- Female Elven Chest Emission corrected.
- Elven Black Shoulder position fixed
- Leap cool down fixed (was not affected by rank)
- Fixed Line of sight (should) only hit enviroment objects etc.
- Day and Weather can now be set by player in Video menu!
*Spell's/Ability's/Movement*
- Clamped eUnit and Player speed Bonuses; move speed increased to (4)
- Leap, Roll, & Werewolf jump now resets formula
*Classes*
- Wraith: Buffs can now contribute Block chance, and Run Speed bonuses.
- Wraith: Rank 10 (10% block) from Wraith Skill (was 1000 armor)
- Wraith: Frost skills (if debuffs) can slow.
- Archer: Buff HP/MP regen down from 50 to 20 per 5secs.
- Archer: Armor debuff now slows by (37.5%)
- Archer: Buff now increases speed by 3
- Sorc: Frost Skills (if debuffs) can slow.
*Level Changes*
-Level Restriction (Fighting Enemy 10+ levels above you): Stats being much lower(stat crunch), means hit chance % is lower from having less stats so it is now easier to hit higher level mobs to compensate.
Hit = -30% (was 50%)
Dodge = -23% (was 30%)
Parry = -23% (was 30%)
Avoid = -23% (was 30%)
Deflect = -23% (was 30%)(edited)
*Armor Changes*
Set Bonus by Prefix (more coming later)
-Blood Soaked (1% Melee damage)
-Agile (1% Ranged damage)
-Fortified (1% Healing bonus)
-Charred (1% Spell damage)
Set Bonus by Suffix (more coming later)
-of the Bear (25 Strength per item)
-of the Jackal (25 Dexterity per item)
-of Persistence (25 Vitality per item)
-of Intellect (25 Intellect per item)
Set Bonus by Suffix
-Added “of Recovery” bonus (10 hp & mp per 5 per item)
-Added “of Quickness” bonus (move speed 1% per item (11% max) )
-Archer buff “Indomitable” adjusted run speed and made “perma” at rank 10
*Meta Changes*
- Regen Mod Fixed - was 0.01 BUT supposed to be 0.1 seconds per rank
- Removed Flawed Shards from vendor trash prefab ( replaced with projectile so double the chance projectile's drop).
*Environment Changes*
- Light adjustments
- Changed the Sky/ Weather , and is set to system time.
- World barrier has been adjusted to be seen above
- Tree Billboards have changed
- LoadingScene: changed some post processing due to rain.
- Changed the horizon due to engine update.
*Other*
- Drop variables have changed for Legendary items.
- Legendary Stats have changed on some items per stats.
- Fireball impact & BloodSplat DEATH FX Audio set to custom rolloff (to try to avoid audio being heard from any distance).
- Various bug fixes and improvements.
*What we are up to*
- Added a new zone called "FallenRuins"
More information on this is very soon to come!!!!
- Swimming
- Visual effects etc.
- Ante quest "clear the Paths" now awards a bag (Peekayboo's Suggestion)
*UI/Menu's*
- Added the suggestion to remove AFK Kick Timer. (may add as an option in menu.
- (GUI) Gem Success and Fail message at the same time is fixed.
- Stat Tooltips adjusted for defense / block labels.
- Block tooltip changed.
*World Changes*
- D2 has been fixed!!!!
- Fixed a few variables that buffs were not synchronizing.
- Added Female and Male Knight Set (mesh/3d models)
- Female Elven Chest Emission corrected.
- Elven Black Shoulder position fixed
- Leap cool down fixed (was not affected by rank)
- Fixed Line of sight (should) only hit enviroment objects etc.
- Day and Weather can now be set by player in Video menu!
*Spell's/Ability's/Movement*
- Clamped eUnit and Player speed Bonuses; move speed increased to (4)
- Leap, Roll, & Werewolf jump now resets formula
*Classes*
- Wraith: Buffs can now contribute Block chance, and Run Speed bonuses.
- Wraith: Rank 10 (10% block) from Wraith Skill (was 1000 armor)
- Wraith: Frost skills (if debuffs) can slow.
- Archer: Buff HP/MP regen down from 50 to 20 per 5secs.
- Archer: Armor debuff now slows by (37.5%)
- Archer: Buff now increases speed by 3
- Sorc: Frost Skills (if debuffs) can slow.
*Level Changes*
-Level Restriction (Fighting Enemy 10+ levels above you): Stats being much lower(stat crunch), means hit chance % is lower from having less stats so it is now easier to hit higher level mobs to compensate.
Hit = -30% (was 50%)
Dodge = -23% (was 30%)
Parry = -23% (was 30%)
Avoid = -23% (was 30%)
Deflect = -23% (was 30%)(edited)
*Armor Changes*
Set Bonus by Prefix (more coming later)
-Blood Soaked (1% Melee damage)
-Agile (1% Ranged damage)
-Fortified (1% Healing bonus)
-Charred (1% Spell damage)
Set Bonus by Suffix (more coming later)
-of the Bear (25 Strength per item)
-of the Jackal (25 Dexterity per item)
-of Persistence (25 Vitality per item)
-of Intellect (25 Intellect per item)
Set Bonus by Suffix
-Added “of Recovery” bonus (10 hp & mp per 5 per item)
-Added “of Quickness” bonus (move speed 1% per item (11% max) )
-Archer buff “Indomitable” adjusted run speed and made “perma” at rank 10
*Meta Changes*
- Regen Mod Fixed - was 0.01 BUT supposed to be 0.1 seconds per rank
- Removed Flawed Shards from vendor trash prefab ( replaced with projectile so double the chance projectile's drop).
*Environment Changes*
- Light adjustments
- Changed the Sky/ Weather , and is set to system time.
- World barrier has been adjusted to be seen above
- Tree Billboards have changed
- LoadingScene: changed some post processing due to rain.
- Changed the horizon due to engine update.
*Other*
- Drop variables have changed for Legendary items.
- Legendary Stats have changed on some items per stats.
- Fireball impact & BloodSplat DEATH FX Audio set to custom rolloff (to try to avoid audio being heard from any distance).
- Various bug fixes and improvements.
*What we are up to*
- Added a new zone called "FallenRuins"
More information on this is very soon to come!!!!
- Swimming
- Visual effects etc.
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